» 您尚未登录:请 登录 | 注册 | 标签 | 帮助 | 小黑屋 |


发新话题
打印

df次世代专门黑x1了!

posted by wap, platform: iPhone

Recent feedback indicates the new frame-rate issues appear most prominently on the Stonehaven level, with explosions and alpha-based effects appearing to cause these fluctuations. The reports are somewhat worrying, given that the Xbox One version of Ghosts previously had no notable frame-rate problems outside of the campaign mode, with online multiplayer featuring action mostly locked at 60fps with very few dips in performance. While resolution may be unimpressive at 720p, Ghosts on Xbox One mostly delivered the 60fps gameplay that defines the series.

Bearing in mind that reports on game patches tend to be based purely on perception, we decided to run some fresh multiplayer captures through our analysis tools in order to get to the bottom of the issue. We loaded up the standard Team Deathmatch mode and recaptured gameplay on some of the key maps allegedly affected by the update, while also introducing Stormfront into the mix - a stage that features regular alpha effects in the form of frequent rain.

Kicking off with a look at Stonehaven, it's immediately obvious that things are not quite right. While the game does indeed hit 60fps in this stage, frame-rates are dramatically impacted when the whole level is in view, with metrics varying between 46-60fps as we run across the landscape. As frame-rates fall below the desired 60fps target, we also see the appearance of some screen-tear, adding some judder, making drops in smoothness more noticeable.

Meanwhile, aiming down the barrel of a sniper scope can see significant drops down as far as the mid-30s - something we never encountered before in ether next-gen version of Ghosts during multiplayer. As a result of the fluctuating frame-rate we can feel a clear reduction in the responsiveness of the controls, while on a visual level the introduction of stutter impacts the smooth flow traditionally associated with Call of Duty multiplayer action.


TOP

posted by wap, platform: iPhone

四两君一直强调cod的表现很重要。内部消息x1版本表现更好



TOP

你能简单翻成中文吗


TOP

posted by wap, platform: iPhone

简单说就是以前x1版本cod稳定60fps,新补丁多人模式帧数不稳定。某些情况下降到30多帧。

本帖最后由 sunykoss 于 2014-2-8 01:08 通过手机版编辑

TOP

posted by wap, platform: iPhone

720p 30桢也玩,毕竟拥有大保健级别的手柄按摩手感。

TOP

由于掉帧影响了操控

TOP

最近的反馈表明新的帧速率出现的问题最突出的斯通黑文水平,爆炸和出现造成这些波动的基于Alpha的影响。该报告是有点令人担心,因为鬼在Xbox一个版本以前有战役模式之外没有明显的帧速率的问题,大多是锁定在60fps的极少数骤降性能多人在线动作为特色。虽然分辨率可能是不起眼的720p ,在Xbox一个鬼大多是交付的60fps的游戏定义系列。

铭记于游戏补丁报告往往被感知上基于纯粹,我们决定运行通过我们的分析工具,一些新鲜的多人捕获为了得到这个问题的底部。我们加载了标准的团队死斗模式,并夺回了游戏的一些声称受影响的更新键映射,同时还推出了暴锋混进去 - 一个阶段,具有在经常下雨的形式定期阿尔法效果。

一起来看一下斯通黑文揭开序幕,这是显而易见的事情并不完全正确。而游戏确实击中的60fps在这个阶段,帧速率被显着地影响在整个电平是在视图中,用46- 60fps的度量之间变化,因为我们在景观中运行。由于帧速率低于所需的60fps的目标,我们也看到了一些画面撕裂的外观,增加了一些抖动,使得在平滑下降更明显。

同时,针对下一个狙击镜桶可以看到显著降下来至于30年代中期 - 这是我们从来没有在多人面前遇到醚下一代版本的鬼。由于波动帧速率的结果,我们可以感受到一个清晰的减少控件的响应速度,同时在视觉层次引进口吃影响的畅通与传统使命召唤多人动作有关。

TOP

這不是應該說IW開發的補丁有問題嗎?

TOP

X1手柄优异的操控性可弥补软件分辩率及帧数上的不足,物理加成暴表

TOP

1W 什么技术 1080P 都没有 拖出去毙了

TOP

发新话题
     
官方公众号及微博