魔王撒旦
The main storyline completely playable from beginning to end: This allows the story to be experienced in an interactive state, and lets us get pacing and spacing right. All of the gameplay systems working together: This means that you can experience the game as it is intended to be experienced, with each feature feeding into another. Starting VO recording for large parts of the game (More on this later). Getting music in (More on this later). Making sure that each class has a distinctive feel: Making sure that the party is a necessary and exciting part of combat (More on this later). Getting our tech locked down: For example, here is a tarnish shader going in.
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混世魔头
魔头
元始天尊
天外飞仙
PC为主,家用机为辅
魔神至尊
原帖由 鬼冢英吉 于 2013-12-20 10:59 发表 posted by wap, platform: Chrome 个人感觉虽然DA是个好游戏,但是自由度不如老滚,剧情不如巫师
XSX,YES!
原帖由 ABCDE 于 2013-12-20 11:56 发表 慢慢来,别搞得和BF4那样。