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[其他] 【技术演示】DX11光线追踪实时演算

http://www.dsogaming.com/news/dx ... ytracing-tech-demo/
http://www.neogaf.com/forum/showthread.php?t=482792
http://v.youku.com/v_show/id_XNDI4MzYxOTMy.html

YouTube’s member ‘aimedehaire’ (aka icelaglace or  Hayssam Keilany) has uploaded an interesting DX11 Tech Demo. According to the GTA IV and Skyrim modder, this is a DX11 Raytracing Tech Demo that is running on an i7 Intel and a Radeon 5870. Keilany has not shared any additional information about it, so go ahead and enjoy it for what it truly is – a tech demo, showcasing what next-gen era could actually bring to the table. Enjoy!

[flash=932,500]http://player.youku.com/player.php/sid/XNDI4MzYxOTMy/v.swf[/flash]

[ 本帖最后由 雨衣 于 2012-7-17 16:26 编辑 ]


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这个tech demo有720P的下没?



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感觉这画面和真实没区别了.


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碉堡了

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运行这么个画面要耗费多少资源是关键

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牛逼爆了

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引用:
原帖由 大头木 于 2012-7-17 18:59 发表
运行这么个画面要耗费多少资源是关键
关键词:HD5870

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posted by wap, platform: MOTOROLA (Defy)
引用:
原帖由 @大头木  于 2012-7-17 18:59 发表
运行这么个画面要耗费多少资源是关键
看贴啊

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posted by wap, platform: iPhone

Silicon Studio
middleware YEBIS
SE Luminous Engine

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瞎折腾……

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I7+5870

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posted by wap, platform: UC

mark

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posted by wap, platform: UC

mark

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多边形少,场景小,这样程度的rt用gpu可以实现。但是离游戏还远得很……

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我靠 一开始还以为是广告片,看到进度条才知道是正片

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