"The R600 will be out in the second quarter. The reason we decided to delay the launch was that we wanted to have a complete DX10-enabled solutions top-to-bottom. A lot of people wrote that the reason it is delayed is because of a problem with the silicon, but there is no problem with the silicon. We are demonstrating it. We can ship it today. But if you think about it, looking at where the market is at, the volumes are going to be in the RV610 and RV630, so it makes sense for us to do a one time launch of the entire family of DX10 enabled products,"
* 64 4-Way SIMD Unified Shaders, 128 Shader Operations/Cycle;
* 32 texture mapping units, 16 raster operation units;
* 512-bit memory interface full 32 bit per chip connection;
* 150W – 230W thermal power envelope;