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 20 12
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[新闻] N卡又要悲剧了? Battlefield 4将采用AMD PecksFX (TressFX v2?)

http://www.p4rgaming.com/?p=1711

新闻日期是3月27的, 不是愚人节



Battlefield 4 Uses New AMD Bird Rendering Technology: PecksFX



Similar to Tomb Raider’s use of the new TressFX hair rendering technology, DICE and AMD have teamed up on Battlefield 4 to use AMD’s new PecksFX bird rendering technology as seen in the newly released trailer.




“Since the dawn of the 3D era, your favorite games have largely featured totally unrealistic flocks of birds that destroyed your immersion into the environment,” says AMD CEO Rory Read, “We understood the disappointment players felt when they saw only one or two birds in the sky so we took it upon ourselves to solve this problem.”
“Many games have attempted to disguise this problem either through explaining that birds have gone extinct to using pre-rendered birds or even simply placing characters in environments where birds cannot exist,” Read continues, “Realistic flocks of birds is one of the most complex and challenging animations to accurately reproduce in real-time.”
“Battlefield 3′s realism was largely hampered by the lack of birds,” says DICE technical director Henrik Karlsson, “We did a survey and found that when players first entered Sulaymaniyah, Iraq, many complained about the lack of birds. Our partnership with AMD has allowed us to render up to 500 unique birds at once without any slowdown.”
“Battlefield 4′s flocks of birds is not just for appearances as they will also provide new gameplay mechanics,” he continues, “Birds will obscure player’s vision as they try to snipe an enemy from afar. The added realism has allowed us to create AI that is distracted by the flocks of birds which can be used as a tactic to surprise enemies. PecksFX will become a defining technology for years to come.”
Karlsson concludes, “Hair is what defined Tomb Raider; birds are what will define Battlefield 4.”


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posted by wap, platform: iPhone 3GS/4/4S

今早也看到这新闻了,硬威大看来又要阳痿了。



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无论是使命召唤还是战地,家用机上的销量都是远超pc销量的,nviDIA还是好好做绘图显卡和Tegra吧


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头发定义了新古墓?鸟定义了战地4?

[ 本帖最后由 gaiden 于 2013-4-1 20:01 编辑 ]

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自从生化奇兵推出后,我就不担心这方面的问题了。

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引用:
原帖由 wind0631 于 2013-4-1 20:17 发表
自从生化奇兵推出后,我就不担心这方面的问题了。
生化奇兵又没有用AMD的技术

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引用:
原帖由 witheredleaf 于 2013-4-1 19:51 发表
无论是使命召唤还是战地,家用机上的销量都是远超pc销量的,nviDIA还是好好做绘图显卡和Tegra吧
战地分明是三足鼎立的好吧
而且bfstats上pc版玩家数量一直都是高于360版的

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引用:
原帖由 witheredleaf 于 2013-4-1 19:51 发表
无论是使命召唤还是战地,家用机上的销量都是远超pc销量的,nviDIA还是好好做绘图显卡和Tegra吧
谁跟你说战地销量是远超PC的。。。脚趾头想出来的吗

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引用:
原帖由 9550pro 于 2013-4-1 20:22 发表



生化奇兵又没有用AMD的技术
不过生化奇兵那个如废柴一样,看不到效果却只会拉底帧数的ddof到底是干嘛的?有效果图比较么?
好多n青因为开了那个东西a卡帧数下降的更厉害就高潮了。

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引用:
原帖由 chain416 于 2013-4-1 21:33 发表


不过生化奇兵那个如废柴一样,看不到效果却只会拉底帧数的ddof到底是干嘛的?有效果图比较么?
好多n青因为开了那个东西a卡帧数下降的更厉害就高潮了。
景深效果,不过生化骑兵也不是只开DDOF,A卡就掉帧厉害,基本上UQ模式就这样了。

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posted by wap, platform: Huawei (C8950D)

以后steam越来越方便,主机优势越来越小

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posted by wap, platform: iPad

显卡直接硬吃 raw power不是一个等级的

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以后一台N卡一台A卡换着玩

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posted by wap, platform: SonyEricsson (Xperia P)
引用:
原帖由 @Visari  于 2013-4-1 20:44 发表
战地分明是三足鼎立的好吧
而且bfstats上pc版玩家数量一直都是高于360版的
那你说哪三足?

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占卜网 给的PC坂数据是235万

------------------------------------------------这数据只是提供个参考,数字版应该没算进去吧?BF3玩数字版的很多,由此可推断出BF3PC版大概300W左右销量

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