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[新闻] SIE圣迭戈工作室,辅助TLOU2,取消神海1和战神1的复刻,正在开发PS5新作,可能是神海5

给近期的消息稍微做一下汇总
SIE在圣迭戈有个工作室,开发MLB,但实际上他们也给其他工作室打辅助,参与了TLOU2的开发工作
最近两年这个工作室招兵买马中,换了办公楼,而且据说从Sucker Punch,荷兰游击队和顽皮狗那边都拉了点管理人才
开发者也能追溯到一些痕迹,虽然目前公布的消息比较少,但确实能看到一些比较有资格的开发者过去了

不过,现在这个工作室也面临人才抢夺的问题,Zenimax Online在圣迭戈也开了个新工作室,准备做新的3A IP
可以确认的跳槽者包括Quentin Cobb,TJ madigan,John Bautista,Chris Kovach,虽然名气都不大,但也算是行业干了很多年的老人
Zenimax Online主业是老滚OL,抓这些人是要做单机,还是另一个新网游,不好说
按理说如果是做单机,那就不应该规划到Zenimax Online,但是现在网游也越来越在乎电影化的演出体验了

SIE圣迭戈工作室之前取消了神海1和战神1的复刻版,目前他们正在开发一个PS5新作,招聘要求是“电影化的动作冒险游戏”
听上去很像神海5,顽皮狗也表示只要能保证质量,神海5包给外面不反对(已经有个外包的PSV版了)

我之前不怎么关注这个工作室,有更了解的人可以补充一下了

https://sickcritic.com/2019/07/2 ... -building-new-logo/
https://www.psu.com/news/playsta ... tle-in-development/
https://www.playstationlifestyle ... -online-new-aaa-ip/
https://www.thegamer.com/god-of-war-uncharted-sony-remaster/

[ 本帖最后由 Nemo_theCaptain 于 2020-12-22 20:26 编辑 ]


本帖最近评分记录

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posted by wap, platform: Android
要我选,神海1和战神1

嘛?复刻还是重制?单纯复刻还是算了



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posted by wap, platform: Android
如果让别的开发组做神海5,放开手脚也许比顽皮狗还出彩


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posted by wap, platform: Samsung
战神2吧?B站上的视频看了下就是拉伸分辨率到4K,再加上了光追,没有重制!

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引用:
原帖由 achen126 于 2020-12-22 15:22 发表
posted by wap, platform: Samsung
战神2吧?B站上的视频看了下就是拉伸分辨率到4K,再加上了光追,没有重制!
你说的那些都是已经发售的拉皮版,我说的复刻版压根没发售,取消了

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神海和隔壁战争基佬这两个TPS都需要大变革

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引用:
原帖由 zrmm1985 于 2020-12-22 15:29 发表
神海和隔壁战争基佬这两个TPS都需要大变革
其实从神海4本体和资料片来看
神海5也可能开放世界化
也许做成远哭那种彻底的,也许做成基佬5那种折中式的

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神海这系列个个都是逗比,有没有德雷克不是很重要,德雷克的故事应该是完结了,再说就没啥意思了

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顺便这个圣地亚哥工作室之前有过一次转型尝试,在psx上高调宣传新作kill strain,结果大暴死

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引用:
原帖由 ikaruga 于 2020-12-22 15:36 发表
顺便这个圣地亚哥工作室之前有过一次转型尝试,在psx上高调宣传新作kill strain,结果大暴死
此一时彼一时,那时候他们还没大规模招兵买马

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posted by wap, platform: Android
https://m.youtube.com/watch?v=jgq_rhZwDhM
新消息来源主要是这个Jaffe采访Michael Mumbauer的视频,era上有人写了个摘要。
帮TLOU2的是VASG,电影动画部分他们甚至是主力。工作室两三百人规模,新的马来西亚工作室也是其一部分。
因为shawn喜欢重制老ip,所以Michael猜测现在这些重制项目都是shawn推动的,而现在他下台了,重制还会不会继续呢?
VASG现在内部成立了一个新团队做一个动作冒险游戏,并且是在一个已有的游戏系列里创造全新的故事。比较有意思的是SHINOBI602暗示这个游戏并不是神海,又暗示神海确实没有完结
另外比较有意思的就是这人曾经尝试推一个用游戏的动画资源给游戏做相关动画剧集的想法,不过SIE觉得没市场否了
Over 100 people in his studio (VASG) worked on TLOU2 for Naughty Dog. They worked on the cinematic animations. For example how the Ellie model looks, her animations, etc. Naughty Dog has people for cinematic animations, too. But his team did the majority of the work.
- VASG has 250 - 300 people. The new SIE studio in Malaysia is a part of it. When he joined, it had roughly 30 people. It's full of talent.
- Shawn Layden was a fan of remaking/remastering old Sony IPs. So I guess Shawn is the reason why we got the Uncharted Collection, the God of War remasters, the Shadow of the Colossus remake, the MediEvil Remake, the Crash remake, Demon's Souls remake, etc. And I guess with Shawn now gone, things are changing. Explains why no MediEvil 2 remake will be made imo.
- The new AAA team at San Diego VASG is working on an action adventure game, "while utilizing proprietary engine technology. This team was assembled to expand upon existing franchises and craft all new stories for the next generation of gamers."
- That some people are saying "crunch is always a management issue" makes no sense. Both worked with some of the best studios bosses / managers ever. And they still crunched in the end to finish a big project. Both (Michael and David) made some good points. You have to listen to it. They talked a lot about the crunch topic.
- He wanted to make some animated shows, while using assets they made and used for the big AAA singleplayer games. For example, instead of waiting 4 to 5 years for a story to continue (or after a franchise ended), they could keep telling a story in that universe with these kind of shows. They even had a Uncharted prototype ready and it looked great. But Sony wasn't sure there's a market for this. So they didn't keep this idea alive.
- As mentioned, Shawn was a fan of remakes and remasters. So they had ideas to remake the first Uncharted and the first God of War
- He thinks it's "interesting" that some people used social media to put themselves and the "secret team" into the spotlight.
- Left Sony to form a new company. Looks like he wants to do what he tried before at VASG. Using in-game assets/cinematics to create TV shows.
- Things change when the big management guys are changing/leaving. Happened after Phil Harrison, Jack Tretton, Shawn Layden, Andrew House, Shu Yoshida, etc.
- Everybody loves Shu

本帖最后由 king8910213 于 2020-12-22 15:47 通过手机版编辑

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引用:
原帖由 king8910213 于 2020-12-22 15:44 发表
posted by wap, platform: Android
https://m.youtube.com/watch?v=jgq_rhZwDhM
新消息来源主要是这个Jaffe采访Michael Mumbauer的视频,era上有人写了个摘要。
帮TLOU2的是VASG,电影动画部分他们甚至是主力。工作 ...
动画剧集那个事我看了,不过和游戏关系不大就不提了,都取消了

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没想明白,这神海1和战神1复刻意义何在?出在PS5?真要做的话应该是重制,还必须增加原创内容,对玩家才有吸引力

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希望重制战神1+2
战神4玩不下去,已烂尾

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不复刻神海1是个明智的决定……

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