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宫本茂责怪开发HD游戏需要2倍人力

posted by wap, platform: Safari

在2007年左右,当游戏进入PlayStation 3和Xbox 360世代,我们经常可以看到游戏开发者抱怨开发HD游戏需要很多人力物力。而任天堂的抱怨似乎来的晚许多,在进入2013年后,任天堂也陆续有类似声音。任天堂的宫本茂日前公开抱怨,开发HD游戏需要2倍人力,造成游戏延期。

宫本茂说道,当下开发WIIU的游戏需要HD技术,自己当初没有预料到开发HD游戏需要这么多时间和人力。比起以前开发WII游戏要2倍的努力,任天堂当下正准备冲破这技术屏障

Miyamoto blames software delays on Wii U development requiring ‘about twice the human resources’



Developing HD games is very labor intensive. This is something most of the industry learned around 2007 while developing for the PlayStation 3, Xbox 360, and PC. Nintendo was probably too busy swimming in its Wii Sports money to realize what was going on.

Now, Nintendo has an HD console of its own, and it is unsurprisingly discovering that Wii U games need a lot more people working on them than the Wii did.

“When it comes to the scale of software development, Wii U with HD graphics requires about twice the human resources than before,” Nintendo creative director Shigeru Miyamoto said during a meeting with investors. “Please allow me to explain that we may have underestimated the scale of this change and, as a result, the overall software development took more time than originally anticipated just as we tried to polish the software at the completion phase of development.”

Miyamoto is currently overseeing development of the simple real-time-strategy game Pikmin 3. The title was originally due out for the Wii U near its release, but it suffered a significant delay due to this polishing. Pikmin 3 is now not due out until Aug. 4.

These are growing pains that most other developers overcame years ago during the initial transition from SD to HD games. It’s interesting that a company with as many resources as Nintendo couldn’t look back to see this coming.

But Nintendo is nearly through this transition, and Miyamoto doesn’t expect these issues to continue causing problems in the future.

“We are almost out of this phase, and we are also trying to create something unique utilizing an easier development approach called ‘Nintendo Web Framework.’”

Nintendo Web Framework enables developers to begin using HTML5 and JavaScript to program for the Wii U. Previously, all studios had to use C or C++. It is Nintendo’s latest attempt to attract more developers to the Wii U.


本帖最近评分记录
  • 奶茶! 激骚 +1 4K高清马里奥,想想就高潮 2013-7-7 11:21

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posted by wap, platform: LG

晚了,人家都冲破了,你才开始抱怨



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posted by wap, platform: SonyEricsson (Xperia Play)

突破了的话,会有很多复刻作品么?


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posted by wap, platform: Android

停了还省钱,去开发掌机吧。

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任地狱你为什么要开发高清游戏啊,又没有游戏性!

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傻逼,不是06就开始开发wiiu了吗?
本帖最近评分记录
  • zhaolinjia 激骚 +1 最骚 Rated by wap 2013-7-7 10:59

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引用:
原帖由 野生的任豚 于 2013-7-7 08:01 发表
傻逼,不是06就开始开发wiiu了吗?
是啊,06年就开始研究如何超频wii了

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不应该啊,高清合集应该很容易做才对,怎么也比开发新游戏简单~

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是啊,TM赚钱太慢了,不符合老任的经营理念

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posted by wap, platform: 小米 (MI 2S)

看来年底任地狱保证出的那些又保证不了了,赶紧打好预防针先。

本帖最后由 majian1 于 2013-7-7 09:35 通过手机版编辑

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宫本茂赞颂开发QVGA掌机游戏仅需要1/4人力

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高清火纹什么时候有

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posted by wap, platform: iPhone

Nintendo Web Framework enables developers to begin using HTML5 and JavaScript to program for the Wii U.

这个才是亮点
看不起手游的任地狱现在连主机游戏都…

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退出吧,又没那技术搞什么

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退回fc时代好了,那会儿更加躺着挣钱

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