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标题: IGN专访:赛尔达制作人承认Wii版塞尔达实际是gamecube游戏 [打印本页]

作者: raid168    时间: 2007-3-9 13:11     标题: IGN专访:赛尔达制作人承认Wii版塞尔达实际是gamecube游戏

新闻连接:http://wii.ign.com/articles/771/771715p1.html

GDC 2007: Eiji Aonuma on Zelda Franchise
The director of Twilight Princess says that much more is possible for the next Wii Zelda.
by Matt Casamassina

March 8, 2007 - The name Shigeru Miyamoto is synonymous with the Mario franchise, but these days gamers have also come to know the name Eiji Aonuma. Nintendo's game director, who helmed such titles as Majora's Mask, Wind Waker, and Twilight Princess, has created some of the most compelling Zelda titles ever made and is currently working on the DS effort Phantom Hourglass. We recently sat down with Aonuma and chatted candidly about the future of the Zelda franchise.

Nintendo has stressed repeatedly that with Wii it wanted to develop a console that anybody could enjoy and to that end it has also developed a library of games that are simply and easily approachable. Aonuma, however, dismissed the notion that going forward Nintendo would downplay the relevance of epic titles such as Zelda and instead focus its energies on casual-style games.

"Nintendo has come out with games like Wii Sports and Legend of Zelda: Twilight Princess. They're both very different games and the experiences are completely different, but they are both produced by Miyamoto-san," Aonuma said. "It's not as though one is better than the other -- it's just that the overall experiences are very different. They're both fun in their different ways. So it's not as though Nintendo's heading into a more simplified direction. It's all about balance."

With more than a million copies of Twilight Princess sold on Wii in America alone, it's no secret that the franchise is as viable today as it was when Ocarina of Time debuted years ago. And for almost as many years, Aonuma has captained the Zelda charge at Nintendo, but will he continue to be the go-to-guy for all things Hyrule?

"I'm 43 and I'll be 44 very soon so as game creators go I'm kind of up there," he said, laughing. "I'm hoping to nurture those below me and train them to become Zelda creators as well."

Aonuma indicated that Twilight Princess, for as good as it was, is just the tip of the iceberg for what can be done to the franchise on Wii.

Said Aonuma: "Twilight Princess was created for the GameCube first and the Wii version came later. When we approached Twilight Princess and added the Wii compatible features, we tried to take advantage of the initial key features of the Wii, like the pointer and the motion sensor -- because it was a launch title. But moving forward, as we get more used to using the Wii controllers and we get more used to developing for the Wii, you can probably expect even more deeper controls."

Some critics have complained that Twilight Princess played and looked too similar to Ocarina of Time. We asked Aonuma if that was a design choice.

"No, it wasn't my intent at all to make something that looked like or played like Ocarina of Time. I wanted to create something that exceeded Ocarina of Time so that could be why it might seem similar. And some of the staff that worked on Ocarina of Time also worked on Twilight Princess, so that might have impacted it as well. But my goal was to create something new," said Aonuma.

Quizzed on whether or not there is room for visual improvement to the Zelda series on Wii, Aonuma responded: "With the Wii version of Twilight Princess, I was creating the Wii version of a GameCube game and wanted to make them similar, so I didn't use the Wii graphics capability to its full capacity. We could actually do a lot more with that and I'm looking forward to doing that."

We asked Aonuma why Twilight Princess didn't feature an orchestral soundtrack.

"i think you're probably talking about the comment I made at E3 about using fully orchestrated background music for Zelda. [Omitting that] was actually a conscious decision we had to make because of development timing," said Aonuma. "It's something that Kondo-san [the game's composer] is very frustrated about -- he really wishes we could have implemented that. So I'm hoping you'll look forward to that in future Zelda games."

Finally, we brought up a common gripe: the lack of any major voice acting in Twilight Princess. Unlike orchestral music, which Nintendo seems intent on doing for future games, the company is not yet convinced that characters should talk.

"In regard to voice acting, I made a conscious decision not to give Link a voice because Link is actually the player and to give him a voice would alter the experience for the player so I don't think that that will happen anytime soon. Unless, of course, it benefits the gameplay. It's all about gameplay, so it if benefits the gameplay then we would definitely consider including voice acting," Aonuma said. "There are many games out there that use voice recording and for me, if I were to choose to include voice acting in a Zelda game, it would have to change the game dramatically and make other people realize that it's a completely new way of using voices."



赛尔达制作人承认Wii版塞尔达实际是gamecube开发的游戏,只是加了Wii的操作方式,

游戏并没有运用新的Wii硬件图形运算能力,未来的新塞尔达的画面将有非常大的提高空间.

他也提到了塞尔达游戏可能采取角色发声方式,每个游戏里的角色将有自己特色的真人配音


[ 本帖最后由 raid168 于 2007-3-9 13:13 编辑 ]
作者: marsghost    时间: 2007-3-9 13:15

我靠,这是哪辈子的新闻了
作者: 鲜奶杯    时间: 2007-3-9 13:18

  我们早就知道了,您呢?
作者: Fiorella    时间: 2007-3-9 13:19

铁都生锈了……-_-

每个游戏里的角色将有自己特色的真人配音
现在不就是么:尤其是WW的link,萌透了
作者: 灵り魂    时间: 2007-3-9 13:20

。。。。。。。。。。。。。晕死~本来就是GC游戏~~有啥好承认的
作者: woodnymph    时间: 2007-3-9 13:21

引用:
原帖由 Fiorella 于 2007-3-9 13:19 发表
铁都生锈了……-_-

每个游戏里的角色将有自己特色的真人配音
现在不就是么:尤其是WW的link,萌透了
不是普通大婶大爷就没配音么?
作者: amino1920    时间: 2007-3-9 13:21

这新闻都可以去河外星系了
作者: 沉默の狙击手    时间: 2007-3-9 13:21

楼主您终于回来了?
作者: 沙扎比2    时间: 2007-3-9 13:26

由制作人自己亲口承认的效果可不一样
作者: acoolbat    时间: 2007-3-9 13:33

其实不希望ZELDA配音,配了总感觉怪怪的
作者: erduoyan    时间: 2007-3-9 13:36

极其火星
作者: rick1027    时间: 2007-3-9 13:36

“。。。so I didn't use the Wii graphics capability to its full capacity. We could actually do a lot more with that and I'm looking forward to doing that”

只是说没有用到机能极限,还可以做很多。Aonuma很聪明,没有实际说明有多大的提升空间。
作者: LYA    时间: 2007-3-9 14:19

该贴证明了LZ果然在任饭的不断提醒后仍然么有明白TP就是GC游戏。。。
作者: 阿毛    时间: 2007-3-9 14:22

这是告诉你画面差的是有理由的,是应该的,是天经地义的。
作者: leyoung    时间: 2007-3-9 14:39

没有必要配语音
作者: 横冲直撞    时间: 2007-3-9 14:44

还可以再宇宙一点嘛?:D
作者: 泡泡嘴    时间: 2007-3-9 14:47

作为gc游戏TP的画面还是比较强的.
作者: 788414    时间: 2007-3-9 15:11


作者: naughtyben    时间: 2007-3-9 15:12



好騙系列
作者: mubest    时间: 2007-3-9 23:17

本来就是GC的, LZ啥意思啊。
作者: RestlessDream    时间: 2007-3-9 23:24

大家无视LZ标题,LZ的文还是值得一看的

谈到了有关Zelda系列的很多话题
作者: 玫瑰    时间: 2007-3-9 23:28

懂日文的兄弟可以去这儿看。了解更多关于ZELDATP。
http://www.nindori.com/interview/154zelda/index.html
作者: van601030    时间: 2007-3-9 23:32

呵呵 确实够老的了
作者: 琳斯雷特渥克    时间: 2007-3-10 01:50

先如GC和Wii的游戏画面上看不出任何差距
作者: maidofhonor    时间: 2007-3-10 02:20

泪的168 与 开丽殴 真是TG的一骑当千之精神领袖,

成日马甲孜孜不倦传道,忧心忡忡任的未来,真让人感动。
作者: unicornck    时间: 2007-3-10 02:46

任饭:"赞~Wii的实力远不止TP"

反任先锋"天堂教总部太没诚意了,用NGC的游戏来忽悠"

:D
作者: 麦香鸡翅    时间: 2007-3-10 03:24

骗玩家?
作者: xxd0083    时间: 2007-3-10 09:29

天哪,这是什么世道啊!~:D
作者: 莎木    时间: 2007-3-10 09:29

刚看了老卡说的
而Wii的游戏开发则用不上这个引擎,还是使用NGC的游戏引擎进行开发。
作者: zlcn    时间: 2007-3-10 19:55

让我们来列队热烈欢迎楼主自火星探险回归
作者: 责任编辑    时间: 2007-3-10 20:23

其实是n64游戏
作者: sarion    时间: 2007-3-11 10:30

终于承认了:D
作者: 拜神众    时间: 2007-3-11 15:59

老任就是强吧  上代主机的游戏都比神机好
作者: 浅草暄1    时间: 2007-3-11 16:01

还应该更新下说,纸片马里奥,火纹啥的都是GC游戏。。。。。。
作者: 玫瑰    时间: 2007-3-11 19:07

还有一个大金刚的飞行竞速游戏。
作者: NamcoFAN2003    时间: 2007-3-11 19:30

他说是那就是
作者: chao042    时间: 2007-3-11 20:36

ww里的link恩恩啊啊好可爱的说。
作者: 空间无极限    时间: 2007-3-11 21:56

地球人都知道啊?难道火星真有生命存在?
作者: 藕是张力    时间: 2007-3-12 11:20

不希望ZELDA带配音,那样太宅了

改成真人比例已经够宅了




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