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标题: Okami秒杀傻而大! [打印本页]

作者: sarion    时间: 2007-1-13 22:36     标题: Okami秒杀傻而大!

http://bestof.ign.com/2006/overall/2.html

IGN best of 2006

Best Adventure Game
Okami
Publisher:  Capcom
Developer:  Clover Studio   

Why It Rocked: Okami is one of those rare games that manages to perfectly blend its gameplay mechanics, art style, story and more into one fantastic package. The celestial brush is something that we haven't really seen in a videogame before. The ability to directly control the world around you by simply laying down a few brush strokes is quite simply amazing, and the fact that the visuals look painted as well ties the two together brilliantly.

One thing that we always look for in an adventure game is scope, and Okami is nothing short of massive. With a lengthy single player game that takes you across what feels like hundreds, if not thousands, of miles and tons upon tons of hidden areas and items to collect, there's no shortage of content to be found in Okami.

It may be hard to believe that a game that's quite obviously inspired by the Zelda series has managed to beat out the latest in the legendary series, but Clover's masterpiece has done it.

Runner-Up:  
The Legend of Zelda: Twilight Princess


作者: sarion    时间: 2007-1-13 22:40

http://bestof.ign.com/2006/overall/26.html


Best Story
Okami
Publisher:  Capcom
Developer:  Clover Studio   

Why It Rocked: Okami's story is about as classically inspired as they come. Based around a monstrous, eight-headed creature that dwells in a cave and who must be given a sacrifice once a year, the goddess Amaterasu takes the form of a wolf in order to stop its evil reign. Realistic, no, but it's the sort of thing that fairytales and bedtime stories are made of.

The story does act more of as a setup to the game's events than a progressive tale, but that's part of what makes it so good. It's the way that the back story sets up the environment, world and characters that makes this our pick for 2006's best story. Few games are able to weave together a tale this classic, involving and even touching at the same time. Okami's fantastic visuals tie into the setting as well, using a watercolor look that gives it something of an ancient feel, much like the story itself.

There aren't many games around that so naturally blend their setting, visuals, play mechanics and story as well as Okami, so it winds up being our pick for Best Story of 2006.

Runners-Up:  
Bully
The Legend of Zelda: Twilight Princess
作者: sarion    时间: 2007-1-13 22:43

http://bestof.ign.com/2006/overall/22.html

Best Artistic Design
Okami
Publisher:  Capcom
Developer:  Clover Studio   

Why It Rocked: Okami steals your attention the moment you lay eyes on it. Simply put, no other title this year shares the degree of creativity on display in Okami. Clover Studio really outdid themselves with this game, both in terms of good old-fashioned gameplay, but also in the design department. Okami looks like a moving water painting. Every scene bursts with color and an array of creatures rooted in eastern mysticism. Everything from ordinary structures to the environments they sit in look wholly unique and unquestionably gorgeous. Boss encounters and enemies look equally impressive, too. Simply running around the gameworld causes a streak of flowers to sprout in your wake - it may sound silly, but watching in motion will simply make your jaw drop. Okami had been in development for years before IGN scored a playable build, and naturally editors had seen in numerous times before then at events such as E3. But that didn't make the game any less impressive (or surprising) from an artistic standpoint once knee-deep in the actual adventure. Truly impressive in every sense of the word.

Runner-Up:  
Viva Piñata
作者: sarion    时间: 2007-1-13 22:45

http://bestof.ign.com/2006/overall/31.html

Most Innovative Design
Okami
Publisher:  Capcom
Developer:  Clover Studio   

Why It Rocked: From the very moment Okami was discussed among folks in the industry, it was met with curiosity and excitement. Not only would the entire experience play as a moving painting, but players would have the opportunity to literally paint things into existence. The paintbrush, the tool that gave Okami its distinct flavor, managed to dodge the trappings of gimmickry, and make the challenges of the game impossibly fun. This earnest approach to art rekindled everyone's sleeping hopes that innovation in videogames was indeed not dead, but alive and well in a little known safe house called Clover Studios. But once we learned who was at the helm of this ambitious project, it was clear what the fuss was about. Okami was the brain child of Hideki Kamiya, the father of the Devil May Cry series. It was his original innovation that brought the gun and sword artistry of Dante to life. Only someone with an imagination like his would dare to think of a game like Okami. Let's just hope Kamiya has the audacity to dare again some day.

Runners-Up:  
Brain Age
Elite Beat Agents
Wii Sports
作者: 萝卜    时间: 2007-1-13 22:46

都是渣,是渣!
作者: sarion    时间: 2007-1-13 22:46

拿奖拿到手软啊啊啊啊啊啊!
作者: silasong    时间: 2007-1-13 22:49

老美的口味,这作zelda的确。。。稍微。。。邮电。。。
作者: 真奥丁神    时间: 2007-1-13 22:51

没见过水墨画

就被忽悠,

随便忽悠
作者: leopenny    时间: 2007-1-13 22:52

引用:
原帖由 真奥丁神 于 2007-1-13 22:51 发表
没见过水墨画

就被忽悠,

随便忽悠
别这么说 大神 还是很强的
作者: Leny    时间: 2007-1-13 22:53

IGN SCORE:

OKAMI 9.8
ZELDA TP 9.5

完了,日本和风文化大获全胜的一年:D
作者: 长的衰    时间: 2007-1-13 22:57

正常,大神最高
作者: Jonsoncao    时间: 2007-1-13 23:05

我tm想要的就是这种效果!
作者: 长的衰    时间: 2007-1-13 23:06

真内涵,这是什么效果?
作者: van601030    时间: 2007-1-13 23:07

大神的感觉确实很好
作者: shixn    时间: 2007-1-13 23:08

LS这是什么??

画集?攻略?
作者: doomking    时间: 2007-1-13 23:15

IGN SCORE:

OKAMI 9.8

作者: 城里的月光    时间: 2007-1-13 23:26

沙少淫了
作者: 天堂教    时间: 2007-1-13 23:36

把话放这里了,以后任索大战的时候OKAMI就是索饭手中远超zelda全系列的终极武器,看着吧~~

:D :D
作者: erduoyan    时间: 2007-1-13 23:36

哈哈,曲高和寡最高
作者: sarion    时间: 2007-1-13 23:37

引用:
原帖由 天堂教 于 2007-1-13 23:36 发表
把话放这里了,以后任索大战的时候OKAMI就是索饭手中远超zelda全系列的终极武器,看着吧~~

:D :D
扯sony干嘛?关sony毛事哦
作者: 真奥丁神    时间: 2007-1-13 23:40

引用:
原帖由 天堂教 于 2007-1-13 23:36 发表
把话放这里了,以后任索大战的时候OKAMI就是索饭手中远超zelda全系列的终极武器,看着吧~~

:D :D
说这话就说明你根本没去了解过OKAMI在索饭心中的地位
















相当之低
作者: 天堂教    时间: 2007-1-13 23:41

引用:
原帖由 sarion 于 2007-1-13 23:37 发表


扯sony干嘛?关sony毛事哦
这~~~这~~~难道不是出在ps2上么
作者: Jonsoncao    时间: 2007-1-13 23:41

Okami是Clover的魂,关sony毛事
作者: erduoyan    时间: 2007-1-13 23:44

反对任索捆绑法
不过以后可以来个clover和青沼英二捆绑法
作者: 真奥丁神    时间: 2007-1-13 23:46

在下个人是很推OKAMI的

但沙少你每次都拿TP说事就不对了
作者: sarion    时间: 2007-1-13 23:48

引用:
原帖由 真奥丁神 于 2007-1-13 23:46 发表
在下个人是很推OKAMI的

但沙少你每次都拿TP说事就不对了
下面的提名奖都是TP,我这也便是无奈啊:D
作者: 紫龍    时间: 2007-1-13 23:50

看标题就知道是ign的评选,不过ign的best of 2006的备选里竟然没有gow……
作者: huya    时间: 2007-1-14 03:23

铁证如山,不服不行

不过这两个今年在GS的评选都败了,相当意外
作者: BeastMa    时间: 2007-1-14 03:28

沙少你说得好象okami没资格拿似的。

论游戏在艺术性上的贡献,确实TP不及okami。
作者: 张怡森    时间: 2007-1-14 04:02

呀,看到大神了。。。。。开心呀

虽然我是任饭,但是还要喊一下,大神最高!!!!!!!!!!!!1
作者: 长牛角    时间: 2007-1-14 09:00

实话告诉你,okami这游戏连IGN的PS区编辑都看不上!
IGN各平台编辑评选心中年度top 10,IGN ps 区的编辑4个人中有3个根本无视okami,另一个也只排了个第7!
反倒是xb区的某编辑首选了okami

相关链接
http://ps3.ign.com/articles/755/755048p1.html
作者: bluefire    时间: 2007-1-14 09:34

可笑, 难道楼主鄙视TP的底气是从此而来?前者只不过是踩在巨人肩膀上而已.
作者: 麦香蛋塔    时间: 2007-1-14 10:21

移植吧……NDSL……
作者: NoLife    时间: 2007-1-14 10:44

傻而大......以后干脆叫成奎安算了
作者: 天堂    时间: 2007-1-14 11:41

大神好玩吗?回家有必要试一下。
作者: 鬼子头    时间: 2007-1-14 13:02

阿沙是真饭!:D
作者: 菊交一次郎    时间: 2007-1-14 13:49

第一次在n区看到标题就猜到发帖人,赞:D
作者: 任天堂大魔王    时间: 2007-1-14 14:09

狼败给狗了.果然是爱狗人士居多
作者: 紫龍    时间: 2007-1-14 14:20

reader's choice    TP大胜……
作者: kyosuke2004    时间: 2007-1-14 14:21

三叶草都倒了大神却拿奖了,真讽刺。

[ 本帖最后由 kyosuke2004 于 2007-1-14 14:24 编辑 ]
作者: 08MS    时间: 2007-1-14 14:26

大神会有续作么...
叫好 卖的却不好
拿奖了 没效益....
作者: xekrn    时间: 2007-1-14 14:29

可见IGN编辑都是hardcore gamer居多。。。
作者: golden    时间: 2007-1-14 14:49

okami的经典跟sony有什么关系?只有让capcom和神谷更伟大,第四开发组最高!
作者: iiwang    时间: 2007-1-14 16:58

引用:
原帖由 kyosuke2004 于 2007-1-14 14:21 发表
三叶草都倒了大神却拿奖了,真讽刺。
不讽刺,其实这是一种缅怀
以及表达对三叶草的敬意之情
作者: tdkgtm    时间: 2007-1-14 17:24

大神是用来欣赏的,玩起来真的太平淡了
作者: huya    时间: 2007-1-14 18:56

reader's choice也只是一个参考,群众基础不一样。毕竟真实风格的zelda是无数人渴望很久的东西,只要不出大偏差,玩家都会喜欢,比较有名的网站或论坛上最受玩家欢迎的是TP,这点无须怀疑。大神是新作品,还需要时间让更多人去了解它。
作者: linxiaojiu    时间: 2007-1-14 22:58

虽然我憎恨楼主经常把赞美大神和贬低塞尔达无端地扯到一起,
但是我也要高喊,大神是这个平庸的年代里,非常阳春白雪的伟大作品。
拿多少奖都不过分。
作者: linxiaojiu    时间: 2007-1-14 23:00

虽然我憎恨楼主经常把赞美大神和贬低塞尔达无端地扯到一起,
但是我也要高喊,大神是这个平庸的年代里,非常阳春白雪的伟大作品。
拿多少奖都不过分。
作者: 沉默の狙击手    时间: 2007-1-14 23:12

引用:
原帖由 tdkgtm 于 2007-1-14 17:24 发表
大神是用来欣赏的,玩起来真的太平淡了
有人把我想表达的先说出来了。
作者: 张怡森    时间: 2007-1-15 08:44

再次进来顶大神
作者: carnon    时间: 2007-1-15 09:05

大神雅乐就可以秒杀tp的音乐
作者: 野兽派    时间: 2007-1-15 13:26

我觉得大神如果拿到wii上当首发的话,绝对会卖的不错。

可惜clover沉不住气啊
作者: 阿西达卡    时间: 2007-1-15 13:47

的确,大神似乎真的不太适合PS2这个平台
追求的乐趣和风格不太相符
其实N的游戏上PS2估计也一样卖不好
作者: pacman    时间: 2007-1-15 13:55

引用:
原帖由 bluefire 于 2007-1-14 09:34 发表
可笑, 难道楼主鄙视TP的底气是从此而来?前者只不过是踩在巨人肩膀上而已.
如果说踩在巨人的肩膀的话,有哪个游戏比TP踩的人巨?
作者: 蒙其D路飞    时间: 2007-1-17 12:16

引用:
原帖由 野兽派 于 2007-1-15 13:26 发表
我觉得大神如果拿到wii上当首发的话,绝对会卖的不错。

可惜clover沉不住气啊
世间之事皆予以“如果”的话就不会有遗憾产生了~~~

而且说到底大神是很早就宣布开发了吧~~~中途换平台实在不太现实~~~
作者: 坳由根    时间: 2007-1-17 14:16

感谢capcom对三叶草这2年的放任!

感谢稻叶敦志对游戏完成度的不妥协!

感谢huya等人对大神这款作品的嫉妒!

clover虽然死了,但神谷等人的名字,和大神都将永远竖立在arpg之巅!

让你们这些zelda青们的嫉妒,来得更猛烈些吧!
作者: 张怡森    时间: 2007-1-17 14:27

    大神
作者: edgemaster    时间: 2007-1-17 16:25

引用:
原帖由 坳由根 于 2007-1-17 14:16 发表
感谢capcom对三叶草这2年的放任!

感谢稻叶敦志对游戏完成度的不妥协!

感谢huya等人对大神这款作品的嫉妒!

clover虽然死了,但神谷等人的名字,和大神都将永远竖立在arpg之

让你们这些zelda青 ...
颠得真好
作者: 黄金HUGO    时间: 2007-1-17 17:35

分数高又怎么样
4叶草最后还是……哎…………
大神通了3遍…………
作者: 蒙其D路飞    时间: 2007-1-17 18:04

引用:
原帖由 黄金HUGO 于 2007-1-17 17:35 发表
分数高又怎么样
4叶草最后还是……哎…………
大神通了3遍…………
帮忙确认一下一寸赠物里面最后一个影像是不是2006完成发布会的那个影像好么?(从头到尾就是主题曲的~~官网影像特典第一个)~~
作者: 张怡森    时间: 2007-1-17 18:05

我也想问问,赠物为什么有两个影象是黑的啊~~~55555555555
作者: 蒙其D路飞    时间: 2007-1-17 18:15

引用:
原帖由 张怡森 于 2007-1-17 18:05 发表
我也想问问,赠物为什么有两个影象是黑的啊~~~55555555555
二周目的奖励
作者: 张怡森    时间: 2007-1-17 18:23

酱紫?原来啊~~我打完是想玩美版的。。。。。想更好的了解剧情~~
作者: sarion    时间: 2007-1-17 18:33

我tmd想要的就是这种效果!
作者: 张怡森    时间: 2007-1-17 18:40

同意楼上   我记得被加了分的,,西西




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