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仙女座这样的开发过程难怪一炮污

posted by wap, platform: iPhone
The Story Behind Mass Effect: Andromeda's Troubled Five-Year Development
http://kotaku.com/the-story-behind-mass-effect-andromedas-troubled-five-1795886428?IR=T
原文链接

Mass Effect: Andromeda was in development for five years, but by most accounts, BioWare built the bulk of the game in less than 18 months. This is the story of what happened.
开发了五年,结果游戏的大部分是18个月以内赶出来的。一开始想做no men's sky那样的随机星球,直到15年年底才放弃。


悲剧的动画问题
“If the story is locked and writing is locked 18 months out, then at that point you know what the scenes are gonna be, you can do up your storyboards, send that to outsourcer and they’ll send you back a finished scene,” said one developer. “But with the [writing and design] teams still working until very late in the process, that foundation shifts so much that it makes it very difficult to rely on outsourcing.”
动画组人不够,剧本又一直到很晚才定稿,时间太少,外包都不好使


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悲催
我还买的首发



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专业扒底裤Kotaku,这几年的滑铁卢里大概只有Halo 5没扒过了(不过前343员工已经干过这事了)


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posted by wap, platform: 小米NOTE
对比下荒野之息的4年

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