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标题: 从这段访谈可以看看SCEA的一些思路 [打印本页]

作者: killmesoftly    时间: 2007-4-25 09:28     标题: 从这段访谈可以看看SCEA的一些思路

http://www.killzoneunit.com/kz/?p=439#more-439


A little more than a week ago we asked our readers to list some questions that they’d like to ask Sony Computer Entertainment of America.

Dave Karraker of SCEA was kind enough to answer some of those burning questions that we all had about our favorite PlayStation products. We asked about rumble, the PlayStation Network and the future of the PSP. Read on for the answers!


KZU: Sony created the SixAxis and EyeToy respectively, with the desire to bring a new level of gameplay to the console market. Should PlayStation 3 owners expect further innovation from a corporation that has made its name in making high-end, innovative consumer products and are there other official accessories planned for the PlayStation 3?
Dave: Absolutely. You can expect many more innovative accessories and services for PS3, as well as our other platforms. We have always been a technology-driven company, focusing on building systems that stand the test of time and don’t get abandoned after just five years. We have taken some grief over that recently, with people saying we “over-engineered” the PS3. But, ten years down the road, when the PS3 is still relevant, people will look back and say that we made the right decision to include so much forward-looking technology in the box.

KZU: Now that Sony and Immersion have settled, is rumble going to eventually make it’s way to the PlayStation 3 SIXAXIS controller?
Dave: We are currently in discussions with Immersion on how we can incorporate their technologies into our products. No word on when that will happen.

KZU: Regarding the XMB, are there plans to allow users to customize their backgrounds similar to the PSP?
Dave: Yes, we are currently exploring numerous options that allow people to make their PS3 experience more personalized.

KZU: Many users are hoping for cross game messaging(voice and/or text) in the future. Are there any other future XMB features that you can tell us about?
Dave: We are still just scratching the surface of what we hope to do with the XMB and the PlayStation Network. Rest assured we are listening very carefully to gamers and are investigating ways to implement the features they really want. I think you saw this most recently with the implementation of background downloading from the PlayStation Store.

KZU: This is a question that comes up often amongst various internet forums; where is the PlayStation Store pre-paid card and when can we expect to see it?
Dave: It is definitely in the works. No word on when it will be rolled out just yet. Naturally, a lot of planning and strategy around any pre-paid card would be heavily influenced by the PS3 download service that is in the works for other types of entertainment content beyond games.

KZU: Many PlayStation 3 users find the PlayStation Network and PlayStation Store are pretty good as it is, but what do you guys plan on doing in terms of getting more downloadable games and add-on content for games onto it?
Dave: You will see many more third party downloadable games soon, including original titles for the PS Network. Also, this summer is when you will start seeing more robust add-on packs for the games that came out at launch.

KZU: Some users are concerned about the small choice of third party game demos available and the delay of some demos in certain regions. Can we expect to see more demos from third parties and the region delays sorted out in the near future?
Dave: Yes. We were delayed on getting more third-party game content on the PS Store early on, but that should be ramping up very quickly in the next few months.

KZU: As mentioned, the PlayStation Network is pretty great, but many users are left confused by the lack of what many feel should be standard. Things such as no headset support have left online gamers slightly frustrated. Does Sony have any plans on standardizing features such as headset support, leaderboards or even requiring every developer to make their games PSN enabled in some form?
Dave: If you were at GDC you would have heard these topics come up often. Luckily, we had many of the answers in the service called “Home.” As the community hub for PS3, Home will include many of the features you described above and will encourage game developers to include more robust online elements to their games, including advanced communications. Remember, many of the third party games at launch were ports from games already in the works on other platforms. It takes a while for developers to get ramped up on everything they can do on PS3. Just now, we are starting to see people really thinking beyond what was possible in the past.

KZU: DVD and PS2/PS1 game upscaling- Are there any hopes of this making its way to the PlayStation 3?
Dave: We don’t have any news about this at this time.

KZU: Is the PlayStation Home beta trial gong to be open to everyone worldwide?
Dave: Eventually, yes. But, first there will be smaller scale betas for select groups.

KZU: Will LINUX ever be able to ACCESS the PS3’s RSX for 3D acceleration?
Dave: I don’t have any information on this.

KZU: After the last firmware update, we’ve noticed that when viewing the the file information for downloadable games, there is a mention of expiry dates and usage rights. Is this in preparation for subscriber content and perhaps downloadable films?
Dave: This is all part of the legal process of downloadable content. It is not necessarily a precursor for upcoming changes in functionality or services.

KZU: What does the future hold for the PSP? Are there anymore plans for PS3 & PSP integration?
Dave: We just announced the price drop on PSP which saw a really good bump in sales. We have also announced that we are looking to launch the entertainment download service this year, in addition to God of War coming to the platform. Thanks to Remote Play and the direct wi-fi connection, PS3/PSP integration is something developers can take advantage of right now. I would think as we start looking at this next generation of software you will see more and more game makers taking advantage of it.

KZU: What are SCEA’s views on international online play for the PlayStation 3? Will this be an integral part of future releases due to an increased usage of internet around the world, and the higher stability of the Playstation Network?
Dave: Right now, we are focused on enhancing the features of the PlayStation Network, listening to gamers on what they want most. Online gameplay is incredibly important, so we are looking at all the different options we can provide to make the gaming experience more exciting and interactive. You can expect many more announcements in this area very soon, particularly with the launch of Home.

KZU: Can you tell us anything about the Ti-Vo like functions Phil Harrison hinted at a while back?
Dave: It is no secret that with an internal hard drive in every PS3, the system could be used like a Tivo device. However, we have no announcements regarding such a service at this time.

KZU: Many users enjoy the PlayStation 3 web browser. But there are some concerns such as incompatibility with various Java and Flash based websites. Is the web browser in the PlayStation 3 upgradable, and will it happen?
Dave: The web browser in PS3 is upgradeable, along with almost all the software components in the system. You can expect us to continue to enhance the browser with added functionality throughout the PS3’s lifetime.

KZU: Can you tell us anything new about the game, Eight Days?
Dave: Nothing new to share on that game.

KZU: Of course you can’t tell us much about Killzone, but we’re looking forward to seeing it at E3 this year!
Dave: We got a really great reception to the Killzone video we showed at GDC this year. It was basically a tech demo that showed the particle lighting and other features, but I think it really showed where we are heading with Killzone. E3 will be the big coming out party, however.

Thanks Dave!
And a big thank you to the readers who have submitted such great questions. We’re sorry that not all of them could be answered but hopefully Dave will have more info to share with us in the near future.

Feel free to leave your praises or concerns in the comment box.


要点:
1. SCEA确认正和IMMERSION讨论六轴加震动的具体事宜
2. PS3将和PSP一样可更换背景
3. 第三方下载游戏将登陆PSN,第三方DEMO将增加
4. PS预付卡正加紧运作中
5. 跨游戏网络交流(包括对话和文字方式)将在不久后实现
6. 对于PS3,Online gameplay is incredibly important
作者: syu    时间: 2007-4-25 11:11

可以买游戏了。
作者: 无忧的烦恼    时间: 2007-4-25 11:18

六轴加震动
作者: Jonsoncao    时间: 2007-4-25 11:28

SCEA比SCEE和SCEJ的管理层的英明和会说话真不是一句两句说的清
作者: 张国志老师    时间: 2007-4-25 11:40

六轴加上震动,完美了
作者: nfx    时间: 2007-4-25 11:45

SCEA一向好
作者: 比吕    时间: 2007-4-25 11:47

振动,一定要振动……
作者: 红叶    时间: 2007-4-25 11:56

怎么 又用过时技术,自抽?
作者: Jonsoncao    时间: 2007-4-25 12:00

引用:
原帖由 红叶 于 2007-4-25 11:56 发表
怎么 又用过时技术,自抽?
SCEE那帮脑子不好以Phil为首的高层才经常自抽

SCEA的发言一直都是以支持震动,希望降价为基调的
作者: 道童    时间: 2007-4-25 12:09

真是好消息啊!!!!!!!
作者: sunykoss    时间: 2007-4-25 13:13

降价吧。。。
作者: zwl    时间: 2007-4-25 23:28

要加震动当初还嘴硬,抽
作者: ms006z    时间: 2007-4-25 23:49

操总果然看得很清楚,无论如何死要面子撑那一口气是不明智的。
作者: RestlessDream    时间: 2007-4-26 00:28

要点:
1. SCEA确认正和IMMERSION讨论六轴加震动的具体事宜
2. PS3将和PSP一样可更换背景
3. 第三方下载游戏将登陆PSN,第三方DEMO将增加
4. PS预付卡正加紧运作中
5. 跨游戏网络交流(包括对话和文字方式)将在不久后实现
6. 对于PS3,Online gameplay is incredibly important


补课

全面学习Xbox Live
作者: zwl    时间: 2007-4-26 00:37

引用:
原帖由 RestlessDream 于 2007-4-26 00:28 发表
要点:
1. SCEA确认正和IMMERSION讨论六轴加震动的具体事宜
2. PS3将和PSP一样可更换背景
3. 第三方下载游戏将登陆PSN,第三方DEMO将增加
4. PS预付卡正加紧运作中
5. 跨游戏网络交流(包括对话和文字方式 ...
PS3将和PSP一样可更换背景  学习Xbox Live??
不对吧.XO能换背景吗?
第三方下载游戏将登陆PSN,第三方DEMO将增加 好象也蛮正常的吧,正常性运营 这个是必需的
作者: teriusstar    时间: 2007-4-26 00:43

早就应该加震动了!!!
作者: 藕是张力    时间: 2007-4-26 00:59

引用:
原帖由 RestlessDream 于 2007-4-26 00:28 发表
全面学习Xbox Live
LIVE有啥好学的?
作者: clond    时间: 2007-4-26 03:31

引用:
原帖由 藕是张力 于 2007-4-26 00:59 发表


LIVE有啥好学的?
就是那6点中的后5点
作者: 可米小子    时间: 2007-4-26 07:19

引用:
原帖由 zwl 于 2007-4-26 00:37 发表

PS3将和PSP一样可更换背景  学习Xbox Live??
不对吧.XO能换背景吗?
第三方下载游戏将登陆PSN,第三方DEMO将增加 好象也蛮正常的吧,正常性运营 这个是必需的
软饭会告诉你:1,XO的界面很漂亮,需要改吗?2,这你也好意思说?M$啥时想改就能改。不值得一提。
作者: 阴到你是我水平    时间: 2007-4-26 07:45

引用:
原帖由 zwl 于 2007-4-26 00:37 发表

PS3将和PSP一样可更换背景  学习Xbox Live??
不对吧.XO能换背景吗?
你没有XO吧
作者: zo    时间: 2007-4-26 08:02

引用:
原帖由 zwl 于 2007-4-26 00:37 发表

PS3将和PSP一样可更换背景  学习Xbox Live??
不对吧.XO能换背景吗?
很遗憾,居然能
作者: 超越神的牛肉人    时间: 2007-4-26 08:42

引用:
原帖由 可米小子 于 2007-4-26 07:19 发表

软饭会告诉你:1,XO的界面很漂亮,需要改吗?2,这你也好意思说?M$啥时想改就能改。不值得一提。
看发言知那啥
瘟斗死还能换桌面呢
作者: Alucard    时间: 2007-4-26 08:47

主题包要付钱的啊啊啊啊啊啊
作者: ztdkgtm    时间: 2007-4-26 09:12

引用:
原帖由 Alucard 于 2007-4-26 08:47 发表
主题包要付钱的啊啊啊啊啊啊
360背景想改就改
作者: MEPHISTO    时间: 2007-4-26 09:15

这些有毛用,连宅男都吸引不了。游戏,我要游戏啊
作者: ZKF    时间: 2007-4-26 14:34

从楼主的帖子了,我只看到SCEA将一如既往的用英文,顶多叫人翻译一下“说明(书)”。。。。

要说学人家XB,最应该学的就是人家第一方发行的游戏全部都有中文字幕!!!!!!!!你SCE的第一方就太小气了,别说中文了!战神II他妈的连英文字幕都不给!

或者说,港台新加坡的官方代理力度不够?XB方面现在非第一方软件也开始有中文版了,包括沙滩X2 ,连蓝龙都发布中文版了!

生化5、MGS4 、寂静岭5 ,这些要有中文版,我就不信以前有PS2玩过这些前作的玩家不买PS3 !
现在我开始觉得SONY很不厚道!不厚道的同时自掘坟墓!
我要是SONY,就花一次血本保证大作的独占!你要出360版?你觉得360能版卖多少套?我一起给了!这多气派!为了省个别游戏的钱,导致主机出货不足,带来的只有影响更多的游戏卖不到理想的数字!更多本来独占游戏叛逃!更多人选择有D版的360 !恶性循环!
作者: ZKF    时间: 2007-4-26 14:45

好在我现在是双饭,爱在哪上出在哪上出,爱出什么出什么,爱学谁就学谁,360上多一个移植我就多省几百元!

哪个先出我先玩哪个的!
作者: RestlessDream    时间: 2007-4-26 17:33

引用:
原帖由 zwl 于 2007-4-26 00:37 发表
不对吧.XO能换背景吗?
找台360试试不就知道了

------------
LIVE有什么好学的?

这和Linux拼命把自己的界面打扮得像Windows一个道理,标准的胜利

Xbox也从PS2上学了很多,有什么不好意思的

有本事你学得青出于蓝,让人折服,就算你狠
作者: cf3b5    时间: 2007-4-26 17:46

引用:
原帖由 RestlessDream 于 2007-4-26 17:33 发表


找台360试试不就知道了

------------
LIVE有什么好学的?

这和Linux拼命把自己的界面打扮得像Windows一个道理,标准的胜利

Xbox也从PS2上学了很多,有什么不好意思的

有本事你学得 ...
无语~Vista拼命的把自己打扮得像Mac,不知道做和解!
:D
作者: CENA    时间: 2007-4-26 17:49

别学LIVE收钱才能对战 微软自社的游戏就应该免费对战
作者: koshio    时间: 2007-4-26 17:55

现在本来就是相互借鉴年代了……

说到vista,对厂家吸引力还是蛮大的,上次请ms讲师讲课,重点推荐了sidebar,原来是用ajax+html来制作的,还要了一套开发技术文档:D
作者: ddps2    时间: 2007-4-26 18:05

偶现在手头有些图片~
请教怎么做成XO的背景~
那些花钱买的太黑~
目前用的是偶像大师的背景包~
作者: killmesoftly    时间: 2007-4-26 18:33

引用:
原帖由 ZKF 于 2007-4-26 14:34 发表
从楼主的帖子了,我只看到SCEA将一如既往的用英文,顶多叫人翻译一下“说明(书)”。。。。

要说学人家XB,最应该学的就是人家第一方发行的游戏全部都有中文字幕!!!!!!!!你SCE的第一方就太小气了, ...
TG搞笑派人物真是

江山代有才人出,各领风骚几小时
作者: zwl    时间: 2007-4-26 22:06

引用:
原帖由 RestlessDream 于 2007-4-26 17:33 发表


找台360试试不就知道了

------------
LIVE有什么好学的?

这和Linux拼命把自己的界面打扮得像Windows一个道理,标准的胜利

Xbox也从PS2上学了很多,有什么不好意思的

有本事你学得 ...
哦?那还不错嘛.
不过和PSP一样换背景貌似和XO没关系.硬说有的话,就是PSP学WIN?:D
作者: 光影    时间: 2007-4-26 22:40

加振动那现在出的游戏又要再出一个振动版……
和当年PS一样了
作者: yellowbigbird    时间: 2007-4-27 13:21

ms进游戏领域
学sony的多了............
嚎叫好哇...............

我出来了




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