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标题: [新闻] 久多的120fps牛皮终于在PC上实现了 [打印本页]

作者: 老刘吃嫩草    时间: 2008-4-24 19:06     标题: 久多的120fps牛皮终于在PC上实现了

Capcom, a leading worldwide developer and publisher of video games, today announced that the highly anticipated PC version of Devil May Cry 4 is ready for release this summer. Devil May Cry 4 is already a certifiable hit in the console world, having shipped over two million units worldwide since its European release in February. A demo of the game will be released for PC players before the retail version ships, allowing PC gamers to try the game ahead of time as well as testing their system’s prowess with the included benchmark mode. The PC version of Devil May Cry 4 will feature new modes, enhanced graphics options and some additional content. Devil May Cry 4 has been rated 16+ by PEGI.

Good things come to those who wait as PC owners will benefit from having more modes and more visual customisation options to help enhance their demon-slaying action. Turbo mode will turn up the action to insane speeds, while Legendary Dark Knight Mode will harness advanced PC processing power and fill the screen with an unbelievable number of enemies for extra difficulty. Moreover, familiar enemies from the console versions will show-up in new locations in the PC version. The high resolution screen settings allow the cut scenes of the game to run at up to 120 frames per second (up from 30 frames per second in the console version of the game). Slider options are available to manage various visual effects seen throughout the game. Devil May Cry 4 for the PC will have both DirectX 9 and DirectX 10 modes and will also be compliant with the Games For Windows program.

pc版本同时支持dx10和dx9,允许拥有明显高级的画面,而且和console版本30fps(过场时)起跳的游戏速率不同,pc版本提供高达120fps的游戏速率和过场

借助pc强劲的处理能力,游戏新增了黑暗骑士模式和加速模式。黑暗骑士模式允许同屏处理“难以置信”数量的怪物,加速模式将允许1.2倍速进行游戏

鬼泣4 PC版预计夏天发售(6-2)
作者: billh7    时间: 2008-4-24 19:11

1080P,120fps终于实现了   

场景1,3帧率被顶爆了


作者: WhinStone    时间: 2008-4-24 19:16

久多大神也只能以这种方式被他人所回忆了~
作者: cc0128    时间: 2008-4-24 19:37

厉害哇
作者: gaokun    时间: 2008-4-24 20:49

120FPS,牛皮的数字
作者: solbadguy    时间: 2008-4-24 21:35

6月是忍龙月,真不幸...
作者: hjwwei    时间: 2008-4-24 21:42

引用:
原帖由 solbadguy 于 2008-4-24 21:35 发表
6月是忍龙月,真不幸...
没360   
怎么不在5月发啊  恶魔5月哭啊
作者: berserk    时间: 2008-4-24 21:52

久多又被扣了一顶帽子
作者: 纸冰心    时间: 2008-4-24 21:58

那个什么 Q3不是很多年前就几百FPS了么
作者: 青青乐园    时间: 2008-4-24 22:02

很强:D
作者: Jonsoncao    时间: 2008-4-24 22:07

引用:
原帖由 berserk 于 2008-4-24 21:52 发表
久多又被扣了一顶帽子
久多下台以后连自己的饭们都不认他了……悲凉啊……
引用:
Coming soon to an Internet message board near you: waves of more-hardcore-than-thou posters referring to any game running at 60 frames per second (fps) as "a slideshow."

Appearing at the Tokyo International Digital Conference on Thursday to talk about the technological capabilities of the PlayStation 3 and the Cell processor, Sony Computer Entertainment president Ken Kutaragi said he expects the PS3 to be capable of running games at a stunning 120fps, according to a report in The Nikkei BP.

Never mind that even newer TVs aren't capable of refreshing the screen 120 times in a single second. Kutaragi said that when new technology comes to market, he hopes to have the PS3 ready to take advantage of it.

As for the Cell chip at the heart of the PS3, Kutaragi also had high hopes for its future beyond gaming. Using high-definition TV as an example, he said that the Cell chip could take advantage of the technology in many ways, such as displaying newspapers in their actual size, showing multiple high-definition channels on the screen at once, and video conferencing. He emphasized that the Cell can be used to decode more than 10 HDTV channels simultaneously, and it can also be used to apply effects such as rotating and zooming.

Later, he introduced the idea of a Cell cluster server that operates with 16 units, each consisting of eight Cell chips running at 2.5Ghz. That would be a total processing power of 25.6 teraflops. Kutaragi also outlined plans to shrink the chip from the current 90-nanometer process to a 65-nanometer process in the future and eventually down to a 45-nanometer process.
http://www.gamespot.com/news/6136786.html

http://www.1up.com/do/newsStory?cId=3159047
作者: elia    时间: 2008-4-24 22:57

120对PC来说不算什么:D
作者: 大头木    时间: 2008-4-24 23:15

嗯,PS2加强级画面120fps天经地义咩
作者: 责任编辑    时间: 2008-4-25 00:09

120fps就可以头不晕眼不花了
作者: mickyjl    时间: 2008-4-25 02:58

吹的真厉害!不过鬼泣4移植PC倒是个好事情!刚刚通了360的鬼泣4,到时候试试PC版的效果如何!
作者: Jonsoncao    时间: 2008-4-25 03:36

引用:
原帖由 berserk 于 2008-4-24 21:52 发表
久多又被扣了一顶帽子
? 人呢?
作者: 江户川柯南    时间: 2008-4-25 04:02

引用:
原帖由 Jonsoncao 于 2008-4-25 03:36 发表

? 人呢?
缅怀久多去了吧
作者: renvi    时间: 2008-4-25 05:39

CAPCOM牛逼
作者: zafm0861    时间: 2008-4-25 07:18

还好没买console版
作者: carnon    时间: 2008-4-25 08:19

120fps其实很容易实现,关键是酒多没说画面复杂度,做个ps2等级的画面就行了
作者: billh7    时间: 2008-4-25 11:24

引用:
原帖由 大头木 于 2008-4-24 23:15 发表
嗯,PS2加强级画面120fps天经地义咩
既然天经地义,ps3怎么做不到




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