
| Contents |
edit]History
edit]The single screen era
edit]The scrolling era
Jump Bug was a simple platform-shooter, released to arcades by Rock-Ola in 1981, only five months after Donkey Kong.[8] Players controlled a bouncing car and navigated it to jump on various platforms like, buildings, clouds, and hills. As part of a nascent genre, it was not strongly influenced by existing conventions, nor was it a major influence on games after it. In the years that followed, Jump Bug was largely forgotten, but it offered an early foreshadowing of what was to come, with uneven, independently suspended platforms and levels that scrolled both horizontally and vertically.
edit]Second generation side-scrollers
edit]The decline of 2DAt the end of the 16-bit era, some very successful platform games were released, including Yoshi's Island and the Donkey Kong Country titles, but the release of new hardware caused players' attention to gradually shift away from traditional 2D genres.[28] The Saturn, PlayStation, and Nintendo 64 nevertheless featured a number of successful 2D platform games. Mega Man 8 and Mega Man X4 helped revitalize interest in Capcom's blue bomber. Castlevania: Symphony of the Night revitalized its series and established a new foundation for later Castlevania games. Oddworld and Heart of Darkness kept the sub-genre born from Prince of Persia alive. The Nintendo 64 had the fewest 2D platformers — only Yoshi's Story and Mischief Makers — and both met with a tepid response from critics at the time.[29][30] Despite this, Yoshi's Story sold over a million copies in the US[31] and Mischief Makers rode high on the charts in the months following its release.[32][33]
edit]The third dimension
Christophe de Dinechin and published by Infogrames in 1990 for the Atari ST, Amiga and PC. [37][38] It featured full-screen 3D graphics, true 3D movement, and a movable camera, all firsts for the genre. The environments were abstract, with simple gameplay focused on hopping from trampoline-like platforms. The game was released in North America by Data East, under the name Continuum. Much like Jump Bug before it, while it is believed to be the first of its kind, it is not widely recognized as especially influential (though it is sometimes regarded as a precursor to Jumping Flash!).[39] While its appearance was quite dissimilar from the popular 2D platformer of the day, it was billed as a platform game on its packaging,[40] suggesting that it was seen as an attempt to bring the genre into 3D.
Geograph Seal. The game was a fully 3D polygonal first person shooter hybrid with a pronounced platform jumping component. Players piloted a frog-like mech that could jump, and then double jump or triple jump high into the air, as the camera panned down to help players line up their landing. In addition to shooting, jumping on enemies was a primary means of attack.[41] This was the first Japanese 3D platformer, but it was never ported to another platform nor released outside of Japan, so it remains obscure in the West.
edit]Reshaping the genre
Tork and Wario World use scripted cameras that allow for minimal player control. Others with more open environments, like Mario 64 and Banjo Kazooie needed intelligent cameras that follow the players movements.[45] These intelligent cameras are not perfect, and require the player to adjust the view at times when the view is obstructed, or simply not facing what the player needs to see. Other games like Sonic Adventure use a combination of scripted angles and free control, which has presented its own unique problems. There has not been an agreed-upon solution to the camera problem, and most games in the genre are prone to at least some of these issues.[46]
edit]Platformers into the present
hub structure like Mario 64 but featured more linear, action-oriented levels, with an emphasis on speed. Although the game was a hit, it was not enough to save the Dreamcast from an early discontinuation in 2001.[48]
edit]Sub-genresThere are many games that are platformers that do not adhere to any of the sub-genres below, but the following are some of the more recognizable archetypes for different platform styles. There are many more vaguely defined sub-genres like "action-platformer" and "platform-adventure" that are not mentioned here because they are not as easily defined.
edit]Hop and bopThis is probably the best known style of platformer. Mario is recognized as the originator of this style, and it became even more popular in the 16-bit era with games like Sonic the Hedgehog, Bubsy, and Donkey Kong Country. The defining trait of a hop and bop is that enemies are defeated primarily by jumping on their heads. It is also generally the case that these games feature very colorful, cartoony imagery and characters. While a few 3D platformers like Super Mario 64 allowed players to defeat enemies by jumping on their heads, this was not the main means of dealing with enemies. The problems of manipulating a character in 3D with enough precision to jump on enemies makes this a predominantly 2D genre. Sonic Adventure introduced a homing-jump to allow this mechanic to work in 3D, making it a rare example of a 3D hop and bop.
edit]Puzzle platformers
Doki Doki Penguin Land, released by Sega for the SG-1000 is perhaps the first example, though the genre is diverse, and classifications can vary. Doki Doki Penguin Land had a more popular sequel on the Sega Master System released in North America and Europe as simply Penguin Land. The game allowed players to run and jump in typical platform fashion, but they could also destroy blocks, and were tasked with guiding an egg to the bottom of the level without letting it break.
edit]Run and gun platformers
edit]Cinematic platformers (Prince of Persia style)
edit]Comical action game
Nightmare in the Dark and
Zupapa on the Neo-Geo have carried the torch.
edit]Isometric platformers
edit]See also
edit]Notes and references
Gamespeak: A glossary of gaming terms. Specusphere. Retrieved on 2007-01-23.
Definition of Platform game. Answerbag. Retrieved on 2007-01-23.
A Detailed Cross-Examination of Yesterday and Today\'s Best-Selling Platform Games. Gamasutra (2006-08-04). Retrieved on 2006-11-21.
The Killer List of Videogames>- Frogs. KLOV. Retrieved on 2007-01-21.
Donkey Kong. Arcade History (2006-11-21). Retrieved on 2006-11-21.
Jump Bug. Arcade History. Retrieved on 2006-11-21.
KLOV: Jungle King. KLOV. Retrieved on 2007-02-08.
Jungle King. Arcade History. Retrieved on 2007-02-08.
BC\'s Quest for Tires. MobyGames. Retrieved on 2007-02-08.
Pac-Land. Arcade History. Retrieved on 2006-11-21.
Namco. TNL. Retrieved on 2006-11-23.
Namco History Vol 4. Anime Densetsu. Retrieved on 2006-11-24.
Legend of Kage. Arcade History. Retrieved on 2007-01-31.
KLOV: Flicky. KLOV. Retrieved on 2007-01-31.
Dragon Buster. Arcade History. Retrieved on 2007-01-31.
Hardcore Gaming 101: Wonderboy. Hardcore Gaming 101. Retrieved on 2006-11-21.
Japan Platinum Game Chart. The Magic Box. Retrieved on 2007-01-23.
US Platinum Game Chart. The Magic Box. Retrieved on 2007-01-23.
Major Havoc. Killer List of Videogames. Retrieved on 2006-11-21.
Series Guide. Bonk Compendium. Retrieved on 2007-01-27.
History of: Sonic the Hedgehog. Sega-16. Retrieved on 2007-01-27.
Overview. Sonic Cult. Retrieved on 2007-01-27.
A Detailed Cross-Examination of Yesterday and Today\'s Best-Selling Platform Games. Gamasutra. Retrieved on 2006-11-21.
Amiga 600 Technical Specifications. Amiga History (December 15, 2002). Retrieved on 2006-11-21.
A Look Back at Commander Keen. 3DRealms.com. Retrieved on 2006-11-21.
A Detailed Cross-Examination of Yesterday and Today\'s Best-Selling Platform Games. Gamasutra (2006-8-04). Retrieved on 2006-11-21.
Yoshi\'s Story Reviews. Game Rankings. Retrieved on 2006-11-21.
Mischief Makers Reviews. Game Rankings. Retrieved on 2006-11-21.
US Platinum Game Chart. The Magic Box. Retrieved on 2007-01-23.
N64 Back on Top. SF Kosmo (archived from GameSpot). Retrieved on 2007-01-23.
Sony Closes the Gap. SF Kosmo (archived from GameSpot). Retrieved on 2007-01-23.
It\'s a Viewtiful Day. Gamasutra (2004-08-24). Retrieved on 2007-01-23.
GameStats: Pandemonium. Gamestats. Retrieved on 2007-01-23.
Kosmonaut. BlueMoon. Retrieved on 2007-04-15.
The dawn of 3D games. Grenouille Bouillie. Retrieved on 2007-11-08.
Before Their Time. GotNext. Retrieved on 2007-01-08.
Jumping Flash! 2 Reviews. GameFAQs (2002-09-09). Retrieved on 2006-11-21.
Continuum - DOS Cover Art. MobyGames. Retrieved on 2006-11-21.
Geograph Seal. Retrieved on 2006-12-29.
Forgotten Gem: Jumping Flash. 1up.com. Retrieved on 2006-11-21.
Fade to Black - DOS Cover Art. MobyGames. Retrieved on 2007-01-28.
Platform video games evolve. BBC (2003-10-25). Retrieved on 2006-11-21.
Intuitive Interaction and Expressive Cinematography in Video Games. Retrieved on 2006-01-27.
A rant against 3D platformers. Indiegamer (2006-08-19). Retrieved on 2006-01-27.
US Platinum Game Chart. Magic Box. Retrieved on 2006-01-24.
Sega of Japans Comments on Dreamcast Discontinuance. IGN (2001-01-31). Retrieved on 2007-02-08.
Super Mario Sunshine. The Jaded Gamer. Retrieved on 2006-11-22.
Super Mario Sunshine. GameShark. Retrieved on 2006-11-22.
Rayman 2: The Great Escape Reviews. Game Rankings. Retrieved on 2006-12-29.
Rayman 3: Hoodlum Havoc Reviews. Game Rankings. Retrieved on 2006-12-29.
Bitter medicine: What does the game industry have against innovation?. GameSpot. Retrieved on 2006-11-21.
Super Mario Galaxy (Wii: 2007): Reviews. MetaCritic. CNET. Retrieved on 2007-11-09.
Super Mario Galaxy Reviews. Game Rankings. CNET. Retrieved on 2007-11-09.
Arcade Flyers. arcadeflyers.com. Retrieved on 2007-01-18.
Arcade Flyers. arcadeflyers.com. Retrieved on 2007-01-18.
edit]External links
Platform games at MobyGames
Platform games at Home of the Underdogs
Open Directory - Games: Video Games: Platform
The evolution of gaming: computers, consoles, and arcade from Ars Technica
Platform games at
Addictive 247 Gamesv • d • Video game genres | |
| Action games | Action-adventure game (Survival horror ·Stealth game) ·Beat 'em up (Hack and slash) ·Fighting game ·Platform game ·Shooter game (Artillery game ·First-person shooter ·Rail shooter ·Run and gun ·Shoot 'em up ·Tactical shooter ·Third-person shooter ·Top-down shooter) ·Side-scrolling game |
| Adventure games | Dating sim ·First-person adventure ·Interactive fiction/Visual novel |
| Casual games | Party game ·Puzzle game ·Word game ·Traditional game (Board game ·Card game) |
| Driving games | Racing game (Kart racing) ·Flight simulator ·Train simulator ·Space simulator (Space flight simulator ·Space combat simulator ·Space trading and combat simulator) ·Vehicular combat game |
| Role-playing games | Computer role-playing ·Console role-playing ·Action role-playing ·Fighting role-playing ·Roguelike ·Tactical role-playing |
| Simulation games | Construction and management simulation (City-building ·Economic simulation ·God game ·Government simulation) ·Life simulation ·Pet-raising simulation |
| Strategy games | 4X ·Real-time strategy ·Real-time tactics ·Turn-based strategy ·Turn-based tactics ·Wargame (Grand strategy wargame ·Tactical wargame) |
| Online games | Massively multiplayer online game (MMOFPS ·MMORPG ·MMORTS) |
| Other genres | Adult video game/Eroge ·Music video game ·Programming game ·Sports game |
| Related terminology | Sandbox game ·Beer and pretzels game ·Twitch game |
Platform game from the free encyclopedia
Wikipedia and is distributed under under
The GNU Free Documentation Licence. A
History for this page is available at Wikipedia.原帖由 dogsoldier 于 2007-12-7 19:44 发表
平台类侧重跳,ACT强调战斗,AVG是探索解密
波斯王子这样三个成分都有,所以就叫action adventure.......
至于名将,属于清版类


Platform game, or platformer, is a video game genre characterized by jumping to and from suspended platforms or over obstacles. It must be possible to control these jumps and to fall from platforms or miss jumps. The most common unifying element to these games is a jump button
Games where jumping is automated completely, such as The Legend of Zelda: Ocarina of Time, fall outside of the genre.
原帖由 Kuzuryuusen 于 2007-12-7 20:13 发表
楼主注意了,我标红的只是一个游戏归入platform“必要条件”,并非“充分条件”,明白?![]()
至于充分条件是啥,我的见解:具体情况不好说啊!![]()
p.s.oot确实是自动跳跃,跑到悬崖边上只见林克嘿 ...
原帖由 hudihutian 于 2007-12-7 20:42 发表
个人觉得攻略以背版为王道的,可以算平台类;
ACT的攻略主项应该是应对操作。
显然雷曼,马里奥,索尼克等通关的王道还是背版
原帖由 beareve 于 2007-12-7 20:57 发表
那斑鸠、ddr这样的也属于平台游戏啦?
玩笑一下![]()
落脚点、敌人相对固定的,背版是最大的法宝,不过后来的mario中也确实存在搬弹簧制造落脚点的因素,做不到背版之后行云流水地过关了,像网上fc mario3最速通 ...
原帖由 beareve 于 2007-12-7 21:07 发表
话说回来,3d化的mario确实如半熟英雄说的那样不好背版啊,敌人活动的空间比2d游戏里大多了,纯背版是没有用的,而且3d化之后干掉敌人的成分也增加了
大概分分吧。。现在的游戏都不互相结合了
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