原帖由 slowsonic 于 2007-9-18 06:45 发表
前作就说没有锁定是致命缺点
其实我也搞不懂为何不加个锁定键![]()
* The combat is awful
* The crafting is worse
* The loading never seems to end.
这3条缺点一列,得高分 ...
原帖由 level5 于 2007-9-18 09:54 发表
MH要是加了锁定的话还玩的毛啊?你玩过MH吗??
全世界的MH fans就是冲着这combat system去的,这纱布编辑竟然说awful.1星村都没过就开始评分.
其实PS2的MH1代,gs只给了5.7分,本来就不用期待GS的MH评分.
原帖由 slowsonic 于 2007-9-18 08:58 发表
It's easy to admire Monster Hunter Freedom 2's ambition--it has many of the ingredients of a good online RPG. But to handle all those disparate elements, you need a recipe for success, and that's something the game lacks. There's no coherent system or vision underneath all the quests, items, and monsters, and as a result the overall product is much less than the sum of its parts. While it certainly offers plenty of meat for those who decide to bag it, there is certainly better game elsewhere.
原帖由 slowsonic 于 2007-9-18 08:58 发表
It's easy to admire Monster Hunter Freedom 2's ambition--it has many of the ingredients of a good online RPG. But to handle all those disparate elements, you need a recipe for success, and that's ...
原帖由 风中的排骨 于 2007-9-18 14:12 发表
FPS的操作核心不就是瞄准吗?所以自动瞄准应该没有
然则MH的视点对初次接触的人是觉得有点慌乱,特别是怪物的猛冲猛撞。但是熟练的猎人不用不一定非要时刻都保持怪物在自己视线内,加上对怪物的回避的熟练。 ...
原帖由 edgardavids 于 2007-9-18 14:46 发表
所以个人无责任猜想,这评分兄大概是在没有切换视角的概念下去雪山做一星任务时碰到了轰龙结果被漂移玩死了,一怒之下给了这么个分~~:D
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