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[新闻] 《看门狗》最高画质及细节对比:E3 2012 vs PC 零售版



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you did again  喷了

其实也不完全都是缩水,某些地方也加强了



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插片广告正好放了普通厕纸与湿厕纸的对比……


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少了很多粒子效果
都是主机板拖累的
希望未来能加上

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感觉上差了整整一代

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我觉得PC完全是为了前就低配置电脑,而主机版纯粹是PC版的某个设置直接转化过来而已,毕竟PC的硬件配置更复杂,要考虑的地方更多,说主机拖累PC版完全没理由

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缩成狗了!





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E3 2012那个粒子和雨滴简直神了

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posted by wap, platform: iPhone

df干嘛糟蹋自己这么好的信誉,真收了这么多?

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引用:
原帖由 倍舒爽 于 2014-5-29 13:29 发表
posted by wap, platform: iPhone

df干嘛糟蹋自己这么好的信誉,真收了这么多?
DF的信誉?KZ4和神偷事件早就证明了这家现在是收钱办事的,而且是两头收两遍钱的二五仔

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E3 2012上公布的视频效果碉堡,但是分辨率好像只有720P?

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电脑版画面最好

但是显卡好贵!!

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感觉,右边的是PS3版……

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引用:
原帖由 Digital Foundry 发表

Watch Dogs meets most of our expectations of a next-gen title, but falls a little short on others. It's clear that the six-month delay has resulted in a significantly more polished title, but some parts of the visual presentation are still stronger than others. Night-time lighting counts as a huge high point, for example, delivering on the early promises made in its rain-soaked E3 2012 showcase. In concert with the custom physics used for cloth simulation, ragdoll impacts and water, the world not only looks, but reacts in a way we hope future titles will expand upon.

Does Watch Dogs truly deliver on the promise of its initial E3 2012 reveal? The short answer is yes. Cutting away the obviously pre-rendered CG inserts at E3 2012 leaves a slice of gameplay that is indeed a close match for the final game. In fact, the finished game comes out of the comparison very favourably, because that original demo only represented a tiny fraction of the overall offering;
人家也算是抽UBI的脸吧,当初UBI可是信誓旦旦说当时是Real Time演示,现在DF说2012 E3那明显是掺了预渲染CG的水货。
但是闭口不谈细节技术上的问题也是有点护短,毕竟如果一个媒体也像玩家一样非得放大这点让游戏厂商下不了台也不符合这个媒体的利益

[ 本帖最后由 madrista7 于 2014-5-29 14:43 编辑 ]

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posted by wap, platform: iPhone 5

虚假宣传喷了。

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