» 您尚未登录:请 登录 | 注册 | 标签 | 帮助 | 小黑屋 |


发新话题
打印

[新闻] 再更新操作视频!se发力,日厂最强画面,研发多年次世代捋妹引擎震撼出演!

更新实操视频
http://115.com/file/an03dwzh#Squ ... e-demo-2-iPhone.rar


水果视频,主要是展示友好度,当年的渣se今天也有卖引擎的打算??
我等着看有说缩水的。。
-------------------------------------
到底是不是即时的,我真的觉得好奇怪,难道大家不会分析,这节骨眼上有必要蒙人么?
se捣腾这个是为啥?
05e3吹牛是为啥?
好好想想,目的一样么?
国外论坛一遍欢呼,全无质疑,怎么这里的人就这么阴暗??是不是该反思??
因为只要稍微深入去了解获取些信息就根本不可能质疑什么。。。

http://www.gameinformer.com/b/ne ... ation-hardware.aspx

After the show floor closed for the day, Square Enix shared a three-minute trailer on its huge screen of Luminous Studio, its next generation engine for creating video games. Yoshihisa Hashimoto, chief technology officer for Square Enix, repeatedly assured that the trailer we were about to see was in real time, and not pre-rendered footage. He said it at least three times through the course of his short preamble, but once the trailer began it was obvious why he was so adamant about his real-time claims.


After the impressive trailer Hashimoto showed us another video to prove that that trailer we just saw was in fact real time. He showed scenes from the trailer being manipulated by changing the hair color of the priest, playing around with lighting effects, and showing off the engine’s real-time beard rendering by giving the homeless man from the beginning instant dreadlocks.


------------------
这视频真的挺搞。。日式魔法vs恐怖分子ak??
日美文化大融合??以后会tps式ff么?

ps360怕是没法搞了,wiiu恐怕有点可能。。:D
这日呆女性人设啊。。。怎么看怎么都超对我胃口。。
鬼佬游戏的见一个吐一个。。

且管你喜欢不喜欢。。
se本来还是有业界顶尖美工班底的,但还是来得太迟了,伙计。。



视频见内,动起来才叫神!!!
http://www.agnisphilosophy.com/jp/index.html
本地:
http://115.com/file/c2awjpmr#videoplayback.rar
在线:




除了动态模糊缓冲分辨率较低和mlaa的通病外,于我来讲,演出比撒马利亚更冲击多了!!!!
















“Famitsu's tiny report says SE is developing this in conjunction with their CG studio Visual Works, target hardware is next gen and they're hoping in the near future games can be played in real time with such quality of graphics. The project is called "Philosophy", and what was shown is a small part for everyone to see its potential.”


“To face the future challenges of game development head-on, our team at Square Enix is actively engaged in a comprehensive overhaul of our game development process. Leading this endeavor is the creation of a next-generation game engine aimed at delivering multi-platform, cutting-edge games for tomorrow's gaming systems. In order to achieve our goals, we've been looking for the best and brightest talent in the game industry.

Thanks to our recruiting efforts, which began last year, we've seen an influx of excellent developers not only from within Japan, but from various corners of the world as well. We've become a very international team, with about 30% of our members coming from outside of Japan. I'd like to stress that Japanese language proficiency is not a requirement; if you think you have the right skills and are able to communicate in either English or Japanese, don't hesitate to contact us.

In addition to our work on the game engine, we're also very excited about the development of our accompanying DirectX 11-based tech demo, Philosophy. We're looking for talented individuals to push graphics technology to its limits in the production of this groundbreaking demo.

Lastly, we also have openings for researchers interested in using their academic ability to support existing game engine technology, and to help guide the next generation of entertainment technology that will be enjoyed by millions.

If you have a passion for games and game engine development and would like to put your skills to the test, we'd love to hear from you. I'm sure you'll find both rewarding challenges and a satisfying and exciting experience.

Seeking the Best
Yoshihisa Hashimoto
“Luminous Studio” Game Engine Director
“Philosophy” Technology Demo Director
Square Enix CTO

[ 本帖最后由 倍舒爽 于 2012-6-7 02:12 编辑 ]


本帖最近评分记录
  • ffcactus 激骚 +1 最骚 Rated by wap for mark 2012-6-6 17:57

TOP

这是及时渲染? 可以的



TOP

这种画面应该是ps4720的标配吧。wiiu估计悬


TOP

真出来,至少缩水一半,参考ff13

TOP

最后一张明明是视频编辑软件的截图……

TOP

收购欧美厂商确实有好处啊,技术的se又回来了,illusion赶紧的跟进啊

TOP

posted by wap, platform: Opera

实时渲染,没说是主机渲染,可能是PC

TOP

引用:
原帖由 rinlord 于 2012-6-6 11:36 发表
真出来,至少缩水一半,参考ff13
缩水不缩看运行硬件规格罢了。。
至少现在是实打实的即时演算。。

TOP

更新,感动!!!!

TOP

posted by wap, platform: SAMSUNG (Galaxy Nexus)

马克

TOP

posted by wap, platform: SAMSUNG (Galaxy Nexus)

wiiu现在是妥妥的ffb都跑不动了

TOP

怎麼可能?這人物動作精度高的沒譜了
這已經不是一般動作捕捉能達到的程度

TOP

即时演算?
鬼大爷才信……

TOP

引用:
原帖由 超越神的牛肉人 于 2012-6-6 12:24 发表
即时演算?
鬼大爷才信……
好,你信了就没意思了!!不信才说明够猛!!!
你看了视频再说,还是有不少即时演算的瑕疵,尤其是抗锯齿对子像素的无效化!!

[ 本帖最后由 倍舒爽 于 2012-6-6 12:28 编辑 ]

TOP

引用:
原帖由 倍舒爽 于 2012-6-6 12:26 发表


好,你信了就没意思了!!不信才说明够猛!!!
那胡子那毛发怎么看怎么不信

TOP

发新话题
     
官方公众号及微博