招聘职位:
Software Engineer软件工程师
Location: Shanghai,China
Responsibilities: - Perform requirement analysis of customer specifications
• Fully understand project/feature requirements
• Thoroughly analyze the problem space
• Interact directly with clients to clarify requirements
• Produce clear and concise analysis documentation - Create technical design document
• Research available solutions and their impact on existing code base and framework
• Discuss solutions with peers and leads
• Perform risk analysis of proposed solutions
• Formulate object, functional-flow, and data-flow models of proposed solutions - Perform task planning
• Create tasks to implement selected technical solutions
• Produce time estimates for each task and sub-task
• Produce task dependency graph
• Work with project managers to create task schedules that will most effectively serve the needs of the project - Perform implementation work according to technical design and task schedules
• Adapt to changes in plan and deadlines
• Complete tasks on time
• Fully test and debug deliverables
• Own task results beyond deliverables
• Communicate progress to peers, managers, and customers
• Follow coding conventions and best practices - Create and improve end-user tools and data-build pipelines in a game production environment
- Design and implement new or improved game-features on console and PC platforms
- Assist team members in all aspects of development tasks
- Participate in post-mortem
- Continuously learn new technologies that are applicable to game development
Requirements: - Ability to read / write and speak English
- 3+ years of C & C++ engineering experience on shipped titles across multiple platforms
- Good debugging skills
- Ability to understand and navigate within existing code bases
- Ability to duplicate and maintain build environments
- Ability to quickly integrate various components and troubleshoot problems
- Ability to communicate effectively with internal staff members and external studio partners
- Ability to adapt to project specific processes and coding practices
- Team player with strong grasp of customer service, positive attitude, passion for games and proactive personality
- May require travel as needed
Desirable Skills: - Proficient in C++, C#.NET, SQL, and assembly
- Have good knowledge and experience in the following areas:
- Game architecture
- AI
- 3D graphics
- Online
- Performance analysis and optimization
- Memory management
- Multi-threading
- Debugging
- Experience with writing Maya or 3D Studio Max plug-ins
- College degree in Computer Science
- Avid gamer
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职位: 美术设计师
工作职责:
按具体需求设计制作3D模型
按具体需求设计制作2D贴图
创建贴图坐标
创建不同面数级别的3D模型
为达到最佳游戏运作状态,优化3D模型和2D贴图
按照项目进度按时按质完成制作
协助技术美工评估项目进度,解决制作中发生的相关问题
应聘条件:
2年以上美术制作工作经验
2年以上使用Maya或Max软件经验
丰富的3D建模、贴图的经验和技能
丰富的2D PhotoShop经验和技能
能满足项目经理和美术总监的制作要求并能遵循其指导方针
具备与团队和经理有效的沟通能力
具备为团队精神,客户服务的理念,积极务实的工作态度、投身游戏业的热情、积极主动的个性
如有需求,能短期驻外与国外EA团队合作
期望技能:
良好的英文听说读写能力
能熟练使用以下软件
PhotoShop
Maya
3D Studio MAX
Illustrator
有一定从事3D动画的工作经历
有参与已上市游戏的美术制作经历
美术相关专业大专以上学历
热爱游戏
职位: 技术美工
工作职责
• 制作Maya/Max脚本满足开发团队的制作需求
• 基于开发团队的需求制作Maya/Max工具和插件
• 为动画师设定动画绑定和用户界面
• 基于项目制作需求,优化管道渲染流程
• 按照项目时间表按时按质的完成制作
• 在工具、技巧、和工作流程等方面培训初级3D美工
• 协助项目美术组长预测项目风险,优化制作步骤
应聘条件
• 具备英语听说读写能力
• 三年以上参与已上市游戏跨平台游戏的美术制作经验
• 三年以上使用Maya或Max的工作经验
• 出色的3D建模,贴图制作和脚本撰写的技能
• 对技术的有效性和硬/软件的局限性有良好的认识
• 具备团队精神,客户服务的理念,积极务实的工作态度,投身游戏事业的热情,积极主动的个性
• 如有需求,能短期驻外与国外EA团队合作
Desirable Skills
期望技能
• 有亲和力,具备协助团队美工制作的经验
• 能熟练使用以下软体
PhotoShop
Maya
3D Studio MAX
Visual Studios
• 具备3D CG语言和游戏制作的经验
• 大专以上美术或计算机专业
• 热爱游戏
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