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原帖由 sega2006 于 2015-11-8 12:23 发表 posted by wap, platform: Nokia 主力是数字版吧,不过我halo5买的是实体版,mcc是数字。
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原帖由 tianshicon 于 2015-11-8 12:38 发表 posted by wap, platform: Windows 你坛索索狂喜乱舞 看得懂之前4亿销售额新闻的都知道新闻里有说数字版销量高
原帖由 @yfl2 于 2015-11-8 12:45 发表 提数字版销量了? 倒是提到的首周游戏时间数是远远不如3和4
原帖由 tianshicon 于 2015-11-8 12:54 发表 posted by wap, platform: Windows 没有喷点的内容总是被选择性无视 2333 This resulted in a spike in digital sales of Halo 5: Guardians, leading to it becoming the best-selling digital game ever in the ...
原帖由 @yfl2 于 2015-11-8 12:55 发表 233 这算什么信息啊 只是xboxlive上首周销量最好的数字版而已 Originally Posted by ethomaz There is one stat we can compare with Halo 3 / Halo 4. Halo 3 "Within the first day of its launch, “Halo 3” players worldwide racked up more than 3.6 million hours of online gameplay, which increased more than elevenfold to 40 million hours by the end of the first week," 40 million hours in first week for Halo 3 Halo 4 "with over 4 million players in the first five days. Users spent a total of 31.4 million hours playing “Halo 4,” 31.4 million hours in first week for Halo 4 Halo 5 "Fans have logged more than 21 million hours of total gameplay, including 12 million hours in campaign mode alone." 21 million hours in the first week for Halo 5 You can see how the activity dropped from the releases... almost half of Halo 3 and Halo 3 activity was sp focused.
原帖由 tianshicon 于 2015-11-8 12:59 发表 posted by wap, platform: Windows 哦,首周数字版销量全live最高原来不算信息,你坛信息过滤水平确实高 首周数字版在live上的销量超过其他halo,cod,bf等确实不算信息233