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标题: [新闻] PS3,X360游戏分辩率和帧数表, 随时更新 [打印本页]

作者: 老刘吃嫩草    时间: 2008-6-3 09:16     标题: PS3,X360游戏分辩率和帧数表, 随时更新

http://forum.beyond3d.com/showthread.php?t=46241

Playstation 3
按字母顺序

Army of Two = 1280x720 (no AA)
Assassin's Creed = 1280x720 (QAA)
Beijing 2008 = 960x720 or 768x1080 (no AA)
Beowulf = 1280x720 (no AA)
Burnout: Paradise = 1280x720 (2xAA)
Call of Duty 3 (screenshot) ~1088x624 (2x AA)
Call of Duty 4 = 1024x600 (2x AA)
Cars Mater-National = 1280x720 (QAA), 1920x1080 (QAA)
Conan (demo) = 1024x576 (no AA)
Condemned 2 = 1280x720 (no AA)
Conflict: Denied Ops = 1280x720 (no AA) or 960x1080
Dark Sector = 1152x640 (no AA)
Def Jam Icon (screenshot) = 1152x648 (no AA)
Devil May Cry 4 = 1280x720 (2xAA, temporal)
Fifa Street 3 = 1920x1080 (no AA)
Full Auto 2 (demo) = 1920x1080 (4x AA)
Ghost Recon: Advanced Warfighter 2 = 1280x720
Golden Compass = 1280x720 (no AA)
Grand Theft Auto IV = 1152x640 (no AA)
GT5 Prologue (demo) = 1280x1080 (2x AA) - garage/pit/showroom is 1920x1080 with no AA or 1280x720 with 4xAA
Guitar Hero 3 = 1040x585 (no AA)
Haze (demo) = 1024x576 (2xAA)
Heavenly Sword = 1280x720 (4xAA)
Jericho (demo) = 996x560 (2x AA)
Juiced 2: Hot Import Nights = 1280x720 (QAA)
Lair = 800x1080 (2xAA) - AA buffers are merged to produce 1600x1080 for further scaling
Lost Planet = 1280x720 (temporal 2xAA)
Marvel: Ultimate Alliance (screenshot) = 1920x1080 (no AA)
Metal Gear Online (beta) = 1024x768 (2xAA, temporal)
Metal Gear Solid 4: Guns of the Patriot = 1024x768 (2xAA, temporal)
MLB08: The Show = 1280x720 (2xAA, The rendering window is adjustable down to 576p without upscaling to 720p i.e. the frame has black borders)
MX vs ATV (demo) = 1024x576 (no AA)
NBA07 (demo) = 1920x1080 (no AA)
NBA08 (demo) = 1920x1080 (no AA)
NBA Street Home court (screenshot) = 1920x1080 (no AA)
NFL Tour = 1280x720 (no AA, poor framerate)
Ninja Gaiden: Sigma = 1280x720 (has weird scaling to support 1080p)
Overlord (demo) = 1280x720 (no AA)
Pirates des Caraibes (screenshot) = 768x1080 (no AA)
960x720 en mode 720p
Pro Evolution Soccer 2008 = 1280x720 (QAA)
Race Driver: GRID = 1280x720 (2xAA)
Rainbow Six Vegas 2 = 1280x720 (2xAA)
Ratchet & Clank: Tools of Destruction = 1280x704 (2xAA, centered on 720p output)
Ridge Racer 7 (demo) = 1920x1080 (no AA)
SEGA: Superstars Tennis = 1280x720 (QAA, 30fps)
Skate = 1280x720 (no AA)
Soldier of Fortune: Payback = 1280x720 (no AA)
The Darkness (demo) = 1024x576 (no AA)
The Bourne Conspiracy (demo) = 1280x720 (no AA)
Tony Hawk's Project 8 = 1280x720
Tony Hawk's Proving Ground (demo) = 1024x576 (no AA)
Transformers (screenshot) = 960x1080 (no AA)
Turning Point: Fall of Liberty = 1280x720 (no AA)
Turok = 1280x720 (no AA)
Viking: Battle for Asgard = 960x720 (2xAA) - AA buffers are merged to a 1920x720 framebuffer, which is then downscaled to 1280x720
Virtua Fighter 5 (screenshot) = 1024x1024 (no AA)
1024x768 en mode 1080p
Virtua Tennis 3 (demo) = 1920x1080 (2x AA)
WWE 08 (screenshot) = ? 640x720 ? (2x AA)
les edges ont l'aparence du 1280x720 mais d'apres certain artefact il semble que ce soit le resultat de la fusion de 2 buffers MSAA 640x720
translation StefanS: "The edges give the impression of being 1280x720p, but because of a certain artefact it seems as if it's the result of the fusion of 2 MSAA buffers of resolution 640x720"
Uncharted: Drake's Fortune = 1280x720 (2xAA)
Unreal Tournament III = 1280x720 (no AA)

PSN GAMES

Blast Factor = 1920x1080 (no AA)
Calling All Cars (screenshot) = 1920x1080 (4x AA)
Echochrome = 1920x1080 (2xAA)
Go Puzzle = 1920x1080
GTHD = 1440x1080 (no AA)
Selection des vehicules en 1920x1080
Locoroco Cocoreccho = 1920x1080 (2x AA)
Mainichi Issyo = 1440x1080 (4xAA)
Pixel Junk Monsters = 1920x1080
Pixel Junk Racers = 1920x1080
Rocketmen = 1920x1080 (2xAA)
Rub'a'dub = 1600x1080 (no AA)
Snakeball = 1280x1080 (no AA)
Stardust HD = 1280x1080 (no AA)
Sudoku = 1920x1080
Super Rub-a-Dub = 1600x1080
Tekken 5 Dark Ressurection (screenshot) = 1920x1080 (no AA)




XB360
Army of Two = 1280x720 (2xAA)
Assassin's Creed = 1280x720 (2xAA)
Beijing 2008 = 1280x720 (2xAA)
Beowulf = 1280x720 (4xAA)
Bioshock = 1280x720 (no AA)
Burnout: Paradise = 1280x720 (2xAA)
Call of Duty 3 (screenshot) = 1040x624 (2xAA)
Call of Duty 4 (screenshot) = 1024x600 (2xAA)
Cars Mater-National = 1280x720 (4xAA)
Conan (demo) = 1024x576 (no AA)
Condemned 2 = 1280x720 (2xAA)
Conflict: Denied Ops (demo) = 1280x720p (2xAA)
Dark Sector = 1280x720 (no AA)
Devil May Cry 4 = 1280x720 (2xAA)
Fifa 2006 (demo) = 1024x576 (2xAA)
Fifa 2007 (demo) = 1200x675 (no AA)
Fifa Street 3 = 1920x1080 (4xAA)
Gears of War = 1280x720 (HD), 960x720 (SD) (2xAA on static objects?)
Ghost Recon: Advanced Warfighter 2 = 1280x720 (2xAA)
Golden Compass = 1280x720 (2xAA)
Grand Theft Auto IV = 1280x720 (2xAA)
Guitar Hero 3 = 1280x720 (no AA)
Halo 3 = 1152x640 (no AA)
Juiced 2: Hot Import Nights = 1280x720 (2xAA)
Lost Planet = 1280x720 (up to 4x MSAA dependent on framerate)
Mass Effect = 1280x720 (2xAA sometimes)
MotoGP 2006 (screenshot) = 1280x1024 (framebuffer grab from AVS Forum member)
MX vs ATV = 1280x720 (no AA)
NBA Street Home court (demo) = 1920x1080 (4xAA)
NCAA Football 08 (demo) = 1024x600 (2xAA)
NFL Tour = 1280x720 (4xAA, 60fps)
Ninja Gaiden 2 = 1120x585 (2xAA)
Oblivion (screenshot) = 1024x600 (2xAA)
Perfect Dark Zero (demo) = 1152x640 (no AA)
Pro Evolution Soccer 6 (demo) = 1024x576 (2xAA)
Pro Evolution Soccer 2008 = 1280x720 (4xAA)
Project Gotham Racing 3 (demo) = 1024x600 (2xAA)
Project Gotham Racing 4 = 1280x720 (2xAA)
Race Driver: GRID = 1280x720 (4xAA)
Rainbow Six Vegas 2 = 1280x720 (2xAA)
Ridge Racer 6 (demo) = 1440x810 (no AA)
SEGA: Superstars Tennis = 1280x720 (2xAA, 30fps)
Skate = 1280x720 (2xAA ? )
Soldier of Fortune: Payback = 1280x720 (4xAA sometimes)
Splinter Cell Double Agent = 1280x720 (4xAA) (developer)
The Club = 1280x720 (4xAA)
Tomb Raider Legend (demo) = 1024x600 (2xAA)
Tony Hawk's Project 8 (screenshot) = 1040x585 (2xAA)
Tony Hawk's Proving Ground = 1280x720
Turning Point: Fall of Liberty = 1280x720 (no AA)
Turok = 1280x720 (no AA)
Virtua Fighter 5 (demo) = 1024x1024 (4xAA)
Virtua Tennis 3 (demo) = 1920x1080 (2xAA)

XBL GAMES

Boogie Bunnies = 1920x1080 (4xAA)





新开游戏帧数分析

http://forum.beyond3d.com/showthread.php?t=48001

1. Race Driver GRID (demo, Xbox 360/PS3)
2. Grand Theft Auto IV (Xbox 360/PS3)
3. Call of Duty 4 (Xbox 360)
4,  MGS4

[ 本帖最后由 老刘吃嫩草 于 2008-6-23 15:57 编辑 ]
作者: lippy    时间: 2008-6-3 09:24

几个大作好像只有GTA4差的最多
作者: 深蓝LWL1123    时间: 2008-6-3 09:25

跨平台游戏,基本都是XO完胜
作者: 阿卡    时间: 2008-6-3 09:27

没啥……从分辨率来看,两家的机器都差球不多,至少神机的神没有表现在分辨率上……
作者: 天师教教徒乙    时间: 2008-6-3 09:27

GTA4FPS差不多,半斤八两,对了,差点忘了PS3分辨率不一样 唉,XBOX1.5而已啊。。。
作者: dragonfly    时间: 2008-6-3 10:11

觉悟了,pc才是王道
作者: 冲锋衣    时间: 2008-6-3 10:32

真欢乐,在事实面前下限人群在哪里?
作者: 上海恐龙    时间: 2008-6-3 10:33

我觉得LZ应该做一张对比表,左神机右三红姬,这样看起来方便
作者: tianxianbaobao    时间: 2008-6-3 10:34

分辨率都是爱好者臆想而已,怎么就成了事实了呢


作者: 阿卡    时间: 2008-6-3 10:35

引用:
原帖由 tianxianbaobao 于 2008-6-3 10:34 发表
分辨率都是爱好者臆想而已,怎么就成了事实了呢

一切都是事实,怎么成了宝宝的臆想了呢

作者: YY小狸猫    时间: 2008-6-3 10:39

神机版GTA4每次完成任务摆脱警察追击确实很烦,尤其是运气差遇到雨天,帧数能降到15上下,操作延迟很厉害。还有就是用保时捷彪车比赛那任务,帧数一低难度就上来了,偶玩了三次才过,头两次都是翻车。
作者: link2004    时间: 2008-6-3 11:25

cod4 xo版真有60fps
作者: 江西恐龙    时间: 2008-6-3 11:28

吃多了………………
作者: YY小狸猫    时间: 2008-6-3 11:29

引用:
原帖由 江西恐龙 于 2008-6-3 11:28 发表
吃多了………………
很客观
作者: nordics    时间: 2008-6-3 11:37

基本被1。5三红机日翻,七尺大乳啊,神机!
作者: csimd    时间: 2008-6-3 11:55

引用:
原帖由 YY小狸猫 于 2008-6-3 11:29 发表
很客观
主要是看到60fps的cod4了...
作者: 馊狗输辱法    时间: 2008-6-3 12:14

跨平台游戏的神机版没有购买价值,全TM是阉割缩水版、低清版、狗牙版,货比货该扔

可算知道神机饭为什么强烈抵触跨平台了,当初鬼泣4跨平台还闹得几千神机饭联名抗议,国内的神机饭也是哭天喊地,因为只要游戏一跨平台,立刻彰显神机的低贱本质
作者: 比卡丘    时间: 2008-6-3 13:16

没意思

[posted by wap, platform: OPERA]


作者: terminator22482    时间: 2008-6-3 15:00

列表比较才清楚嘛...看样子某方输很大
PS:无相对应的游戏无法列表比较,LZ方便的话可放到顶楼:D



[ 本帖最后由 terminator22482 于 2008-6-3 15:36 编辑 ]
作者: sweetie    时间: 2008-6-3 16:10

楼上这表。。。
太Nolife了
作者: YY小狸猫    时间: 2008-6-3 17:04

神机江山一片红啊
作者: 恨水无痕    时间: 2008-6-3 17:14

神机怎么沦落到和XB1.5来比这些。晚出一年,模拟地球才是它该去追求的:D
作者: klsm    时间: 2008-6-3 17:27

这么看来ps3完败啊。。。
作者: YY小狸猫    时间: 2008-6-3 17:39

真湿态,为啥不直接模拟XO呢,久多不是早先说下必要时可以模拟X360。
作者: 林则徐    时间: 2008-6-3 17:48

当年D桑早说了,可当时没几个信的
作者: 老刘吃嫩草    时间: 2008-6-23 15:55

MGS4
Metal Gear Online (beta) = 1024x768 (2xAA, temporal)
Metal Gear Solid 4: Guns of the Patriot = 1024x768 (2xAA, temporal)

mgs4桢数
Clip #1: 1566 frames, 1001 dupes, 21.623fps
Clip #2: 1825 frames, 1098 dupes, 23.882fps
Clip #3: 1032 frames, 601 dupes, 25.024fps
Clip #4: 893 frames, 486 dupes, 27.310fps
Clip #5: 773 frames, 386 dupes, 30fps
Clip #6: 813 frames, 437 dupes, 27.709fps
Clip #7: 1241 frames, 628 dupes, 29.613fps
Clip #8: 727 frames, 443 dupes, 23.389fps
Clip #9: 1197 frames, 598 dupes, 30fps
Clip #10: 113 frames, 591 dupes, 28.112fps
作者: 恨水无痕    时间: 2008-6-23 17:02

技术的锁你啊。

[posted by wap, platform: UCWEB]


作者: allensakura    时间: 2008-6-23 20:07

引用:
原帖由 老刘吃嫩草 于 2008-6-23 15:55 发表
MGS4
Metal Gear Online (beta) = 1024x768 (2xAA, temporal)
Metal Gear Solid 4: Guns of the Patriot = 1024x768 (2xAA, temporal)

mgs4桢数
Clip #1: 1566 frames, 1001 dupes, 21.623fps
Clip #2: 1825 ...
.................................
當初是誰講60FPS的?
作者: 788414    时间: 2008-6-23 20:12

引用:
原帖由 老刘吃嫩草 于 2008-6-23 15:55 发表
MGS4
Metal Gear Online (beta) = 1024x768 (2xAA, temporal)
Metal Gear Solid 4: Guns of the Patriot = 1024x768 (2xAA, temporal)

mgs4桢数
Clip #1: 1566 frames, 1001 dupes, 21.623fps
Clip #2: 1825 ...
何必呢
作者: 狂风007    时间: 2008-6-23 20:14

08年了,还玩这个,有意思吗?

随便你们怎么黑,PS3一样越卖越好
作者: west2046    时间: 2008-6-23 20:26

引用:
原帖由 狂风007 于 2008-6-23 20:14 发表
08年了,还玩这个,有意思吗?

随便你们怎么黑,PS3一样越卖越好
当年可是先发HALO3实际分辨率的!


[ 本帖最后由 west2046 于 2008-6-23 20:36 编辑 ]
作者: 阿卡    时间: 2008-6-23 20:32

引用:
原帖由 狂风007 于 2008-6-23 20:14 发表
08年了,还玩这个,有意思吗?

随便你们怎么黑,PS3一样越卖越好
那你还发什么SE牢骚帖,还在那里心情郁闷想哭什么……

好好玩游戏去吧~~现在搞到RF拥有的PS3量都不少了~~

PS3卖得好,好游戏越来越多,我也高兴啊~~不能让买来的PS3只放MP3和玩一两个游戏啊~~
作者: 天师盘神饭    时间: 2008-6-23 20:38

神机有尴尬了
作者: solopain    时间: 2008-6-23 20:47

嗯,xo再一次在tg取得了压倒性的胜利

by the way,楼主既然对ps3和xo如此的了解,您玩通关几个游戏了?
作者: leoboy    时间: 2008-6-23 23:20

5元饭大逆袭?
作者: singlung    时间: 2008-6-24 08:46

此貼收藏了!
作者: haohehe1213    时间: 2008-6-24 08:51

XO很好,很强大!




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