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[新闻] 任青的好朋友Michael Pachter再次给wiiu判死刑:wiiU注定是三坟机

http://mynintendonews.com/
Pachter Says He Isn’t A Fan Of Wii U, And Thinks Third-Party Support Will Be Dire

Michael Pachter说我不是wiiu的粉丝,wiiu和ds太像了,没有新奇感,而且两个屏幕分离太远看起来很不自然。
Michael Pachter还说第三方对wiiu的支持必然会是悲剧的结果,因为很少开发商会去支持wiiu。
wiiu上第三方的前景会重复wii走过的老路,当你主机热卖的时候他们就跑过来,但是游戏一旦不能大卖,他们就跑光了。

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谢MP片!!  
就是这个道理!!


附原文
Famed Wedbush Morgan industry analyst Michael Pachter has confirmed that he isn’t a fan of Nintendo’s forthcoming console, Wii U. He says that Wii U is very similar to the DS, but looking between the television and the GamePad just doesn’t feel natural. Pachter also went on to say that he thinks third-party support for the console will be dire as very few developers will support the console. Here’s Pachter’s rant in full for those interested.
“I’m not a fan of the console. Essentially I look at the GamePad and the television, the two screens, and I see a DS that’s disaggregated. It’s very similar to playing a DS game. The difference is, with the DS your line of sight is on both screens. It’s easy to toggle back and forth. With the GamePad on the Wii U you have to look back and forth, and that’s not natural.
“I understand the console is going to be way more powerful than the DS. It’s entirely possible you’ll get great experiences that are console-like but take advantage of the touch screen. But I think most developers look at the GamePad as either a gimmick or very DS like, and they don’t want to incorporate the touchscreen features because the games aren’t any better for them.”
“Nintendo will pioneer, they’ll do a far better job than anybody of exploiting the console and the control scheme, and I think others will learn from them,” he added. “I’m afraid we’re going to have a repeat of the Wii cycle from the publishers’ perspective and the developers’ perspective, where very few people will support it. Then if it’s successful they’ll come in, and they’ll fail. When they fail, they’ll go away again. The reason I think they’ll fail is, I can’t think of a third-party publisher that did well on the DS. I mean, Scribblenauts, so there are a handful games and you can count them. Nobody did very well on the DS, and I don’t think anybody’s going to do very well on the Wii U.”
“They sold 90 million Wiis; it’s certainly less than 90 million hardcore fans. I would guess it’s between seven and ten million, and it could be 20 million but they don’t all have $350. When the hardcore fans are satisfied, I think sales are going to drop precipitously because I don’t think the thing is priced competitively with what most people think is a comparable console, Xbox 360 or PS3.
“I think that this thing, rather than launching and being the cheapest of the three consoles, which the Wii was, and very novel because no one had ever seen motion control before, this console is launching and it’s the most expensive of the three consoles and it’s not novel because it’s very much like the DS.”

[ 本帖最后由 飞侠 于 2012-10-13 00:24 编辑 ]


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任豚的老朋友系列!:D



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祝ps4大卖!


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这下有因果律护驾了

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持什么论点是每个人的自由呢,反正事实的真假,到了时候自然真相大白了。

倒是“三坟”的概念是什么来着,我一直没关注过权威定义?

第三方游戏的数量不如第一第二方?
第三方游戏销量卖不好?(卖多少为好?)
第三方游戏卖不过第一第二方?

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别到了明年的这个时候,又回头纠结最基础的定义去了。

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准确来说不是三坟,而是全坟

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posted by wap, platform: iPad

坟喜得台精彩咧

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确实是三坟机

WiiUソフト尼ラントップ10まとめ

1 New スーパーマリオブラザーズ U 12位
2 Nintendo Land 51位
3 ZombiU 89位
4 無双OROCHI2 Hyper 223位
5 NINJA GAIDEN 3: Razor's Edge 314位
6 鉄拳タッグトーナメント2 Wii U EDITION 386位
7 バットマン:アーカム・シティ アーマード・エディション 438位
8 アサシン クリードIII 473位(PS3版34位)
9 真・北斗無双 551位(PS3版86位)
10 コール オブ デューティ ブラックオプスII 632位(PS3版8位・85位)

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posted by wap, platform: UC

任青的素质啊。。。还祝ps4大卖呢呵呵厚。

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DS第三方的软件销量貌似也不差吧, 但都是日系厂所以被pachter‘先生无视了?

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posted by wap, platform: SonyEricsson (Xperia P)

任青现在开始谈画面了 开始谈技术了 开始谈解析度和抗锯齿了

萎的时候是像瘟疫一样避之不及

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此君不就是说2009年是PS3发力年的人么?

又出来现眼啦?

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引用:
原帖由 软膏 于 2012-10-13 08:07 发表
posted by wap, platform: SonyEricsson (Xperia P)

任青现在开始谈画面了 开始谈技术了 开始谈解析度抗锯齿

萎的时候是像瘟疫一样避之不及
这个帖子里哪个任青谈这些东西了?

穿越眼会传染系列?

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NDS
全球超过百万的作品一共77个,其中第三方41个
日本超过百万的作品一共30个,其中第三方7个
北美超过百万的作品一共34个,其中第三方14个
欧洲超过百万的作品一共33个,其中第三方14个

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Michael Pachter说“wiiu和ds太像了”。
Michael Pachter果然是任青的好盆友啊。

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引用:
原帖由 铁西瓜. 于 2012-10-13 08:14 发表
NDS
全球超过百万的作品一共77个,其中第三方41个
日本超过百万的作品一共30个,其中第三方7个
北美超过百万的作品一共34个,其中第三方14个
欧洲超过百万的作品一共33个,其中第三方14个

————————— ...
我好像没看到楼主的帖子里说了和NDS有关的词......这跳出来帖NDS是什么套路?

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