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[新闻] PS2模拟器PCSX2 1.0正式版发布

http://digi.it.sohu.com/20120807/n350016399.shtml
PCSX2 1.0是他们发布的第一个PCSX2正式版本,之前都是内测或者beta版本。根据研发团队表示,PCSX2 1.0可以模拟运行绝大部分PS2游戏,如果有重大bug,那么也需要对整个程序进行大幅度修改。


本帖最近评分记录
  • 店小七 激骚 +1 最骚 Rated by wap for mark 2012-8-9 20:42
  • JSRF 激骚 +1 最骚 Rated by wap 2012-8-8 11:58
  • 毒玫瑰 激骚 +1 最骚 Rated by wap for mark 2012-8-8 04:54
  • wlj 激骚 +1 最骚 Rated by wap for mark 2012-8-7 18:01
  • max8947 激骚 +1 最骚 Rated by wap for mark 2012-8-7 16:48

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其实对于之前在用0.99的朋友来说也没必要换,虽然版本是1.0了,但并不是突飞猛进焕然一新的结果,象征意义大于实际,和之前0.99的比起来并不是有太大的差距,也算是一个改进版而已~1.0版本算是意义比较大吧,代表这个很多人不间断的花了很多年共同开发的模拟器达到一个让满意的结果了~



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posted by wap, platform: iPhone

恭喜一下这个项目组过去和现在所有参与者,谢谢你们。


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不错~~~~~~~

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9年了,恭喜PCSX2进入1.0时代
其实就是某个svn版本...

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对cpu和显卡的要求如何?

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posted by wap, platform: iPhone

额祝贺 支持用ps3手柄不

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转一篇翻译
来自http://bbs.5aigame.net/thread-69881-1-1.html
引用:
Created on 03 August 2012         Written by rama  创建于03 8月 2012  由rama编纂
After many long years of development, debugging and testing effort, we have reached a point where PCSX2 runs a great majority of the games, and there are no important issues that could possibly be fixed without requiring major modifications to the emulator. 经过了漫长的开发,调试和测试的努力,我们最终做到了使PCSX2可以运行大部分游戏,并且没有需要对模拟器进行大更改和修复的严重问题

Because of that (and because we already felt it was overdue), we decided to stop thinking of new things to do for a bit, polish the stability, compatibility and existing features and release the result as the first major version of PCSX2! 由于那个原因(也因为我们感觉延期了),我们决定暂时停止思考新的东西,并完善稳定性,兼容性和目前已有的特性并释放出第一个重要的PCSX2版本!

There have been tons of changes since the last release, including improvements to Jake Stine's wxWidgets GUI overhaul, cottonvibe's new multithreaded VU core and improvements on the primary plugins. 自从上一个release版本以来有了成吨的变化,包括Jake Stine的wxWidgets 用户界面大修整,cottonvibe的新的多线程VU核心以及主要插件的改善

This release is a big milestone that marks the way to new features and improvements! 这个release版是一个标志了新的特性和改善的里程碑

Here is an excerpt of the latest changes:这是最新的模拟器变更的摘要

Windows

Core:

Video timing adjustments 视频时间流调整
microVU fixes for Metal Gear Solid 2 and others microVU修整了合金装备所立得2和其他游戏
General speedups 普遍性的加速提升
microVU speedup microVU加速提升
New GIF unit that mimics the real one better 新的GIF单元可以更好的模拟真实的GIF
microVU elementary function bug fixed (affecting Valkyrie Profile 2, Radiata Stories and Star Ocean 3) microVU 基础功能bug修复(影响游戏:北欧女神2, 凡人物语和星之海洋3)
Implemented Multi-Threaded VU! A new speed hack with almost 100% compatibility with games, using a third core to run the VU1 unit separately  实现了多线程VU!一种新的速度hack作用于几乎100%兼容所有游戏,分离地使用第三个核去运行VU1单元
CDVD fixes (Time Crisis boots now) CDVD插件修正(游戏:化解危机现在可以启动了)
Added support for progressive scan timings 添加了逐行扫描的时间流
Path 3 arbitration and timing refinements (这里不太理解,翻译有待商榷)Path 3 仲裁和时间流精炼改进
Added Finnish, Malaysian, Korean, French, Indonesian, Italian, Japanese and Polish translations 添加Finnish, Malaysian, Korean, French, Indonesian, Italian, Japanese and Polish 语言翻译

SPU2-X: (对声音信号处理的英文不是太了解,请纠正)

Configurable output volume 可配置的输出音量
Fixes to reverb 对混响的修正
Various sound looping fixes 多声音混合循环的修正
Improved time stretcher 提升时间扩展
Reverse phase audio quality improved反转相位声音质量提升

GSdx:

Fixed RGB mode movie recording修正RGB模式下的影片录制
Texture cache change that fixes some black screening games 材质缓存的更换来修正一些黑屏游戏
Implemented NVidia FXAA 3.10, page up key activates it 实现了NVidia FXAA 3.10,pageup键激活它
Better multithreading 更佳的多线程
Arc the Lad bad fog fix 游戏Arc the Lad 损坏的雾效果修正
Fixed shadows in software renderer 修正了软件渲染下的阴影
Implementation of GSdx "Shadeboost" project (saturation, brightness, contrast settings) 实现了Shadeboost工程(饱和度,亮度,对比度设定)
User configurable hacks in the GUI 用户自定义hack在gui界面
Fixed flickering in many FMVs 修正在很多FMV中的撕碎片段
Implementation of GSdx "Cutie" project (various extra CRC hacks) 实现了Cutie工程

Lilypad:

Pad state getting stuck with savestates bug fixed 手柄在即时存档时假死的bug修复

USBqemu:

Revamped it a bit 稍微翻新了一下

Linux:鉴于能用linux玩游戏的人英文应该至少达到4级水平,我就不费无用功了

OnePad changes:

New dialog configuration panel
Improved support of various pad (sixaxis)/mouse/wiimote
Added support for more controllers
Added support for pressure-sensitive buttons

GSdx:

GSdx ported for Linux! Based on OpenGL 3.3 with some 4.x hardware independent extensions. Requires OpenGL 4.2 drivers and is still in experimental stages. Don't expect the hardware renderer to run properly, but the Software renderer should be fine.
Added support for configuration and keyboard shortcuts from PCSX2

ZZogl:

Added support for configuration and keyboard shortcuts from PCSX2
Added a GLSL backend to replace CG. Like GSdx, it requires OpenGL 4.2 drivers. Only available with PCSX2 self-compilation.

PCSX2 GUI:

Added thread timing information to see the CPU usage in the status bar
Fix multiple frame/box letters sizing.


In addition to these changes we found a fixed several bugs that could lead to crashes in various situations. 除了这些变化外我们还发现一些bug修正可能在不同的情况下导致崩溃.
The PCSX2 executable has been built and tested with PGO optimizations enabled so it will be an extra 10% faster over regular SVN builds. PCSX2已经用PGO优化选项编译和测试过所以会比开发中的SVN版本快10%

We hope you enjoy this first major version release and have fun playing your games on it! 我们希望你享受第一个正式版本带来的游戏乐趣!

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简单的说就是,兼容性小改善,性能小改善,VU多线程的加入使得2核以上系统的性能会比较明显的提升。

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有皇牌空战4贴图不出错的版本了么?~~~~~~

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用的0.98玩的大神,还OK

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好东西,不知道配置要求高吗,估计我电脑杯具

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LZID喷了…………:D

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posted by wap, platform: HTC (Incredible)

WIN7能玩不?

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引用:
原帖由 darkccc 于 2012-8-7 12:25 发表
posted by wap, platform: HTC (Incredible)

WIN7能玩不?
当然能,实际上不用win7反而要装运行库吧

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