PSM: How much do you consider COD4 tapped the available power of the PS3?
RB: It is hard to fully quantify how much potential the PS3 has. We certainly have a significant amount of untapped SPU power. Even though we moved many of our systems to the SPU's for COD4, we are planning on moving more of the collision and AI to the SPU. We are also investigating doing more procedural animation on the SPU for our next project. Using the SPU for procedural animation allows for another level of interactivity that wasn't really practical on the previous generation of hardware,
This just reaffirms how vital of a role the SPU's are to the PS3. Now that devs are starting to use the cell to perform similar tasks as a GPU would. The evident power of the PS3 is unfolding right before them. This also making the RSX that much more efficient. PS3 games are now going to be setting the bar higher than ever before.