So I'm here in Canada and I've spent the last several hours watching and playing the latest demo of Too Human.
IGN的编辑玩到了最新的DEMO
We're going to have a big expose on Too Human next month. Big. Lots of good stuff for you, including detailed hands-on impressions, screenshots, direct-feed, interviews, developer profiles -- you name it.
更多的信息要等到下个月。。。。。。。。
The game runs smoothly now. The camera dynamically follows the action, offering the most cinematic viewpoint. The combat allows for dozens of on-screen enemies. Animations are much more fluid and transitions more natural. And for you tech nuts, Too Human is running with four times anti-aliasing, eight light sources per character, soft shadowing, depth of field blur galore, and much more. The engine will wow you. Some of the in-game models are truly incredible.
据这个编辑说,现在framerate和视角都很好,同屏有数十个以上的敌人,动作也更加流畅自然。4XAA,每个角色8光源,软阴影,景深特效,游戏中的人物很棒。。
恩,希望这个编辑不是吹牛。。
What you haven't really seen yet are the story and RPG character-building elements in Too Human. Despite what you may have heard, this game is not God of War. It is an entirely different beast. Your main character can change on the fly, he can upgrade his attributes, different classes can be selected, and ultimately, the Baldur you begin with will be very, very different from the one you end with. Wait until you learn about the cooperative gameplay possibilities.
RPG元素。。。还有合作模式。。 作者: west2046 时间: 2007-3-23 12:47