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[新闻] 来自kotaku的重要信息:次世代变形金刚xone的5种硬件状态。

对于操作系统王者的微软来讲,这可能是对手无可攀比的强势之处。。

http://kotaku.com/the-five-possi ... -strangel-509597078
Caveat: this Xbox One development info was circulated by Microsoft to its partners at the beginning of this year. It may have changed, but based on what we saw this week, probably not in any major way.



1) Running: The game is loaded in memory and is fully running. The game has full access to the reserved system resources, which are six CPU cores, 90 percent of GPU processing power, and 5 GB of memory. The game is rendering full-screen and the user can interact with it.

2) Constrained: The game is loaded in memory and is still running, but it has limited access to the system resources. The game is not rendering full screen in this state; it either is rendering to a reduced area of the screen or is not visible at all. The user cannot interact with the game in this state. System resource limits in this state are four CPUs, 5 GB of memory, and 45 percent of GPU power if the game is rendering to a reduced area of the screen, or 10 percent of GPU power if the game is not visible.

3) Suspended: The game is loaded in memory but is not running, meaning that the system has stopped scheduling all threads in the game process. The game has no access to CPUs or to the GPU processing power, but it still has the same 5 GB of memory reserved.

4) NotRunning: The game is not loaded in memory and is not running, and the system has no game-history information about the previous execution of the game. A game would be in NotRunning state in any of these three scenarios:

-The game has not been run since the console started.
-The game crashed during the last execution.
-The game did not properly handle the suspend process during the last execution and was forced to exit by the system.

5) Terminated: The game is not loaded in memory and is not running, which is identical to the NotRunning state in terms of system resource usage. Terminated state, however, indicates that during the last execution of the game, the game process was successfully suspended and then terminated by the system. This means that the game had a chance to save its state as it was suspended; the next time the game is activated, it can load this previous state data and continue the user experience from the same position. A game, for example, can start from the same level and position in the player’s last session without showing any front-end menu.

[ 本帖最后由 倍舒爽 于 2013-5-24 15:55 编辑 ]


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每次一个东西出来 就是各种黑。。。
唯一没人黑的  
我想了想  
估计只有 RMB



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新头像差评:D


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假面无双 不是没有太阳之子吗

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posted by wap, platform: iPhone
引用:
原帖由 @拉迪克  于 2013-5-25 01:46 发表
假面无双 不是没有太阳之子吗
偶还没进化成太阳之子,只是black而已

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posted by wap, platform: Android

看了一下,好像不算什么很重要的东西
顶多只能说明微软做好随时切出游戏干别的事情的准备了

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