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标题: PS3版双面特工访谈+新图 [打印本页]

作者: Jonsoncao    时间: 2007-1-27 02:54     标题: PS3版双面特工访谈+新图

http://www.playsyde.com/news_3960_en.html

当然大家对ubi会缩水ps3版画面也心里有数……

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引用:
And last, but not least, the PlayStation network has a different setup than Microsofts Xbox Live. Can we expect the same fluid play on Ubisoft’s own servers?

The title uses a network middleware solution already successfully used on PC and PS2. The PlayStation Network Platform provides all the required services to match the Xbox live quality. The online part of the game has been on beta test since November 2006 on PS3 and we are 100% confident to provide a quality online experience.



Is there anything else you would like to share with gamers about SCDA for PS3?

Yes, we are very happy with the multiplayer’s extra content we developed specifically for the PS3 version. Rather than just more of the same, the NSA training centre and Kinshasa multiplayer maps are really different than the original multiplayer maps. Those maps have been produced with Ubisoft Milan, Italy, the studio which previously worked on the PS2 Multiplayer maps and we hope the PS3 players will enjoy playing them just as much as we did.

作者: CN    时间: 2007-1-27 06:21

哪里缩了?
我看图片看不出来。

不过如果还是上海那帮人做,缩也不奇怪。
作者: Jonsoncao    时间: 2007-1-27 06:22



这张图有点寒
作者: CN    时间: 2007-1-27 06:25

mm很吸引,但左边的车更吸引。

究竟是机能不足以应付那台车,还是制作态度的问题。
作者: casiosushi    时间: 2007-1-27 09:52

为什么缩啊?
作者: BlackGod    时间: 2007-1-27 10:45

1/6机能肯定要缩的
作者: BD    时间: 2007-1-27 11:03

早说缩水了,用的是PC版本优化过的数据
这个与机能没任何关系,法国拿到开发机不过3-4个月,要想财年发售,根本没有优化引擎的时间
作者: 江西恐兽    时间: 2007-1-27 11:20

这个图片好像只能在网络版使用




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