PSU: What is the primary advantage with the technologies for next-gen? Are there differences between the 360 and PS3 that you found aided you in the game?
Valve: We defintiely feel next-gen technology aided truly in our development process. You know---you have complexer AI, you have more characters to work with, an enhanced ability to work with the animations on a higher scale--all that stuff. The only difference between the 360 and PS3--which both as a collective helped us develop The Orange Box is definitely there. For the 360 version of the game, we can probably say we are using around 93-94% of the console's power given our current optimization. With the PS3, we can't exactly say what power cap we reached, since no developer really knows where the boundary is for the PS3. We can tell you that in terms of the whole game together on the PS3, we are not even using the SPU's and it is purely built on the graphics card and Cell. We're still optimizing for PS3 more because we can, which can explain the slight delay to you. But no worries, everything is going smoothly to put down any rumors.
原帖由 coollp 于 2007-8-27 12:04 发表
We can tell you that in terms of the whole game together on the PS3, we are not even using the SPU's and it is purely built on the graphics card and Cell. We're still optimizing for PS3 more beca ...
原帖由 ffcactus 于 2007-8-27 12:28 发表
我觉得中规中矩的东西,在飞速发展的软件硬件世界里是无法保持长久的优势的, 量变引起质变。电子世界,尤其是CPU领域,新结构的量变应该要比中规中矩的“数量变化”要走得步子远吧。所谓鱼与熊掌不可兼得, 新 ...
原帖由 ffcactus 于 2007-8-27 12:28 发表
我觉得中规中矩的东西,在飞速发展的软件硬件世界里是无法保持长久的优势的, 量变引起质变。电子世界,尤其是CPU领域,新结构的量变应该要比中规中矩的“数量变化”要走得步子远吧。所谓鱼与熊掌不可兼得, 新 ...
原帖由 amego 于 2007-8-27 17:06 发表
l理论是理论,都说人类能达到光速,但是什么时候能达到呢,多核心,或者多cpu的系统都出来多少年了,现在有几个通用软件是做过优化的,还有就是spu可是猴版的cpu,很多指令都没有
欢迎光临 TGFC Lifestyle (http://bbs.tgfcer.com/) | Powered by Discuz! 6.0.0 |