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微软解释为何选择1366x768作为SurfaceRT的屏幕分辨率

posted by wap, platform: iPhone

你们看懂了吗,我语死早没看懂啊!!!

在近日提交的一篇博文中,微软公司就一位Reddit用户提出的为何Surface RT屏幕分辨率会比iPad低的原因。微软方面表示,真正体现屏幕表现的应该是调制传递函数(MTF),而不是人们经常认为的像素。MTF的衡量标准更加全面,它同时包括了对比和分辨率。


一般情况下,像素的提升意味着眼睛对所看到事物变得更加得敏感。所以,室内的光线亮度以及屏幕上的反光在很大程度上会对显示屏的对比效果产生很大的影响。而适当的反射则会将少对比效果。

简而言之,Surface RT相比于比iPad,可以在任何条件下表现良好,同时也拥有比后者更低的反射率。另外,微软还指出,当测试员在测试过程中会发现,他们在Surface上观察到的要比iPad更加详尽。


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一句话,省钱。最不喜欢就是这1366×768这脑残分辨率



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这分辨率确实脑残 现在笔记本大多是这个分辨率了....


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很简单的意思~

10寸屏幕上1080p以上分辨率是脑残行为……

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MTF就是这个东西:http://baike.baidu.com/view/10508.htm

微软就是忽悠你,虽然官方说的MTF更能体现屏幕素质确实是对的,问题是微软根本没说自己的MTF,别的厂商也没说,根本就没得比。

总之,给你一个“虽然不明白但是觉得很厉害”的感觉就对了

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posted by wap, platform: Nokia (E5)

我觉得分辨率不是问题,问题是那cpu感觉弱爆

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posted by wap, platform: Nexus S

便宜呗

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忽悠SB

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posted by wap, platform: BlackBerry (9780)

至少等第二代到第三代吧

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估计安卓手机都快上1080P了,微软你就洗洗睡吧

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忽悠吧,一个通常用来衡量相机镜头的指数拿过来衡量屏幕。。

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引用:
原帖由 大豪寺凯 于 2012-10-17 09:56 发表
很简单的意思~

10寸屏幕上1080p以上分辨率是脑残行为……
笑尿了

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这翻译的也太差了吧……

原文:

Hey this is Stevie. Screen resolution is one component of perceived detail. The true measure of resolvability of a screen called Modulation Transfer Function (MTF), not Pixels. MTF is a combination of both contrast and resolution. There are over a dozen subsystems that effect this MTF number.. Most folks just focus on one number out of dozens of items that effect perceived detail. Without good contrast resolution decreases. Check out contrast sensitivity of the human eye graph (http://www.telescope-optics.net/images/eye_contrast.PNG) and if you want more see the links below. Basically, as resolution/DPI increases the eye has becomes less sensitive. So as a result, the amount of light in a room and the reflections off the screen have a huge effect on the contrast of the display. In fact, a small amount of reflection can greatly reduce contrast and thus the perceived resolution of the display. With the ClearType Display technology we took a 3 pronged approach to maximize that perceived resolution and optimize for battery life, weight, and thickness. First prong, Microsoft has the best pixel rendering technology (Cleartype 1.0 and 2.0) .. both these are exclusive and unique to Windows, it smooths text regardless of pixel count. Second, we designed a custom 10.6” high-contrast wide-angle screen LCD screen. Lastly we optically bonded the screen with the thinnest optical stack anywhere on the market.. something much more commonly done on phones we are doing on Surface. While this is not official our Cleartype measurements on the amount of light reflected off the screen is around 5.5%-6.2%, the new iPad has a measurement of 9.9% mirror reflections (see the Displaymate link: http://www.displaymate.com/iPad_ShootOut_1.htm). Doing a side by side with the new iPad in a consistently lit room, we have had many people see more detail on Surface RT than on the iPad with more resolution.

Some more links to share if you want to know more… (http://www.normankoren.com/Tutorials/MTF.html)… Also This is a great book to read if you really want to get into it, and more here.

[ 本帖最后由 EA3dfx 于 2012-10-17 12:42 编辑 ]

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posted by wap, platform: Android

没必要明白什么意思,到时候东西出来看同样的文字,图片,比一比就好了。比ipad好就牛逼,不然就跟楼上说超过1080p的都傻逼那样傻逼不就好了

本帖最后由 约翰法雷尔 于 2012-10-17 12:47 通过手机版编辑

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WIN系统用高分辨率就是瞎眼的,10寸上1080的话,那个字体得多细

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