OK I'm an oblivion vet with 141 hrs played I know exactly how this game looks, I have a 42 inch 1080P LCD and am using the VGA cables to get up converted 1080P for this game. I think I can be a good judge of what this patch did to the graphics
Textures are much sharper all over
Textures stay sharp for further distances, buildings from across the streets now have very very sharp brick and roof textures where before they were blurry, road textures are much sharper for longer distance.
Textures right up close are ALOT sharper
Land textures from far away are sharper and have some depth to them. Before thjey were basically just blurry gloss over area of plain green like an N64 game. Now they maintain some texture depth and the colors are blended better and have a more realistic look, No more flat glossy far away land textures. Players and weapon textures are sharper. I seem to see more blood when fighting now.
No more Pop-in, grass, trees and buildings fade in a lot more smoothly in a realistic manner, no more make a turn in the forests and 30 trees pop in out of nowhere. Outside loading area message has been reduced.
Seems to be more grass and shrubs around, also the basic ground texture is sharper, easily see blades of grass within the ground texture.
Color Pallette is more realistic, there seem to be more varied colors and less bland basic primary colors around.
Loading is faster all around.
Main difference is the much SHARPER textures on everything.
That's what I notice so far, big difference for me and good job from Bethesda and supporting this game a year after it has been released. 作者: 灵り魂 时间: 2007-3-23 18:29