-New maps for ranked games
-Timer on deathmatch and team deathmatch for ranked games
-Instead of trying to reach 2000 points on team deathmatch in ranked servers they lowered it to 300
-Ranked servers will now have smaller maps for smaller partys say a 3 on 3 would have a smaller map then a 20 on 20.
So when can we expect developers to actually incorporate SixAxis's functionality into a game where it genuinely adds to the gameplay? Say hello to EA's promising Army Of Two co-op shooter, in development for PS3 and 360.
In the latest issue of US mag PSM, it's revealed that EA Montreal had some tricks up its sleeve that just might work and turn out to be fun. One example comes when a characters uses a mortar. "One character can shoot a probe into the air giving them a bird's eye view of the land," the mag reports. "Using the tilt function, you can aim a reticule of sorts over any target, guiding the mortar's shot to any target."
The second example comes in the form of using the tilt function to steady the zoomed in view with a sniper rifle. 作者: 藕是张力 时间: 2006-12-22 12:20