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[新闻] [转帖]Xbox One需每天签到一次

引用:
关于时刻在线这件事终于有了结论。

微软证实下一代主机Xbox One运行游戏时每过24小时就要检查一次联网状态;若玩家使用不同的主机登录自己的帐号运行游戏,则主机每隔一小时就作一次联机检查。

由于玩家所拥有的每部游戏都与账户关联,因此Xbox One需定期检查玩家是否依然拥有该作。

一旦玩家使用与账户不对应的主机运行该账户名下的游戏,则Xbox One会更频密地检查游戏所有权——比如每小时一次,这就是Xbox One始终无法摆脱互联网的原因。

过了24小时仍没联上网会出现什么情况?你无法运行游戏了。这时只能把Xbox One当成一台蓝光播放器或机顶盒来用。

至于二手游戏议题,微软确认玩家可以赠予或转售自己的游戏碟(即实体版游戏),这中间不牵涉费用问题。

但要满足以下条件:

1、只能转让给自己的好友,即下家必须是上家的好友。

2、好友关系需维持至少30天才能向对方转售游戏,每部游戏只能转让一次。

3、该游戏是否允许转售取决于游戏发行商,发行商可自行决定所发行的游戏是否支持二手交易。

玩家可前往微软认证的特许零售店卖掉自己的游戏,微软不会向零售商、发行商,或消费者收取平台费用。

此外微软还指出Xbox One的主人可向多达十名家庭成员开放自己的游戏(因牵涉到年龄问题,开放哪些游戏由用户自行决定)。这十名家庭成员可使用任意一台Xbox One在任意地点运行共享游戏,但需使用游戏所有者的帐号。你还可以将任何人领进家里与他共享你所有的游戏,无需登录,无需关系认证(可能使用了Kinect进行识别)。

综上所述,抛开游戏不谈,Xbox One的特点就是:

- 不联机就变砖

- 强制使用Kinect

- 游戏无法租赁,转售受限(如果发行商不乐意的话,甚至无法转售),你送人了就要不回来了

微软随后又发来声明,称Xbox One游戏在首发阶段不支持游戏租赁,但公司正与相关方探讨其它可能。
索尼赢了!

[ 本帖最后由 zenhigh 于 2013-6-7 08:09 编辑 ]


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XBOX玩家们
记得按时交网费哦!!!



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总觉得微软的终极目的是透过云技术 以kinect为眼监控每个玩家

是我多心了吗?


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Xbox One: A Modern, Connected Device

Xbox One will deliver new benefits for gamers that are only possible with a system designed from the ground up to be ready and connected. Here are just a few examples:

A new generation of games with power from the cloud: Because every Xbox One owner has a broadband connection, developers can create massive, persistent worlds that evolve even when you’re not playing.

Your Xbox One is always ready: Xbox One is designed to run in a low-powered, connected state. This means your system, games and apps are always current and ready to play—no more waiting for updates.

Stay connected to your friends: Never miss an opportunity to play games with your friends or to catch up with family on Skype. Use Skype in Snap mode to chat while you play games or watch TV. Or enjoy group video Skype calls with people around the world, all from the comfort of your living room.

Access your entire games library from any Xbox One—no discs required: After signing in and installing, you can play any of your games from any Xbox One because a digital copy of your game is stored on your console and in the cloud. So, for example, while you are logged in at your friend’s house, you can play your games.

Buy the way you want—disc or digital—on the same day: You’ll be able to buy disc-based games at traditional retailers or online through Xbox Live, on day of release.

NETWORKING TECHNOLOGIES

A range of advanced technologies will make these scenarios possible, including:

Superior wireless performance and coverage throughout the home: Xbox One is equipped with a gigabit Ethernet port and 802.11n wireless. With 802.11n, Xbox One can use the 5GHz wireless band which eliminates considerable interference from other devices in the home, such as cordless phones, Bluetooth devices and microwaves. Xbox One uses two wireless antennas, versus one in Xbox 360. This provides dramatically better coverage and sustained performance, which means faster internet speeds in more areas of your home.

Faster connection to a world of smart devices: With Wi-Fi Direct, Xbox One can speak directly to smart wireless devices and connect to them through the cloud. This means your smartphone or tablet will interact with Xbox One seamlessly.

Future proofed with power from the cloud: Microsoft has created a global network of more than 300,000 Xbox Live and Windows Azure servers, to help creators realize their visions of what is possible with a connected system.

NETWORKING REQUIREMENTS

To ensure Xbox One works optimally and can offer the experiences described above, it is designed with the following networking requirements:

• For an optimal experience, we recommend a broadband connection of 1.5Mbps. In areas where an Ethernet connection is not available, you can connect using mobile broadband.

• While a persistent connection is not required, Xbox One is designed to verify if system, application or game updates are needed and to see if you have acquired new games, or resold, traded in, or given your game to a friend. Games that are designed to take advantage of the cloud may require a connection.

With Xbox One you can game offline for up to 24 hours on your primary console, or one hour if you are logged on to a separate console accessing your library. Offline gaming is not possible after these prescribed times until you re-establish a connection, but you can still watch live TV and enjoy Blu-ray and DVD movies.

At Xbox, we’ve always believed in a connected world of games and entertainment. With Xbox One, we are planning for a connected future. We can’t wait to show you what’s to come.

How Games Licensing Works on Xbox One

With our modern architecture, Xbox One games will load more quickly, will be always accessible from the cloud, and there is no physical limit to the size or scope of the content provided.

Here are our platform policies and capabilities for game licensing – all of which will be made available when Xbox One launches later this year:

Buy the way you want—disc or digital—on the same day: You’ll be able to buy disc-based games at traditional retailers or online through Xbox Live, on day of release. Discs will continue to be a great way to install your games quickly.

Access your entire games library from any Xbox One—no discs required: After signing in and installing, you can play any of your games from any Xbox One because a digital copy of your game is stored on your console and in the cloud. So, for example, while you are logged in at your friend’s house, you can play your games.

Share access to your games with everyone inside your home: Your friends and family, your guests and acquaintances get unlimited access to all of your games. Anyone can play your games on your console--regardless of whether you are logged in or their relationship to you.

Give your family access to your entire games library anytime, anywhere: Xbox One will enable new forms of access for families. Up to ten members of your family can log in and play from your shared games library on any Xbox One. Just like today, a family member can play your copy of Forza Motorsport at a friend’s house. Only now, they will see not just Forza, but all of your shared games. You can always play your games, and any one of your family members can be playing from your shared library at a given time.

Trade-in and resell your disc-based games: Today, some gamers choose to sell their old disc-based games back for cash and credit. We designed Xbox One so game publishers can enable you to trade in your games at participating retailers. Microsoft does not charge a platform fee to retailers, publishers, or consumers for enabling transfer of these games.

Give your games to friends: Xbox One is designed so game publishers can enable you to give your disc-based games to your friends. There are no fees charged as part of these transfers. There are two requirements: you can only give them to people who have been on your friends list for at least 30 days and each game can only be given once.

In our role as a game publisher, Microsoft Studios will enable you to give your games to friends or trade in your Xbox One games at participating retailers. Third party publishers may opt in or out of supporting game resale and may set up business terms or transfer fees with retailers. Microsoft does not receive any compensation as part of this. In addition, third party publishers can enable you to give games to friends. Loaning or renting games won’t be available at launch, but we are exploring the possibilities with our partners.

As we move into this new generation of games and entertainment, from time to time, Microsoft may change its policies, terms, products and services to reflect modifications and improvements to our services, feedback from customers and our business partners or changes in our business priorities and business models or for other reasons. We may also cease to offer certain services or products for similar reasons.

In the months ahead, we will continue to listen to your feedback as we meet with our partners in the ecosystem to bring additional detail about our policies.

Privacy by Design: How Xbox One and the New Kinect Sensor Put You in Control

Xbox One and Kinect offer easy and approachable ways to control your games and entertainment with your voice and gestures. By recognizing you, Xbox One can tailor personal experiences and customize content just for you.

At Microsoft, we prioritize your privacy. We understand that your personal data and privacy are important. Xbox One and Kinect will provide tools to put you in control of your data. These include:

You are in control of what Kinect can see and hear: By design, you will determine how responsive and personalized your Xbox One is to you and your family during setup. The system will navigate you through key privacy options, like automatic or manual sign in, privacy settings, and clear notifications about how data is used. When Xbox One is on and you’re simply having a conversation in your living room, your conversation is not being recorded or uploaded.

You are in control of when Kinect sensing is On, Off or Paused: If you don’t want the Kinect sensor on while playing games or enjoying your entertainment, you can pause Kinect. To turn off your Xbox One, just say “Xbox Off.” When the system is off, it’s only listening for the single voice command -- “Xbox On,” and you can even turn that feature off too. Some apps and games may require Kinect functionality to operate, so you’ll need to turn it back on for these experiences.

You are in control of your personal data: You can play games or enjoy applications that use data, such as videos, photos, facial expressions, heart rate and more, but this data will not leave your Xbox One without your explicit permission.

You can use other inputs to control your games, TV and entertainment experiences: While it’s faster to find what you’re looking for using your voice and gesture commands with Kinect, you can use a controller, your remote controls or your smart devices instead. And you can use all of these devices when Kinect is paused.

news.xbox.com

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引用:
原帖由 AngryMulch 于 2013-6-7 08:09 发表
总觉得微软的终极目的是透过云技术 以kinect为眼监控每个玩
是我多心了吗?
天朝政府指定用机
本帖最近评分记录

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Microsoft does not charge a platform fee to retailers, publishers, or consumers for enabling transfer of these games.
二手游戏微软不会收取任何平台费,无论对于消费者,销售商还是出版商

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posted by wap, platform: UC

大快人心,Sony赢了

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posted by wap, platform: iPhone

tg有这么多缺乏网络条件的玩家我太惊讶了,噢对了,你们是怎么刷tg的?

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每部游戏只能转让一次 = 你收了人家的游戏就砸手里了,这一条比联网检查的杀伤力还要强。

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Kinect要求

       根据微软官网,“微软会优先考虑你的隐私。我们明白个人数据及隐私的重要性。Xbox One和Kinect会提供工具让你控制你的隐私。”

       微软强调说:“你可以控制你的Kinect的所见所听。通过设定你可以决定Xbox One如何反应,这些你和你的家人都可以自定义。系统会引导你进入隐私选项,例如自动或手动登陆,隐私设定,有关数据使用的明确通知。当Xbox One处于开启状态时,你在客厅进行的对话不会被记录或上传。”

       玩家可以控制让Kinect开启、关闭或暂停。“如果你不想在你玩游戏或进行娱乐活动的时候开启Kinect感应,你可以暂停Kinect。你只要说‘Xbox Off’ Xbox One就会关机。当系统关机时,它只接受唯一的语音指令‘Xbox On’——你甚至可以关掉这个特性。部分App和游戏可能会要求Kinect操作,所以你想体验这些程序的时候得开启Kinect。”

       微软强调说绝对不会把数据传给这台主机之外的任何人。“一些游戏或应用可能会使用个人数据,例如视频、照片、面部表情、心率及其他,但这些数据未经你的明确许可绝对无法离开你的Xbox One。”

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引用:
原帖由 zenhigh 于 2013-6-7 08:20 发表
每部游戏只能转让一次 = 你收了人家的游戏就砸手里了,这一条比联网检查的杀伤力还要强。
二手游戏及把游戏借给朋友

       微软同时还阐述了其饥借游戏、转售及租赁的政策。“我们自身作为一家游戏发行商,微软工作室允许朋友间交换游戏或者把Xbox One游戏出售给参与的零售商。第三方发行商自行选择游戏是否支持转售,可以建立商业规则,或者对零售商收取交易费。微软自己对此不会收取任何费用。另外,第三方发行商可以让你把你的游戏给朋友。”

       “我们设计Xbox One使得游戏发行商能够让你在参与的零售商内交易游戏。微软不会对零售商、开发商和玩家收取任何转售费用。”

       微软说:“你的朋友、家人、客人和熟人能够无限制地访问你的所有游戏。无论你是否登陆或者是不是你本人,任何人都能在你的主机上玩你的游戏。”微软还补充道:“Xbox One设计使之能让你把你的实体盘给你的朋友。这些转移不会收取任何费用,但是有两点要求:你的朋友必须在你的朋友列表上(至少30天),你可以把游戏给他们;每款游戏只能借一次。”

       值得注意的是,微软允许你把游戏送给你朋友,但是不允许租借游戏。微软补充道:“租借或租赁游戏在Xbox One首发时候不被允许,我们会与我们的伙伴探索更多的可能性。”

       Xbox One允许你让10位家庭成员在任何Xbox One上获取“登陆并玩你的游戏库。”与Xbox 360类似,“你的家庭成员可以可以在朋友家玩你的《极限竞速》。只是现在他们不止能看到《极限竞速》,他们能玩你所有的游戏。你一直可以玩你的游戏;在给定时间内,你的任何家庭成员都能玩你分享的游戏库。”

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posted by wap, platform: iPhone

指定零售商对天朝又是个悲剧

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引用:
原帖由 west2046 于 2013-6-7 08:24 发表


    二手游戏及把游戏借给朋友

       微软同时还阐述了其饥借游戏、转售及租赁的政策。“我们自身作为一家游戏发行商,微软工作室允许朋友间交换游戏或者把Xbox One游戏出售给参与的零售商。第三方发行商自行 ...
你是在赞同我的看法吗?

无限制访问只能发生在自己家里;

异地访问必须登录帐号,也就是说你可以牺牲自己的游戏时间让异地好友玩,但你没法玩。而且,恐怕没人敢把帐号借给陌生人。

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posted by wap, platform: iPhone

真有MS风格

最擅长的事情就是把简单的问题复杂化

win8是,插汪也是

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posted by wap, platform: iOS

微软所有的这些要求对国外玩家来说都不是问题但是对于国内玩家来说就是很大问题,国内市场是忽略不记的所以微软这么做没有任何不妥

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