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[新闻] RARE下一款作品将由UE4引擎驱动:包含多足动物设定



Rare工作室曾打造了Xbox平台下的多款Kinect体感游戏(例如《Kinect运动会》系列),而在早前根据微软Xbox部门主管Phil Spencer访问Rare工作室时泄露的情报,我们已经知道Rare正打造一款全新的3A级游戏作品(可能不止一款),而日前在他们的招聘页面上泄露了有关这款游戏的细节,在第一个招聘广告中,他们表示正在寻找一个动画师,拥有相关3A级游戏的开发经验,并且能够充分使用动作捕捉效果,招聘页面是这么描述的:“我们需要一个拥有足够动画技巧的动画师,并且拥有两足动物、四足动物和人物脸部的开发经验”。

而在第二个广告中,他们则需要寻找一个技术动画师和世界构建师,并且将会使用到虚幻4引擎。在这个招聘广告中没有提到太过具体的情报,只是提到这两位成员需要拥有“虚幻引擎的开发经验”。 在另外一个引擎程序员的招聘广告中,Rare则写道:“游戏的未来发展史建立在不断更新和服务方面,我们正在寻找一个有经验和前瞻性极强的成员,精品游戏在未来确实需要一个这样保持灵活性的开发人员。”综上所述,Rare的这款游戏很有可能是一款Xbox One独占的3A游戏,并且将会使用虚幻4引擎开发。


引用:
We know that Rare is working on at least a new game, that they recently pitched to Phil Spencer, and the historical developer recently published a batch of career opportunity ads, going on a veritable hiring spree.
The first ad, seeking an Animator, mentions that the game will be an AAA experience and will make use of motion capture. There’s also a quite juicy detail:
High quality animation skills that include experience in bipedal animation, quadruped and facial animation.

I don’t know about you, but the mention of quadrupeds definitely evokes a certain game by Rare. Of course it’s not a given, but…
Two ads, for a Technical Animator and a World Artist, confirm the use of Unreal Engine 4. Previous ads weren’t as specific, mentioning experience with Unreal “or equivalent,” but these nail it down, explaining explicitly that the two candidates will use Epic’s popular engine.
Push the limits of what is capable in Unreal and constantly strive to find better solutions.

Work with the discipline lead to deliver content in UE4

The World Artist ad also mentions the use of outsourced art assets.
A Concept Artist ad explicitly specifies that the game is going to be for Xbox One.
An ad seeking an Engineer mentions “secure and scalable web services” and “reliable high-traffic web application to support console and multi-screen end points.” It also confirms the use of Microsoft’s cloud in some form:
Experience developing, deploying and supporting applications on the Microsoft Azure platform.

An ad for an Engine Programmer confirms the fact that Rare is interested in games provided as a service, constantly updated:
The future of games development is building games that can be continually updated and delivered as a service. Rare is seeking an experienced and forward-thinking programmer who will help it to engineer scalable, high-performance games that take advantage of the flexibility this future holds.

It also mentions “development of an online multiplayer game at scale,” among the required expertise points. Unreal Engine and Xbox One/Xbox Live experience is also mentioned.
An Audio Software Engineer ad mentions the use of an in-house engine for sound and the audio middleware Wwise by Audiokinetic.
It worth mentioning that not all the ads are necessarily related to the same game, so it’s very possible that the studio (which counts about 200 developers) is working on multiple experiences. For example, they may very well be working on a single player experience and an online game at the same time, even if we have no way to know for sure.
Phil Spencer mentioned that the game he saw was “a uniquely Rare game.” It’ll be interesting to see what he means, but I’m definitely keeping my fingers crossed.


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posted by wap, platform: 小米 MI 1S
买断战争机器的代价吧



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posted by wap, platform: iPhone
虚幻4真的很迷人,希望rare能出好作品


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posted by wap, platform: iPhone
别做煞笔肯奶游戏了,好好出个坏松鼠和班卓熊的续作行吗?

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不做傻吊坑乃游戏就行,尼玛逼微软

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