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[新闻] 目前已知次世代游戏分辨率帧数汇总(含WIIU)

Playstation 4

Battlefield 4 = 1600x900 (60fps)
The Order: 1886 = 1920x800 with 4X MSAA or 1920X1080
KillZone: Shadow Fall = 1920x1080 (MP=60fps render@960X1080, SP=30fps)
Infamous: Second Son = 1920x1080(30-45 fps with SMAA T2x)
DriveClub = 1920x1080 (Targeting 60fps)
Resogun = 1920x1080 (60fps)
Knack = 1920x1080 (Variable - 30-60fps)
Assassin's Creed 4: Black Flag = 1920x1080
Blacklight: Retribution = 1920x1080
Warframe = 1920x1080
Call of Duty: GHOSTS = 1920x1080 (60fps)
Flower = 1920x1080 (60fps)
FIFA = 1920x1080
DC: Universe Online = 1920x1080 (60fps)
NBA 2K14 = 1920x1080 (60fps)
UFC =1600X900(30fps with 4xMSAA)
STRIDER=1920X1080(60FPS)
Need for Speed: Rivals=1920x1080(30FPS)
Assassin's Creed IV Black Flag =1920x1080(30FPS)
Dying Light =1920X1080(unknow)
Tomb Raider:Definitive Edition = 1920X1080(nearly 60fps,averagefps 53.36)
Watch Dog =1600X900(30fps)
如龙 维新!=1920x1080(60fps)
Thief 4= 1920x1080(30fps)
Metal Gear Solid V: Ground Zeroes=1920x1080(60FPS)
Final Fantasy XIV Online: A Realm Reborn =1920x1080
The Last of US =1920X1080(60fps)
Trials Fusion=1920X1080(60FPS)




Xbox One

Killer Instinct = 1280x720 (60fps)
Battlefield 4 = 1280x720 (60fps)
Ryse: Son of Rome = 1600x900 (30fps)
Call of Duty: GHOSTS = 1280x720 (60fps)
Titanfall = 1408x792(60FPS with performance issues,2X MSAA)
Forza 5 = 1920x1080 (60fps)
FIFA = 1920x1080
NBA 2K14 = 1920x1080 (60fps)
Dead Rising 3 = 1280x720(30fps)
UFC =1600X900(30fps WITH 2xMSAA)
Kinect Sports Rivals=1920x1080(30fps)
Need for Speed: Rivals=1920x1080(30FPS)
Assassin's Creed IV Black Flag=1600x900(30fps)
Dying Light =unknow(unknow)
Tomb Raider:Definitive Edition=1920X1080,some cut scenes are 900p(30FPS,averagefps 29.98)
STRIDER=1920X1080(60FPS)
Metal Gear Solid V: Ground Zeroes=1280X720(60FPS)
]Watch dog =1408x792(30FPS)
Thief 4= 1600x900(30fps)

Plants vs. Zombies: Garden Warfare =1600X900(60FPS)
Trials Fusion=1600x900(60fps)




Wii U
Pikmin 3 = 1280 × 720
Super Smash Bros = 1920x1080
The Legend of Zelda: The Windwaker HD = 1920x1080 (30fps)
Scribblenauts = 1920 × 1080
Assassin’s Creed 3 = 1280x720 (post-AA)
Batman: Arkham City Armoured Edition = 1280x720 (FXAA)
Carl on Duty: Black Ops 2 = 880x720 (2xAA)
Darksiders 2 = 1152x640 (post-AA)
Mass Effect 3: Conrad Edition = 1280x720 (FXAA)
Monster Hunter 3G HD = 1920x1080 (no AA)
Need For Speed: Most Wanted (2012) = 1280x704 (post-AA)
New Super Mario Bros. U = 1280x720 (no AA on world map, post-AA in-game)
Ninja Gaiden: Razor’s Edge = dynamic up to 1280x720 (dynamic 2xAA)
Rayman: Legends = 1920x1080 (no AA)
Sonic & All-Stars Racing Transformed = 1024x576 (post-AA)
Splinter Cell: Blacklist = 1280x720 (post-AA)
ZombiU = 1280x720 (post-AA)
Call of Duty: GHOSTS = 880x720
Assassin's Creed IV Black Flag =1280x720(30FPS)

[ 本帖最后由 hqqttjiang 于 2014-9-23 09:50 编辑 ]


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e3过后rf不是都嘲笑ps4的30fps。。。



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好歹PS4九成以上都是1080P。:D


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Sonic & All-Stars Racing Transformed = 1024x576 (post-AA)这个游戏性最高

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这么看来X720P跟WIIU差不多啊 技术的任天堂

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更新 COD:D

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The Order: 1886 = 1920x800
这游戏怎么屏幕那么宽?

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posted by wap, platform: Android

期待ps4的暗黑三和战国sabara全部1080+60,入手ps4的最大动力

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引用:
原帖由 pussyhead 于 2013-11-1 13:14 发表
The Order: 1886 = 1920x800
这游戏怎么屏幕那么宽?
2.35:1比例强制输出,在16:9的设备上会留有上下黑边,有点类似当年生化4的做法,只不过更宽了

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还有720P的游戏。。。新主机似乎没有什么出的必要

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Carl on Duty: Black Ops 2 = 880x720 (2xAA)
这是什么分辨率,这不成方的了吗

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引用:
原帖由 首斩破沙罗 于 2013-11-1 16:13 发表
Carl on Duty: Black Ops 2 = 880x720 (2xAA)
这是什么分辨率,这不成方的了吗
动态的吧

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最想知道的是WiiU COD幽灵的分辨率和帧数 :D

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引用:
原帖由 GYNECOMASTiA 于 2013-11-1 16:21 发表
最想知道的是WiiU COD幽灵的分辨率和帧数 :D
WiiU的CPU和内存带宽弱,就算分辨率和帧数与PS3和360一样,也不代表效果就和PS3与360完全一样了,其他方面可能会劣化
蝙蝠侠和COD BO2就是这样,分辨率和帧数与其他两个老主机一样,但阴影效果大幅缩水

任天堂自己第一方有几个WiiU游戏做到了1080p,算是利用了内存更大的优势,但这些游戏的特效都比较简单

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posted by wap, platform: Motorola (MT917)
引用:
原帖由 @首斩破沙罗  于 2013-11-1 16:13 发表
Carl on Duty: Black Ops 2 = 880x720 (2xAA)
这是什么分辨率,这不成方的了吗
方的没问题,pc也能这样设置,分辨率方的画面宽的。这时如果点对点显示那画面就是变形的瘦的。
其实这样缩分辨率是利用了人眼对横向分辨率没有纵向敏感,如果ps4和x1缩分辨率用1440×1080会比1600×900视觉上更好

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