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标题: Too Human的Preview出来了~~ [打印本页]

作者: lixianglover    时间: 2007-4-17 13:41     标题: Too Human的Preview出来了~~

http://xbox360.ign.com/articles/781/781085p3.html

好长 前面剧情的那一部分看的也不是很明白

So imagine if you will a four-player cooperative game with each person choosing a different class. Theoretically, a Defender would lead the party, taking damage from the first wave of attacks. With the first strike from machines carried out, the Beserker could break from cover and pound out fatal strikes onto enemies, knocking them into the air, at which point the anti-gravity-enhanced Champion could take flight and continue the strike, swiping enemies over and over even while hovering above the ground. If any party member takes severe damage, that's where the Bioengineer comes in handy, as he's able to make repairs to hurt characters. It is your classic RPG experience, except handled real-time during combat. You begin to see the potential.

这段是说4人在线合作了,TANK-伤害输出-Healer,经典铁三角~~~

"The skill tree is probably the most complex one we've seen out there and if anything we're a bit concerned that maybe it's too complex. It's got a lot of options and we don't want to overwhelm people with it. The fear of that is that we want this to be accessible to everyone, but our one relief is that when World of Warcraft came out and was so widely accepted with its skill trees, that set us at ease a bit. We said, 'okay, people can deal with this stuff,'" says Dyack.

技能树会很复杂,跟WOW来比较的

"I think it's fair enough to say there are a lot of things to fix. Animation is one of them. Framerate, obviously. We haven't even started to optimize it yet and when we start to optimize it, I say with confidence that we're going to hit a solid 30 frames per second."

人物动作会继续改进,成品会保持在30fps



嗯,还没看完,继续看~~

[ 本帖最后由 lixianglover 于 2007-4-17 13:46 编辑 ]
作者: dogsoldier    时间: 2007-4-17 14:06

我怎么越往下看,越觉得是RPG
作者: 920118    时间: 2007-4-17 14:14

这游戏 期待那么久 360也该出个战神那样的招牌动作游戏 像RPG的话就太失望了
作者: kiddy-grade    时间: 2007-4-17 14:19

引用:
原帖由 920118 于 2007-4-17 14:14 发表
这游戏 期待那么久 360也该出个战神那样的招牌动作游戏 像RPG的话就太失望了
等忍龙西格马(不知道会不会来)和2吧
作者: west2046    时间: 2007-4-17 14:22

引用:
原帖由 kiddy-grade 于 2007-4-17 14:19 发表


等忍龙西格马(不知道会不会来)和2吧
强等NG2!!!
作者: dogsoldier    时间: 2007-4-17 14:25

标题的含义,too human
The story is called Too Human because all the other gods are constantly telling you that you're not upgraded enough, that you're too human, and so you need to upgrade yourself in order to compete against the menace of machines
作者: lixianglover    时间: 2007-4-17 15:24

引用:
原帖由 dogsoldier 于 2007-4-17 14:06 发表
我怎么越往下看,越觉得是RPG
看完Preview,我觉得这就是个包着ACT皮的DIABLO...
作者: nordics    时间: 2007-4-17 16:32

已经对这个游戏不期待了.
作者: 隐的游戏    时间: 2007-4-17 17:22

"The skill tree is probably the most complex one we've seen out there and if anything we're a bit concerned that maybe it's too complex.


我日。。。。。。  那么复杂
作者: 王总    时间: 2007-4-17 17:41

RPG的话动作差点还能忍
作者: yangzhicai    时间: 2007-4-17 17:56

我就说了么,arpg
作者: veryend    时间: 2007-4-17 18:51

Tank,Tank,你TM才是tank,你全家都是tank………………
作者: mouseguard    时间: 2007-4-18 09:40

看完ign weekly update这游戏已经跃升到我最期待的游戏前三了!
作者: ONYX    时间: 2007-4-18 12:43

看完IGN WEEKLY UPDATE对这个游戏已经基本不感兴趣了
作者: RestlessDream    时间: 2007-4-18 13:32

引用:
原帖由 lixianglover 于 2007-4-17 15:24 发表

看完Preview,我觉得这就是个包着ACT皮的DIABLO...
大菠萝不是包着RPG皮的ACT么?
作者: RestlessDream    时间: 2007-4-18 13:39

TANK-DPSer-Healer

其实把这个做好了,尤其是多人模式,应该是很有乐趣的
作者: RestlessDream    时间: 2007-4-18 13:57



键位设定很有玄机啊……

右摇杆居然是 Melee ~

也就是Too Human是固定视角的……按下Back键才能自由观察

另外RB和A都是 Jump???

双武器、右摇杆近战、跳、滚、双战嚎……这游戏确定是混合超复杂RPG技能树的火爆ACT无疑……
作者: clond    时间: 2007-4-18 13:59

不错,系统作好一点,手感差些也能接受了
作者: mouseguard    时间: 2007-4-18 18:42

引用:
原帖由 clond 于 2007-4-18 13:59 发表
不错,系统作好一点,手感差些也能接受了
我觉得这手感应该会相当好! 左摇杆控制移动, 右摇杆控制攻击方向, 几何战争北欧神话画面强化版操作哈! 左右扳机开枪, 同时间可操作的元素非常多, 如果做的好操控自由性不是DMC能比的, 看来DD的野心很大啊! 比DIABLO更多的装备 比WOW更复杂的技能树 比DMC更自由的操作 加上无缝的过场和游戏切换, 会是一个吹上天的游戏还是一个综合所有类型游戏有趣玩点的大作, 很期待啊!
作者: silverhoof    时间: 2007-4-19 14:12

就是稍微血腥了点...




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