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[新闻] UFC demo performance analysis (PS4 900p 4xMSAA, XB1 900p 2xMSAA)ea你没病吧?


既然可以做到,干嘛不做fhd??
其实对于大部分都用fhd电视的人来说,点对点比啥aa都重要。。。


"This limited demo includes just two fighters, Alexander Gustafsson and Jon Jones, throwing down in a single match, but it paints a fairly positive picture. Despite EA Sports focusing on 1080p60 with its suite of launch games, UFC appears instead to operate at 1600x900 on both consoles, making this the third PS4 title to forego a full 1080p presentation, but thankfully the darkened arenas, generous post-processing, and lack of finer distant detail prevent this from ruining the experience and we're still left with a clean presentation. It's only when examining selected anti-aliasing techniques that we see any real differences between the two."


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为了挺x1又不想被人骂,只能这么解释了...



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不是文字的话有没有点对点无所谓的吧   我宁愿模糊一点点无锯齿  当然还是要看实际效果


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PS4版好像特效多一点,AA也好点,但是fps略差了一点点
EA good job

不过可能正式版会改动

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X1搞2X MSAA也许可以解释成利用ESRAM赚免费AA
PS4非要上4X MSAA就说不通了

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Along those same lines it should be noted that loading times on Xbox One are significantly longer than on PS4. You're looking at around 36 seconds to load a match on Xbox One while the PS4 is ready to go in just 20.

弗利萨的比赛读取时间也挺慢的

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引用:
原帖由 GYNECOMASTiA 于 2014-6-6 22:06 发表




Along those same lines it should be noted that loading times on Xbox One are significantly longer than on PS4. You're ...
这个锯齿还是很明显啊

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posted by wap, platform: Android

好吧,又是900p@30fps……什么?这货不是沙盘游戏?!

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posted by wap, platform: 华为

试玩有没李小龙?

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试玩就这2人,比起THQ的UFC,打击感变得很奇怪


PS360的拳击之夜冠军


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分辨率和反锯齿到底谁对画面提升大?

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posted by wap, platform: 小米 (MI 2S)
引用:
原帖由 @pencil  于 2014-6-7 01:32 发表
分辨率和反锯齿到底谁对画面提升大?
分辨率

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对大多数人来说 ,抗锯齿的画面 有电影感 ,是感官提升最大的
分辨率也重要 但是要建立在抗锯齿的基础上

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引用:
原帖由 弟弟等等 于 2014-6-7 09:45 发表
对大多数人来说 ,抗锯齿的画面 有电影感 ,是感官提升最大的
分辨率也重要 但是要建立在抗锯齿的基础上
900p输出到1080p电视上,平白无故有多了一次“反抗锯齿”

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为什么2k14画面不比它差却能1080P60帧?

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