» 您尚未登录:请 登录 | 注册 | 标签 | 帮助 | 小黑屋 |


 17 12
发新话题
打印

梁其伟发长文:影之刃零进入最后打磨,拒绝使用AI技术

posted by wap, platform: Android
Phantom Blade Zero is currently in the intense, final stages of development. With the time we have left, we are pouring every available resource into pushing every aspect of the game to the absolute limit of our capabilities.

We are fully aware that a profound technological revolution is unfolding around us. However, to this day, every single piece of content in our game has been crafted by the hands of real artists. We will not use AI visual tech that could alter our artists' original creative intent.

Our character models are built upon 3D scans of our phenomenal cast, who also provided the facial capture performances. The voice acting in both Chinese and English has been meticulously refined by our dedicated actors and directors, complete with full lip-syncing for both languages.

The prototypes for our weapons are drawn from the vast arsenal of traditional Chinese weaponry. Sometimes, to better understand how a weapon's weight and length impact movement, we have master swordsmiths forge real replicas.

Our combat is motion-captured by over twenty highly experienced martial artists. To capture the most authentic kung fu techniques, we consult directly with the masters and inheritors of traditional martial arts schools. When we needed authentic swordplay, we invited sword masters from Mount Emei; when we needed lion dance choreography, we brought in lion dance masters from Guangdong.

Of course, we also visited many stunning locations across China, from ancestral halls in Fujian to ancient towns in Zhejiang, and even old steel factories in Beijing. We scanned these places and reimagined them in unexpected combinations to build something truly original: the visual identity we created and defined as Kungfupunk.

The game also features a series of guiding maps. These are not AI-generated, nor are they digital paintings at all. They were hand-drawn using Chinese brushes and Xuan paper (rice paper) by young artists from the Chinese Painting department at the Central Academy of Fine Arts (CAFA).

We firmly believe that human artistry is not merely a means for creating value; it is the value itself.

S-GAME didn't just hire a group of developers to make a game; rather, in our pursuit of continuously building an exceptional, passionate team, we decided to make a game that everyone here could be deeply proud of.

We can't wait for you all to experience that difference in Phantom Blade Zero in just a few months. Thank you!

Soulframe
S-GAME CEO / Creator of Phantom Blade Zero
附件: 您所在的用户组无法下载或查看附件


TOP

第二张图不错啊,但为什么又涌现出不想玩的抵触感?



TOP

posted by wap, platform: Android
对了,图里的武器被x上东南亚网友吐槽了
据他说是印尼传统武器
但我搜了一下资料似乎叫马来剑
附件: 您所在的用户组无法下载或查看附件


TOP

posted by wap, platform: Android
拒绝ai,所以没有路径光追了?

TOP

好的,期待成品

TOP

拒绝ai?有种不用dlss4,dlss就是ai。

TOP

posted by wap, platform: iPhone
感觉是一种宣传口号,很担心发售后会被反噬,因为影之刃零是第一批支持DLSS5的游戏,而且技术上l上来说,你现在做美术,怎么可能不用Ai,PS都一堆Ai功能呢

TOP

posted by wap, platform: Android
引用:
原帖由 @littlezoo  于 2026-4-11 11:28 发表
感觉是一种宣传口号,很担心发售后会被反噬,因为影之刃零是第一批支持DLSS5的游戏,而且技术上l上来说,你现在做美术,怎么可能不用Ai,PS都一堆Ai功能呢
反woke,反ai,都是一种口号

实际上他内文说的只是美术资产没有用ai而已

TOP

posted by wap, platform: iPhone
这游戏得把泥潭四大神作秒的渣都不剩有些人就别担心了

TOP

仁王3后就这个了

TOP

posted by wap, platform: iPad
不用AI啥意思,不是说好的AI能大幅降本增效么,你不用是存心想做工资小偷是吧,资本家能忍么

TOP

posted by wap, platform: Android
最好不要学魂,boss战死了直接原地重打最好。
弱智制作人都喜欢跟风学魂脑残设定。

TOP

posted by wap, platform: iPhone
我觉得发售前低调一点憋乱说话了


喷了

TOP

posted by wap, platform: 小米
神经病?
只要效果好在乎工具么?
没救了。

TOP

sb游戏,我不买。

TOP

 17 12
发新话题