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PS4 vs Xbox One: performance gap to close, says Oddworld creator. Posted March 28th, 2014 at 12:50 EDT by Michael Harradence... The co-founder of Oddworld Inhabitants has suggested that the performance gap between PlayStation 4 and Xbox One is likely to dissipate over time. Speaking in an interview with xboxachievemnents, Lorne Lanning observed that the learning curve for developing games for the next-generation systems has noticeably been trimmed in recent months. “So I would say, months ago, there was a wider gap,” he said. “Part of it was the development systems,” he went on, adding that developers had complained that it took “twice as long” to get assets onto Xbox One in comparison to PS4. “We’re hearing and seeing that that curve is getting closer,” he said. “I think at the end of the day when people maximize both systems, they’re each powerful enough[…] They’re in that class of when you watch the basketball, you’re going to be like, ‘Is that TV? Or is that a game?’” Lanning had positive things to say in regards to the studio's experience in working on Sony’s new home console. However, he also acknowledged Microsoft’s progress with the Xbox One in its efforts to improve development tools. “I think they’ve been improving the toolset really fast, improving the development environment and shaving that curve down… I think they’re getting comparable.” “You know, if you want to run at 1080p, Battlefield, I’m not exactly sure how that’s going to tax the system at that higher end, but I’m sure in couple of years it won’t be a problem. We’re early. “I have to say, the PlayStation 4 has been pretty amazing and that’s where we’ve been spending a lot of our time,” he continued. “But I don’t see a huge gap like there used to be. There used to be a significant gap.” The company is currently working on Oddworld: New ‘N Tasty for the PS4, a remake of the 1997 PlayStation classic, Oddworld: Abe’s Oddysee. While the game is currently due for release only on Sony’s platform, Lanning is taking steps to secure the title for Xbox One, too, as part of the ID@Xbox program. Check out the latest screenshots of the game here.
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原帖由 @wyp 于 2014-4-1 10:04 发表 先期差距?等圣莫尼卡和顽皮狗小组的PS4第一作画面出来再谈先期差距吧,依据常识判断,上述两公司的第二作画面会更惊人,到时就不是先期这种的小差距啦。
原帖由 KoeiSangokushi 于 2014-4-1 10:05 发表 posted by wap, platform: 小米 (MI 1S) 战神升天那狗屎画面还更加惊人?哦不,也算是一种惊人
原帖由 @wyp 于 2014-4-1 10:21 发表 这个世代你千万别跟人谈XONE和PS4哪个画面更好,免得自取其辱。
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原帖由 拳人类 于 2014-4-1 10:24 发表 楼主,你常去复制粘贴的网址贴出来让想看的人自己去看不就完了?这样像个5毛似的成天只贴给微软唱赞美诗的文儿能拿到工资么?
原帖由 KoeiSangokushi 于 2014-4-1 10:22 发表 posted by wap, platform: 小米 (MI 1S) 侄子画质次世代最高
原帖由 @hqqttjiang 于 2014-4-1 10:48 发表 http://clgamer.com/wpcontent/uploads/2013/04/136273474326.jpg http://img1.wikia.nocookie.net/__cb20130204014315/godofwar/images/0/00/Ascension10.jpg 这画面都算狗屎,360上基本上找不出不是狗屎的.根本没黑到点上,正确的方法应该是翻出你新买的PS2 下载个战神1或者2,不用玩,截几张图就行了,然后大骂ascension狗屎