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[新闻] JOHN  CARMACK评次世代




id Software技术总监约翰·卡马克在QuakeCon 2013上对即将面市的新一代主机表示赞赏。

卡马克以"房中象(elephant in the room)"为题,阐述新主机会给PC社群带来不可忽视的影响——显然,他对新主机持乐观态度:

"这对玩家和开发者来说是一件好事,对AMD来说是好上加好……(两台主机)的共同点是如此的多,性能如此接近,实在出乎意料。"

卡马克承认他还没来得及做更多的对比测试,但目前看来这两台主机都不错,都差不多。对于话题甚多的Xbox One,卡马克认为Kinect本质上是一只无需按键的鼠标,只不过延迟是大问题:

"作为一名游戏开发业者,我所服务的人群并不是他们(微软)所追求的更广泛顾客群,他们有他们的打算。在我看来Kinect仍有一些根本性的技术限制,比如延迟和帧率。"

"以前我就不看好苹果的单键鼠标,多键鼠标出自本能需求,因为这些键能派上用场。Kinect就像一个没有按键的鼠标,延迟问题大。"

对于Xbox One之前因时刻在线所遭受到的非议,卡马克认为那种人人喊打的舆论围剿搞得有些过火了;至于各主机依然沿用的光盘载体,他相信光盘迟早会在游戏世界里消亡。

卡马克对掌机的未来并不乐观,因为蓬勃兴起的手机游戏会逐步扼杀其生存空间:

"每个人身上的手机就相当于一台性能不错的掌上游戏设备,另辟蹊径再搞一台新的恐怕很难卖出去。"


引用:
id Software technical director John Carmack is impressed with the Xbox One and PlayStation 4, but said he hadn't done enough benchmarking to crown a winner in the next-gen console war during his infamously lengthy QuakeCon 2013 keynote address.

Carmack kicked off his speech by addressing the "elephant in the room," discussing the arrival of a new console generation to a crowd of attendees at the largely PC-focused event. He's optimistic about the coming console cycle, commenting that it's "obviously going to be a good thing for gamers, developers, and an excellent thing for AMD." He said he hasn't run quite enough tests on the hardware for the two consoles, but said they're both "very close, and very good."

When asked for an A-over-B comparison, however, Carmack is slow to judge.

"It's almost amazing how close they are in capabilities, how common they are," Carmack said. "The capabilities they give are essentially the same."

He confessed that in the current generation of consoles, he preferred developing on Xbox 360 — its development tools, in general, "felt better," Carmack said. He's optimistic about the backend changes that Sony has enacted in previous years, though, and that he's seen the company making "large strides" towards courting developers and making their tools more accessible for them.

Carmack also commented on Microsoft's always-on Kinect and recently reversed DRM policies for its upcoming Xbox One. He says the concern over having the Xbox One's Kinect always watching them will, in retrospect, turn out to be a fairly brief concern, comparing it to the short-lived controversy over the inclusion of GPS locators in modern cell phones.

On the subject of the Xbox One's former DRM regulations, Carmack said he falls "a bit on the side of the witch hunt was a bit unjustified, there." Optical media, he argues, will be extinct in the gaming world sooner rather than later.


"The future is obvious right there, and it will be good for us in general," Carmack said.

He's less of a defender of the Xbox's focus on Kinect, an interface he said he's still "not really sold on."

"I recognize that what my needs and desires as a game developer or what I use the technology for might not cover the broad consumer base that they're looking for, so it's their play to make," Carmack said. "I think Kinect still has some fundamental limitations with the latency and frame rate on it. Interacting with it is still ... when you interact with Kinect, some of the standard interactions — position and hold, waiting for different things — it's fundamentally a poor interaction.

"One way that I look at it is — I used to give Apple a lot of grief about the one button mouse," Carmack added. "Anybody working with a mouse really wants more buttons — [they're] helpful there. Kinect is sort of like a zero button mouse with a lot of latency on it."

Carmack also expressed a desire to spend more time with the other gaming platforms on the market — a prospect he admitted to not having enough time to explore. He said he wanted to get last year's Doom 3: BFG Edition on the Wii U and PlayStation Vita, but their limited install bases couldn't generate enough interest "on the publishing side." He's not especially bullish about the future of handheld gaming as a whole, arguing that its being dwarfed and strangled by the booming mobile gaming market.

"Everyone's carrying a pretty good gaming platform already," Carmack said, "and trying to get a new one in there is kind of a harder sell."


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posted by wap, platform: GALAXY NOTE II

这货要不是玩物丧志放二踢脚,id那至于现在这样二流,游戏,引擎都卖不好,被自己学生和崇拜者赶超。



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说那么多没用的,DOOM 4呢?


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手机上能玩到什么游戏?

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软饭大腿沦为嘴炮党情何以堪

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jc的二踢脚也一样拿了第一,而且是真正的成本低于奖励的第一,自己设计的燃料还被采购了,真心牛人。


虽然id的引擎技术现在落后了(暂时而已,doom4用了啥还没人知道),不过不影响jc的技术分析水准

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引用:
原帖由 飞天猪 于 2013-8-2 12:53 发表
posted by wap, platform: GALAXY NOTE II

这货要不是玩物丧志放二踢脚,id那至于现在这样二流,游戏,引擎都卖不好,被自己学生和崇拜者赶超。
这还真不怪它

你看看这10年来显卡除了统一渲染外流水线还有什么本质变化
没新材料了啊

如果业界转向光线追踪,我保证JC会再有成果出来

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日,放二踢脚他也放的很高端好吧(拿了大奖还被人采购,这是什么实力),这玩意比游戏还牛逼好吧...

卡马克真心牛人,偶等凡人在这样的神面前只能跪拜...

[ 本帖最后由 tntforbrain 于 2013-8-2 13:11 编辑 ]

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posted by wap, platform: Chrome

他现在究竟在忙什么啊?
之前oculus rift的时候他说Doom3 BFG要为了它优化
结果游戏都出了这么久了,优化还没影呢。。。还有Doom4呢?哎。。。

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posted by wap, platform: 小米 (MI 1S)

他不是改行造火箭去了么,

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posted by wap, platform: Nexus 7

DOOM3 BFG是这几年最坑爹的游戏,没有之一

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引用:
原帖由 黑暗骑士巫妖王 于 2013-8-2 16:00 发表
posted by wap, platform: Nexus 7

DOOM3 BFG是这几年最坑爹的游戏,没有之一
BFG版是给主机玩家准备的,2005年的Xbox版画面相比PC原版缩水较多,所以出一个BFG版
但对于有PC版的人,没有必要去玩BFG版

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posted by wap, platform: Chrome

bfg版带doom1和doom2,这两个游戏在steam上打折卖也是1.99刀的价,4.99刀入doom3BFG版就是为了这两个老祖宗,BFG版1刀可以玩玩

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大神啥时候回归

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posted by wap, platform: GALAXY NOTE II

quake3之后不玩id游戏了

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