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游戏业界综合讨论区
» Shift Up 将全力投入使用ai制作游戏
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Shift Up 将全力投入使用ai制作游戏
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发表于 2026-1-13 20:40
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Much has been written about Stellar Blade's handling of its lead female character, the culture war surrounding it, and developer Shift Up's several eyebrow-raising missteps as the game broke through into mainstream consciousness. Regardless, the PS5 title was a big success and a sequel is now in development. Before we even get a first look at it, however, a new storm appears to be brewing.
AI, generative or not, is the talk of town, and by town I mean the entire games industry. As Larian tries to toy with gen-AI while not using the tech for final assets and publishers like Hooded Horse unequivocally dunk on studios using it, the debate refuses to go away. 2026 may be defined by the widespread adoption or rejection of AI tools, and hopefully, by people finally figuring out the difference between tools that have been around for a while and the controversial gen-AI. The well has already been poisoned, sadly.
Shift Up CEO and Stellar Blade director Hyung-tae Kim is bullish on the whole package, it seems. During a national briefing on South Korea's 2026 Economic Growth Strategy, the developer claimed it's "an essential tool for going up against large competitors like China on a global level". Automaton reported on (and translated) the news first shared by GameMeca.
Anyone who's been paying attention to the games industry for the last few years is well aware of China's increasingly large presence, with behemoths like Black Myth: Wukong and Where Winds Meet making waves and rising to compete against the Japanese and Western giants that have typically dominated the market. Meanwhile, South Korea has started to exit the MMO-oriented creative trends and begun to punch above its weight with triple-A projects. It comes as no surprise to see more and more developers in the country betting on AI (even if it's not of the generative kind) as its ambitions grow larger, too.
Kim "argues that widespread use of AI will not result in people losing their jobs, because competing with major industries like China and the US will require not only utilising all available manpower, but also making everyone proficient in AI". Press X to doubt, as immediately, he stated one person could "perform the work of 100 people" with the assistance of these tools.
It remains to be seen whether the adoption of AI assistance into the general pipeline really will make games bigger, better, or more profitable for publishers, but either way, it seems like the conversation around this topic - and the consequences of its general usage - will not go away any time soon.
关于 《剑星》 对女主角的处理方式、围绕这款游戏的文化争议,以及开发商 Shift Up 在游戏进入主流视野过程中犯下的几项令人瞠目结舌的错误, 已经有很多文章进行了讨论。尽管如此,这款游戏依然取得了巨大的成功, 续作也正在开发中 。然而,在我们甚至还没来得及一睹续作真容之前,一场新的风暴似乎正在酝酿之中。
人工智能,无论是否是生成式人工智能,都成了热门话题,我指的是整个游戏行业。 拉瑞安工作室(Larian)尝试使用生成式人工智能,却并未将其用于最终素材 ,而像 Hooded Horse 这样的发行商则毫不留情地抨击使用该技术的工作室 ,这场争论始终没有平息。2026 年或许将以人工智能工具的广泛应用或抵制为标志,希望人们最终能够弄清那些已经存在一段时间的工具与备受争议的生成式人工智能之间的区别。可惜的是,这口井已经被污染了。
Shift Up 的 CEO 兼 《Stellar Blade》 总监金亨泰似乎对整个项目充满信心。在韩国 2026 年经济增长战略的全国简报会上,这家开发商声称该项目是“在全球范围内对抗中国等大型竞争对手的必备工具”。Automaton 报道(并翻译)了 GameMeca 最先发布的这一消息。
过去几年关注游戏行业的人都知道,中国游戏的影响力与日俱增,像 《黑神话:悟空》 和 《燕云》这样的巨作掀起了一股热潮,并开始与以往主导市场的日本和西方巨头展开竞争。与此同时,韩国也开始摆脱以大型多人在线游戏(MMO)为主的创作模式,凭借 3A 级游戏大作崭露头角。随着韩国游戏行业的雄心壮志日益增长,越来越多的韩国游戏开发者开始押注人工智能(即便并非生成式人工智能)也就不足为奇了。
金认为,人工智能的广泛应用不会导致人们失业,因为与中国和美国等主要产业竞争不仅需要充分利用所有可用的人力资源,还需要让每个人都精通人工智能。按 X 表示质疑,因为他随即声称,借助这些工具,一个人可以“完成 100 个人的工作”。
将人工智能辅助技术引入游戏开发流程是否真的能让游戏规模更大、质量更高、利润更丰厚,还有待观察。但无论如何,围绕这一话题及其普遍应用所带来的后果的讨论,似乎不会很快消失。
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