"Yes, you can score with kills (and stop a player’s progress as a result), but you can acquire cash by picking up what a player leaves behind, as well as by walking over the spots on the map marked with a dollar sign, where a pile of money can be found. That means players who may not be as skilled in quick aiming and firing can still do well by being a bit more cunning and deliberate in acquiring currency.”
- Piles of money lying around the map so you don't have to kill people to earn it.
-钱会在小地图上标示出来,所以玩家不用杀掉其它玩家获得钱,直接拣就可以
"Another nice touch is the placing of weapon and other pick-up icons on the map..."
- Weapon pick-ups marked on the map.
-武器图标也是如此,直接标示在地图上
"And when I was out of missiles, jumping to the water was a quick, painless way back down into the fray."
- No damage from falling into the water from a great height.
-从高处掉落到水中的时候,不会造成伤害
IGN:
"While the options we were shown were fairly limited, new clothes and accessories unlock as you rank up. Ranks run from 0-10, with experience earned by collecting cash in multiplayer... It's meant to reward you for playing a lot of multiplayer, but leveling up your character isn't the focus as it tends to be in Call of Duty 4 and Rainbow Six Vegas 2."
- Limited clothing options, 11 ranks; ranks not main focus.
-服饰的选择是有限的,跟据11个等级解锁,但等级不是玩家的主要目的
"We weren't given a view of the lobby system, but from Rockstar's hints, it sounds like you will just run around going Bananarama in Liberty City until someone launches a game. The good news is that when a game is set up, the host has a myriad of options depending on the mode... and even what radio station is playing. We counted sixteen options for one mode and the others had similar amounts."
- In-game lobby until somebody launches a game, 16 game options including radio station.
-有游戏大厅,16个游戏选项,包括电台模式,玩家可以在大厅中开始游戏
"You may notice a slight drop in visual fidelity..."
- Visuals appear slightly worse in multiplayer (confirmed by Destructiod preview), but will still look great.
-多人模式的特效要比单机模式差一些,但仍然很出色
"However, if you crouch, your name disappears, making you tougher to spot. And if you use cover, both your name and dot disappear..."
- Multiplayer name zot disappears when crouched or in cover.
-当卧倒或者进入掩体之后,玩家头上的名字标签会隐藏起来
"On Happiness Island (Rockstar's version of Liberty Island)... and two people can guard the stairwell that acts as the lone entry point..."
- Possible entry for the Statue of Happiness? I might just be interpreting this wrong.
-可能有进入快乐神像的入口?(也许我得理解是错误的)(译注:作者可能指有进入自由女神像的入口)
"However, with friendly fire off, I take no damage if an ally shoots a rocket at my feet to launch me in the air and onto a roof. Call it co-op rocket jumps..."
- With friendly fire off, you take no rocket damage from team mates and can copy the Soldier's strategy from TF2 of launching yourself onto buildings.
-如果把误伤选项关掉,同伙发射的火箭筒不会对你造成伤害,所以可以作为一种策略来把同伙用火箭筒送上一栋大楼
"It's tougher to get through in the armored van, but far more fun. One crook drives, Kenny rides shotgun again and two others can ride in the back. Kick open the doors and you can fire outside."
- Kicking open vehicle doors to fire out.
-坐在车里,可以把门踢开向外面开火
"...it takes hands-on time to appreciate how the SWAT Team flanks, advances, and dives for cover."
"You can pick up weapons and fire from inside or outside your car. But you can only hold one weapon at a time."
- In multiplayer modes (perhaps just GTA Race) you can only hold one weapon.
-多人模式中(也许只是GTA Race模式),玩家只可以拿一把武器
"It's perhaps even more fun, though, to stand in the street and cook a grenade."
IGN Roundtable Discussion:
"They controlled in much the same way but felt a lot heavier, especially the big military chopper - The Annihilator."
- New vehicle: military helicopter called the Annihilator. Judging from the preview this is the police chopper from the trailers with the minigun on it.
-新载具:军用直升机,被叫做歼灭者Annihilator。
CVG:
"Starting off in the lobby menu, you can access the character customisation menu by pressing Y. From here you can switch between different player heads, torsos, legs, hats and glasses, and choose the sex of your character... From the start there are only three or four different selections to choose for each option, but we're told more options unlock as you progress through the single-player campaign."
- Customisation options include heads, torsos, legs, hats, glasses and sex. These are accessed by pressing Y from the lobby menu. Unlock extra parts by progressing through the single player game.
-角色定制可以选择头型、上身、腿、帽子、眼镜以及性别。在大厅菜单中可以选择不同附件,相关附件需要在单机模式中解锁。
"Even these slimmed down multiplayer chunks can take ten minutes to cross."
- Individual boroughs of the city take ten minutes to cross.
-在城市中到达不同的区需要花费10分钟左右
Gamespot:
"...and in one of the many small touches in the game, different players see different mobile operator logos on their home screens."
- Mobile service providers differ from player to player.
-玩家之间的手机服务商不会是同一个
"...one of the team members couldn't resist jumping in a helicopter, chasing us down a street, and using the rotor blades to send us hurtling through the air to our death."
- Choppers blades either produce powerful drafts, or have the same effect as direct contact with them did in San Andreas, ie it just sends you flying through the air in a shower of gore.
-直升飞机螺旋桨的作用跟San Andreas差不多,都可以把人斩成碎片
Destructoid:
"This article originally stated that there would be 15 multiplayer modes. Rockstar was quick to correct me upon seeing the article -- there will be more than 15 modes when the game ships."
"We were told that these selections would be added as a player’s rank up, between 0 and 10..."
多人模式会有超过15个群P规则,随着玩家级别上涨而解锁
Spong:
"Well, the cops still get fooled by the spray job, but what about rest?
"Sorry chaps. No theatre or replay mode."
Kotaku:
"While the game allows you to select parts of the map to play in, choosing specific boroughs, smaller neighborhoods, or areas like the airport, it doesn't prevent players from roaming the entire city during any given match. Instead the respawns and weapon drops only occur in those areas."
- Limiting gameplay to one borough doesn't limit where you can go, only respawn points and weapon drops.
-城市分区的限制并不是不让你去那个区,而是你的重生点和武器获得不能在那个区
"...like the ability for players waiting in a lobby to turn on their radio and listen to GTA's soundtrack."
- Listen to radio stations in the game lobby.
-在游戏大厅中可以听游戏中的电台
"I ran back to my copter only to find its rotors had been snapped off during my crap landing next to a copse of trees."
- Choppers blades are clipped by contact with scenery.
-还是有关螺旋桨的
Gametap:
"Enemies icons show on screen while moving and disappear when stationary.
"I also was able to tweak the reticule width, gamertag display, weather type, daytime, and control even voice chat options."
- Several unmentioned options when hosting a game.
-有几个设立游戏的选项还没有公布
"Another mode Rockstar casually mentioned was GT mode, which is a straight weaponless race."
- An alternative to GTA Race mode.
-GT模式,另外一种GTA Race模式
Gamespy:
"...that you can use the phone system to set up private chat sessions with select teammates and form pacts with them, all without hitting the Xbox or PlayStation buttons and fumbling around sub-menus..."
"There seem to be myriad tracks to choose from, plus you can tweak them..."
Kikizo:
"...Distinctive GTA IV artwork running on slideshow in traditional style..."
- The old GTA style loading screens are back.
-GTA风格的载入画面回归
"...you can lean out of the side in an over-shoulder perspective and shoot *****es on the ground..."
- In-chopper camera is over the shoulder for passengers.
-直升飞机内是过肩视角
"...each player can choose radio stations independently of everyone else in the car."
- Players can listen to their own radio station, regardless of what others are listening to.
-玩家可以收听自己设置的电台,而无需理会其它玩家在听什么 作者: hanzo 时间: 2008-4-11 22:12
xbox world 360杂志的副总编Rob Taylor已经通关了.....
尽管该作4月29号才会面市,但Xbox World 360杂志的副总编Rob Taylor早在上个月就接到了Rockstar的邀请,赶赴该制作单位在伦敦的办公室,从3月26号起将有连续三天的时间来体验这部游戏!
He's finished Grand Theft Auto IV!
We talk to Rob Taylor from Xbox World, the first games writer to complete GTA IV
With GTA IV due out on April 29 a few of our esteemed magazine friends in the GamesRadar network have been granted access to review the game already. That's right - one of the perks of being permanently slagged off on forums and two-bit blogs is that games writers get the opportunity to play games before they're in the shops.
The first of our colleagues to actaully finish the game is Rob Taylor, deputy editor of Xbox World 360 magazine, and below he tells us (as best he can) what it feels like to be the first person to finish GTA in the world. Lucky bastard.
Q:You're the first games writer to have finished GTA IV, how does that feel?
A: Pretty darn sweet to be honest, I allowed myself a quick smug grin when the Rockstar guys told me! It's funny; I didn't actually really get to play as much as – say – the Benelux journos we met while up in Chelsea (we were based in Rockstar's actual offices and I think I racked up 25 hours at the final count, while they were ensconced in their hotel rooms playing up to 11 hours a day!) and I also had to write down some fairly comprehensive tips for the first batch of missions so actually I got off to a slow start.
On day two though, I flew through a major batch of the story missions without messing up once and then on the final day a Rockstar PR sidled up to me pretty late on while I was swearing my head off at getting stuck during a mission called 'A D*** B*** S**** C***' (edited to avoid spoiler) and said "Keep pushing on, you're actually nearly there. The missions are meant to be tough near the end!". It's true; the final couple of missions are rock, but after a couple of retries I finally made the breakthrough. And boy did I feel relieved; to have missed out that late on after all that, ahem... 'hard work' would have been hard to take.
Q:How hard has it been to keep it all a secret?
A:Well, I've been threatened with physical violence more than a few times by mag colleagues after my constant stream of GTA enthusiasm threatened to get a bit too spoiler-intensive! Generally though, it'd be a shame to ruin the surprises for anyone else; GTA IV single player simply has to be played on your lonesome to be fully appreciate it for what it is: a true milestone in videogames. Likewise, my review in Xbox World 360 (out Wednesday 23rd April) talks more in general terms rather than getting into specifics... I can tell people why they have to buy this game, but I'd rather not tell them everything that transpires while doing so.
Q:How did it all pan out then? Where did you play it?
A: So we got the call from Rockstar to come up on the March 26 and play for three straight days in a row – including a Saturday! We'd usually kick off at 9 or 10ish in the moring, play until 8 or 9 at night, then go eat, then crash before getting up the next morning and do it all over again. Sat in front of a 60" LCD screen in a dark room for nigh on 30 hours – now that's hardcore! Every GTA fan's dream though, huh?
Q:How hard did you find it, playing it under so much pressure? Did you die a lot?
A: Definitely. It's funny, I actually had another colleague in the room with me, who also got real close to finishing. We were always comparing stats though, and I think I'd died 40-odd more times than he had by the end of the game. And failed, like, 50 missions! So I think in my rush to get through the game my skills let me down once or twice(!) The pressure to plough through as much as humanly possible did get irritating at times – especially when you get stuck on a certain mission – but you want to soak in as much atmosphere for your readers, cover as much ground as possible... all while taking over 4000 words worth of notes on a nearby laptop! It was the ultimate mix of fun and high pressure.
Q:How different is the game from the others?
A: It's certainly tighter, both in terms of the way Liberty city is structured and the way in which the narrative feels more movie-like than before. Otherwise, everything feels as if it's been given the next-gen treatment; in particular the driving and shooting are light years ahead of past GTAs. Overall, it's a stratospheric leap forward, beyond anything I'd imagined.
Q:Was the game everything you expected? Or are there some surprises?
A: That's a tricky question. It certainly exceeded my expectations, while there are so many small, chucklesome Easter Egg-style surprises that you're constantly shaking your head at just how savvy a developer Rockstar really is – light years ahead of its contemporaries. Again though, it's hard to be specific without venturing into the spoiler region... sorry!
Q:In terms of the time it takes to finish, how does it compare with others in the series?
A: That's a hard question to answer really. I finished the story mode in 24 hours, without skipping cut scenes, but I literally blitzed through and hardly took on any side missions. If I was to play it again (which I will be, right on launch day!) I'd say to wrap up the story will take at least 40 hours at a normal pace, plus another – say, 25? – to wrap up the remainder of the missions. In truth though, you could be paving the streets of Liberty City in a year's time and still not have discovered everything. Plus, if you're a 360 owner, there's the promise of downloadable content to come...My advice is: just kick back, take your time and breathe every fresh sight and sound in, don't simply rush through just to finish it before your mates. I wish I'd had that option!
Q:How many "Woooaah, Jesus that's amazing!" moments did you have?
A:Without giving away any spoilers; lots! I think, overall though, it'll be three overall things that entrance GTA fans like never before. The City is one, with a lighting engine that has to be seen to be believed, plus the incredible dialogue and characterisation is genuinely Oscar-worthy and Niko Bellic is absolutely the most amazing protagonist in any game I've ever played. Finally, multiplayer of course!
Q:Are the GTA fans going to happy with the new game, do you think?
A: Obviously, you can't make everyone happy all of the time but if any GTA fans aren't happy with IV, they need to take a good long look at themselves. Seriously though, this game is going to make a lot of people very happy.
Q: Did you get a chance to play much multiplayer? Did you get your ass kicked by the Rockstar guys?
A:Yes, Xbox World 360 actually snagged a whole day playing against Rockstar PRs and devs in a exclusive feature a month or so back. Rather than simply go with the whole Deathmatch and Capture the Flag stuff, they've genuinely taken their time creating some amazing new modes that'll do the business online. Mafiya (a chaotic, mission based affair), Cops 'n' Crooks (one team try to capture the other) and Hangman's Noose (players team up to take an army of AI SWAT troops) were our personal faves...
Q:If you had to pick a favourite out of all the games in the series now which one would it be?
A:GTA IV. By a country mile. It craps on all the others – even the mighty Vice City – from a height equivalent to the Statue of Happiness. Believe me, GTA IV is even better than the hype suggests! 作者: Spikeout 时间: 2008-4-11 22:26
"It's tougher to get through in the armored van, but far more fun. One crook drives, Kenny rides shotgun again and two others can ride in the back. Kick open the doors and you can fire outside."
- Kicking open vehicle doors to fire out.
-踢打开的车门可以把他弄着火
纠正:坐在车里,可以把门踢开向外面开火 作者: 倍舒爽 时间: 2008-4-13 02:06
However, with friendly fire off, I take no damage if an ally shoots a rocket at my feet to launch me in the air and onto a roof. Call it co-op rocket jumps..."
- With friendly fire off, you take no rocket damage from team mates and can copy the Soldier's strategy from TF2 of launching yourself onto buildings.
-如果把误伤选项关掉,同伙发射的火箭筒不会对你造成伤害,所以可以作为一种策略来把同伙用火箭筒送上一栋大楼作者: YY小熊猫 时间: 2008-4-14 09:37