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标题: EA确认XO机能两倍于PS3,其他公司纷纷表示同意。 [打印本页]

作者: maxzjc    时间: 2007-6-30 11:00     标题: EA确认XO机能两倍于PS3,其他公司纷纷表示同意。

EA的Madden NFL 08,All-Pro Football 2K8,NCAA Football 08在XO和PS3上效果相同,但XO都是60fps,PS3版本的都是锁定30fps,正好两倍。每一个做橄榄球游戏的公司都将这样区别游戏的XO版本和PS3版本。


They may call baseball America's pastime, but in the world of videogames, that honor easily belongs to football. No other sport has racked up software sales quite like the pigskin offerings, and no other sport has been so vital to the success (PlayStation 2 having Madden since Day 1) and failure (Dreamcast never got it) of hardware. The importance of this genre is just as relevant today, yet it seems Sony's console ain't sittin' so pretty this time around.
We have confirmed the Xbox 360 versions of Madden NFL 08 (August), All-Pro Football 2K8 (July), and NCAA Football 08 (July) will run at 60 frames per second, whereas the PS3 editions are locked at just 30fps. In the simplest of terms, this means that the 360 versions will run smoother and faster, and you'll have an easier time noticing subtle animations.
While we haven't had the opportunity to see the difference with EA's titles (the publisher hasn't sent us PS3 builds of either), All-Pro Football 2K8 definitely runs better on Xbox 360.
Now, you'd think Sony would be doing everything in its power to make sure these system sellers are par with -- or better -- than Microsoft's version. That's not the case, as Sony seems to have a "hey, we can do it -- why can't you?" attitude. "We have already proven that sports titles can run on the PlayStation 3 at true HD with 1080p output with NBA 07," says Dave Karraker, Sony CEA's senior director of corporate communications. "If you have questions about specific third-party games, you should speak to those publishers."
OK, we will. After seeing Sony's response, Todd Sitrin, EA's vice president of marketing sports branding, replied:

"We want to make sure that we give the best experience we can on each platform. In designing a game, there are all sorts of tradeoffs that include frame rate, visuals, features, AI, etc. Football is an extremely challenging sport to replicate because of the number of people on the field, their interaction, and the scope of the environments. As you can see, every company making a football game this year made a decision that the best experience for the Xbox 360 included 60fps whereas the best experience for the PS3 was 30fps. We certainly believe that both the Xbox 360 and PS3 versions are our football products are outstanding experiences and recommend that each gamer look at the entire experience, not just one aspect. We think they'll be very happy no matter which version of the game they play."

Unfortunately, the folks at 2K Sports refused to comment.
Aside from the simple fact that this puts the PS3 at a disadvantage (again), this situation (and Sony's response to it) raises all kinds of questions: is Sony's console really that much more difficult to develop for? What is Sony doing to educate its third parties on PS3 development? And after Karraker's comment, do they even care to help? A few weeks ago, Karraker tackled the subject on Sony's PlayStation blog:

"If your game starts on Xbox 360 you will have to re-engineer aspects of the game to run properly on PS3. This means additional effort. Some developers have been complaining about this but I don't believe we can solve that. Xbox 360 is a different machine with good, but lower powered hardware in a different architecture. Developers have to view them as two different machines not as a common platform."

It's worth pointing out that EA's been working on Xbox 360 hardware a full year longer than PS3. With Madden, it's almost understandable, but 2K is having the same issues with All-Pro Football 2K8, a game built from the ground up to be released on both platforms.
With this now in mind, does this change which version you're going to buy?

http://www.1up.com/do/newsStory?cId=3160709
作者: 东东球.    时间: 2007-6-30 11:02

FPS2倍就是机能2倍??
作者: chovosky    时间: 2007-6-30 11:02



占楼观战
作者: 绯雨流    时间: 2007-6-30 11:02

战帖预定
作者: 整个马甲    时间: 2007-6-30 11:04

EA说的太对了
作者: 长牛角    时间: 2007-6-30 11:04

标题党
作者: carnon    时间: 2007-6-30 11:10

233马克思
作者: dosdant    时间: 2007-6-30 11:11

这个结论太钓了~
作者: 半熟英雄    时间: 2007-6-30 11:12

在一定程度上有点道理:D
作者: zhuliang    时间: 2007-6-30 11:12

引用:
原帖由 东东球. 于 2007-6-30 11:02 发表
FPS2倍就是机能2倍??
同画质下相比的话确实是这样.
作者: 哈里路亚    时间: 2007-6-30 11:13

占楼观战
作者: cong2004    时间: 2007-6-30 11:15

占楼观战,期待众神乱入!:D
作者: mouseguard    时间: 2007-6-30 11:18

引用:
原帖由 zhuliang 于 2007-6-30 11:12 发表

同画质下相比的话确实是这样.
问题在于跨平台的游戏PS3在画面上大部分都是处于下风, 现在连FPS都减了一倍, 60FPS和30FPS对于一个运动类的游戏来说那是致命的
作者: dogwarrior    时间: 2007-6-30 11:20

如果画质相同,结论勉强算成立吧
作者: qieyifonger    时间: 2007-6-30 11:22

那么分辨率呢???
作者: 收集者    时间: 2007-6-30 11:23

原来如此,错怪育碧了:D
作者: 装机工    时间: 2007-6-30 11:24

对于LZ说的那些量产型游戏,谁没事给你慢慢研究机能,搞掂算法,投机取巧的时间啊,商业社会,时间第一,过了这个村就没那个店了,所以SF也不要抱怨了,能有已经不错了,祈祷哪天程序员们开窍吧。
作者: baggio635193    时间: 2007-6-30 11:25

EA也开始UBI了
作者: 金碧辉煌    时间: 2007-6-30 11:28

天师人呢??
作者: chovosky    时间: 2007-6-30 11:33

引用:
原帖由 金碧辉煌 于 2007-6-30 11:28 发表
天师人呢??
天师今天不上班
作者: 金碧辉煌    时间: 2007-6-30 11:34

引用:
原帖由 chovosky 于 2007-6-30 11:33 发表


天师今天不上班
冷清了
作者: 杀气腾腾    时间: 2007-6-30 11:38

en,又一个谣言出现了。。。
作者: yangzhicai    时间: 2007-6-30 11:40

这算是在向UBI示好吗?
作者: casiosushi    时间: 2007-6-30 11:40

客观饭进来战啊
作者: 飞坦    时间: 2007-6-30 11:42

就怕又是FAN BOY的YY文, 到时候官方人士出来澄清的话,软饭又S B L
作者: 泡泡嘴    时间: 2007-6-30 11:50

XO画面不错的60fps游戏有哪些?
作者: 高达八成    时间: 2007-6-30 12:07

我记得去年天师可是教导我们PS3都是1080P 60帧啊…………
作者: mouseguard    时间: 2007-6-30 12:13

引用:
原帖由 杀气腾腾 于 2007-6-30 11:38 发表
en,又一个谣言出现了。。。
我记得1UP应该是亲索的, 而且次世代我还没见过1UP发过谣言新闻, 这几个游戏就要出了, 1UP没那傻自己抽自己,梦总要醒的,面对现实才是正确的生活态度!
作者: ABCDE    时间: 2007-6-30 12:15

EA也算是UBI的股东了,当然要唱一个调子咯.
作者: 日尧    时间: 2007-6-30 12:24

ATI傻哟,搞什么R580,花这么大的人力物力也就略微胜过G71一点点,直接现成的C1两倍于G71啊
作者: 莎木迷    时间: 2007-6-30 12:27

降低FPS可以获取更多的多边形
作者: 杀气腾腾    时间: 2007-6-30 12:27

引用:
原帖由 mouseguard 于 2007-6-30 12:13 发表


我记得1UP应该是亲索的, 而且次世代我还没见过1UP发过谣言新闻, 这几个游戏就要出了, 1UP没那傻自己抽自己,梦总要醒的,面对现实才是正确的生活态度!
什么叫亲索,什么叫亲软。媒体做到公正就好。这篇报道没问题,这lz的标题实在是没水平。。

It's worth pointing out that EA's been working on Xbox 360 hardware a full year longer than PS3.
作者: 网上的final    时间: 2007-6-30 12:32

RSX是强过C1的,问题出在CELL的效率上
作者: mouseguard    时间: 2007-6-30 12:34

引用:
原帖由 杀气腾腾 于 2007-6-30 12:27 发表



什么叫亲索,什么叫亲软。媒体做到公正就好。这篇报道没问题,这lz的标题实在是没水平。。

It's worth pointing out that EA's been working on Xbox 360 hardware a full year longer than PS3.
你应该把后面的一起贴出来 but 2K is having the same issues with All-Pro Football 2K8, a game built from the ground up to be released on both platforms.

还有前文里的While we haven't had the opportunity to see the difference with EA's titles (the publisher hasn't sent us PS3 builds of either), All-Pro Football 2K8 definitely runs better on Xbox 360
作者: 聋则嗅明XP    时间: 2007-6-30 12:35

有意思,哈哈
作者: fido7    时间: 2007-6-30 12:36

locked at just 30fps...
阴险的EA....
作者: yangzhicai    时间: 2007-6-30 12:41

引用:
原帖由 网上的final 于 2007-6-30 12:32 发表
RSX是强过C1的,问题出在CELL的效率上
这种说法倒是第一次听说,天师不是说RSX正是在cell的帮助下实现容积云等dx10特效的么?:D

[ 本帖最后由 yangzhicai 于 2007-6-30 12:50 编辑 ]
作者: 三派聚义    时间: 2007-6-30 12:46

没神进来么
作者: 杀气腾腾    时间: 2007-6-30 12:52

俺没有说错,不是机能的问题,而是对机能发挥上的问题,

这是这篇报道后半部分的说法。明显lz是标题党。。。。。


这段话也很有意思。。

"If your game starts on Xbox 360 you will have to re-engineer aspects of the game to run properly on PS3. This means additional effort. Some developers have been complaining about this but I don't believe we can solve that. Xbox 360 is a different machine with good, but lower powered hardware in a different architecture. Developers have to view them as two different machines not as a common platform."

[ 本帖最后由 杀气腾腾 于 2007-6-30 12:54 编辑 ]
作者: Ophelia    时间: 2007-6-30 12:58

这个。。。可能只是xo刚好能满足1/60秒update一次而ps3刚好满足不了1/60秒所以要变成2/60秒吧……
作者: mouseguard    时间: 2007-6-30 13:02

引用:
原帖由 杀气腾腾 于 2007-6-30 12:52 发表
俺没有说错,不是机能的问题,而是对机能发挥上的问题,

这是这篇报道后半部分的说法。明显lz是标题党。。。。。


这段话也很有意思。。

"If your game starts on Xbox 360 you will have to re-engi ...
这段话是索尼自己说的.....EA说的是
We want to make sure that we give the best experience we can on each platform. In designing a game, there are all sorts of tradeoffs that include frame rate, visuals, features, AI, etc. Football is an extremely challenging sport to replicate because of the number of people on the field, their interaction, and the scope of the environments. As you can see, every company making a football game this year made a decision that the best experience for the Xbox 360 included 60fps whereas the best experience for the PS3 was 30fps. We certainly believe that both the Xbox 360 and PS3 versions are our football products are outstanding experiences and recommend that each gamer look at the entire experience, not just one aspect. We think they'll be very happy no matter which version of the game they play."
作者: 金碧辉煌    时间: 2007-6-30 13:06

弱就弱了 晚了1年还弱 说不过去了
作者: alibaba    时间: 2007-6-30 13:10

应该反过来吧!!!ps3 30fps就能达到xbox360 60fps的效果   谁是谁机能的两倍????????
作者: 杀气腾腾    时间: 2007-6-30 13:10

引用:
原帖由 mouseguard 于 2007-6-30 13:02 发表


这段话是索尼自己说的.....EA说的是
We want to make sure that we give the best experience we can on each platform. In designing a game, there are all sorts of tradeoffs that include frame rate ...
这就表明报道是公正的,百家争鸣。。。但绝非lz的标题所言。。。
作者: mouseguard    时间: 2007-6-30 13:10

引用:
原帖由 金碧辉煌 于 2007-6-30 13:06 发表
弱就弱了 晚了1年还弱 说不过去了
最搞笑的是SONY方面的态度, 游戏做的不好全是第三方的问题,你们去问他们, 我们已经出了NBA07这种牛气冲到天上去的1080P 全HD输出的游戏了, 不要跟我谈物理效果, 我们现在谈的是1080P, 360是个弱质主机, 不要把咱家机器跟这种机器混为一谈, 我们就要30FPS了, 这是我们的高姿态!
作者: mouseguard    时间: 2007-6-30 13:12

引用:
原帖由 杀气腾腾 于 2007-6-30 13:10 发表


这就表明报道是公正的,百家争鸣。。。但绝非lz的标题所言。。。
嗯..跟楼主的标题无关, 我纯就这三个美国最热销的运动游戏来说的, 如果因为PS3的30FPS导致销量不佳下一代还会不会出很难说了, 如果2K继续这个态度GTA4也搞个区别对待, 我都怕本区再无索饭出没了, 这个问题是很严重滴, 另外在此BS一下楼主, 这标题太吓人
作者: 大湿胸    时间: 2007-6-30 13:14

何止2倍
作者: chovosky    时间: 2007-6-30 13:19

哪个好玩哪个
作者: PXVX    时间: 2007-6-30 13:27

PS3已经入土.
作者: 谁家那个小那谁    时间: 2007-6-30 14:28

:D 有些道理
作者: 谁家那个小那谁    时间: 2007-6-30 14:30

引用:
原帖由 mouseguard 于 2007-6-30 13:12 发表


嗯..跟楼主的标题无关, 我纯就这三个美国最热销的运动游戏来说的, 如果因为PS3的30FPS导致销量不佳下一代还会不会出很难说了, 如果2K继续这个态度GTA4也搞个区别对待, 我都怕本区再无索饭出没了, 这个问题是 ...
已经区别对待了,360独占两关
作者: 武藏坊弁庆    时间: 2007-6-30 14:30

毫无意义的帖子,只能让人对某些群体感到厌恶
作者: 克瑞普提克    时间: 2007-6-30 14:32

看软索对喷总是很有乐趣的。
恍然间回到了幼儿园小朋友对掐时代。
作者: chovosky    时间: 2007-6-30 14:33

引用:
原帖由 克瑞普提克 于 2007-6-30 14:32 发表
看软索对喷总是很有乐趣的。
恍然间回到了幼儿园小朋友对掐时代。
这才是纯粹的乐趣,游戏的真谛,tg特有,你不懂了把
作者: Windows    时间: 2007-6-30 14:49

EA实话实说 大家都瞎吵吵啥
作者: 谁家那个小那谁    时间: 2007-6-30 14:50

引用:
原帖由 chovosky 于 2007-6-30 14:33 发表


这才是纯粹的乐趣,游戏的真谛,tg特有,你不懂了把
你瞧你,你也让人家喘口气儿,别一棍子闷死,那就没乐趣了 :D
作者: 高达八成    时间: 2007-6-30 14:56

引用:
原帖由 网上的final 于 2007-6-30 12:32 发表
RSX是强过C1的,问题出在CELL的效率上
怎么和张天师说的截然相反啊
作者: casiosushi    时间: 2007-6-30 15:27

神鸡究竟用了几成功力?:D
作者: ryuetsuya    时间: 2007-6-30 15:33

hanzo           2007-6-30 11:12          发贴积分          -20           标题党

消停会吧
作者: west2046    时间: 2007-6-30 15:50

还算厚道!!!:D :D :D
作者: moonworm    时间: 2007-6-30 19:36

引用:
原帖由 高达八成 于 2007-6-30 14:56 发表

怎么和张天师说的截然相反啊
是啊。看来另有引擎。
作者: 网上的final    时间: 2007-6-30 20:03

没人翻译下么,英文看不懂 。。。
作者: sunnyk    时间: 2007-6-30 20:05

赞一个其他公司纷纷表示同意。:D
作者: 金碧辉煌    时间: 2007-6-30 20:14

早说了SONY被NVIDIA骗了
作者: ztdkgtm    时间: 2007-6-30 20:34

为什么只有橄榄球游戏才是这样呢?难道是因为360在北美spt市场优势相对较大?
作者: sxyzero    时间: 2007-6-30 21:04

-20太少了,起码-200

[ 本帖最后由 sxyzero 于 2007-6-30 21:06 编辑 ]
作者: 尹天仇    时间: 2007-6-30 21:15

EA对ps3机能的理解,完全不如tgfc的客观饭们,太可悲了,烂透了:D




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