» 您尚未登录:请 登录 | 注册 | 标签 | 帮助 | 小黑屋 |


发新话题
打印

[其他] 转:bf4对比eurogamer原文翻译(附加新闻一则)


是个软饭翻译的,觉得翻译不客观的,可以自己翻译

DICE 开发者 Johan Andersson 在鸟博补充,Xbox One 版将在首日加入与 PC、PS4 版相同技术的 AO(环境光反射 Ambient Occlusion)补丁
附件: 您所在的用户组无法下载或查看附件


TOP

posted by wap, platform: iPad

PS4像加了blur滤镜



TOP

posted by wap, platform: iPhone

A Digital Foundry employee went on NeoGAF to explain what went wrong with their PS4/Xbox One Battlefield 4 visuals comparison:

Here's what the persons said:

"The issue here is simple; Tom had a limited amount of time to capture this stuff and was not able to do so in a normal environment. If mistakes were made normally, it would be easy to go back and correct, but with the way this worked, it wasn't really possible.

Why so different? DF uses their own hardware for capturing while DICE were handing out Elgato boxes to everyone else. The DF hardware is actually much more capable but it works differently and, without the experience of working with these new consoles, I can see a situation where settings were dialed in wrong.

JackFrags used what DICE provided and probably didn't even attempt to change any settings which, in this case, turned out to be for the best."
df自己也虚了,建议大家去看ign的对比视频。


TOP

DF已经缩了 :D

TOP

ps4纹理太烂,8g ram用哪去了?

TOP

软软好不容易找篇正面的,结果

TOP

刚想洗地,拖把被抢走了

TOP

我不知道DF的采集手段有没有问题,但这人根本不是DF的人好伐,别neogaf随便发帖子就转过来

TOP

posted by wap, platform: iPhone

ign有录的好的视频,完全没有偏色问题。而且mp,sp都有,非要抱着对比度有问题的df是什么心态?

TOP

楼主是想告诉大家:原来XBO是没有AO的。

TOP

这没有的AO加上去之后会不会出现帧数变化?

TOP

发新话题
     
官方公众号及微博