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[新闻] 好的,wii u具体规格终于出来了

IBM powerpc 3核 cpu
主机1.5G内存
GPU 内置32M eDRAM

可见兼容性没问题,但是性能也就那么回事吧。

具体如下:

Main Application Processor

PowerPC architecture.
Three cores (fully coherent).
3MB aggregate L2 Cache size.
core 0: 512 KB
core 1: 2048 KB
core 2: 512 KB
Write gatherer per core.
Locked (L1d) cache DMA per core.

Main Memory

Up to 3GB of main memory (CAT-DEVs only). Note: retail machine will have half devkit memory
Please note that the quantity of memory available from the Cafe SDK and Operating System may vary.

Graphics and Video

Modern unified shader architecture.
32MB high-bandwidth eDRAM, supports 720p 4x MSAA or 1080p rendering in a single pass.
HDMI and component video outputs.

Features

Unified shader architecture executes vertex, geometry, and pixel shaders
Multi-sample anti-aliasing (2, 4, or 8 samples per pixel)
Read from multi-sample surfaces in the shader
128-bit floating point HDR texture filtering
High resolution texture support (up to 8192 x 8192)
Indexed cube map arrays

8 render targets
Independent blend modes per render target
Pixel coverage sample masking
Hierarchical Z/stencil buffer
Early Z test and Fast Z Clear
Lossless Z & stencil compression
2x/4x/8x/16x high quality adaptive anisotropic filtering modes
sRGB filtering (gamma/degamma)
Tessellation unit
Stream out support
Compute shader support

GX2 is a 3D graphics API for the Nintendo Wii U system (also known as Cafe). The API is designed to be as efficient as GX(1) from the Nintendo GameCube and Wii systems. Current features are modeled after OpenGL and the AMD r7xx series of graphics processors. Wii U’s graphics processor is referred to as GPU7.
Sound and Audio

Dedicated 120MHz audio DSP.
Support for 6 channel discrete uncompressed audio (via HDMI).
2 channel audio for the Cafe DRC controller.
Monaural audio for the Cafe Remote controller.

Networking

802.11 b/g/n Wifi.

Peripherals

2 x USB 2.0 host controllers x 2 ports each. = 4 USB slots
SDCard Slot.

Built-in Storage

512MB SLC NAND for System.
8GB MLC NAND for Applications.

Host PC Bridge

Dedicated Cafe-to-host PC bridge hardware.
Allows File System emulation by host PC.
Provides interface for debugger and logging to host PC.


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32M……显存……………………开玩笑的吧……



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高手给分析分析


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按这配置该是比现役hd机强好多才是。。。

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引用:
原帖由 magtree 于 2012-6-6 10:55 发表
32M……显存……………………开玩笑的吧……
大哥。。。你懂不懂,这是内置高速缓存不是显存。。。

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强是肯定的,但是估计要发挥出来要等到明年了。到时候ps4720一出,差距又会拉大

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假的..............
某组织想趁火打劫的传闻,
任天堂不会公布详细硬件数据
要真的到官网有一个大慨数据

http://www.nintendo.co.jp/corpor ... 20606.html?link=rss

除了官网, 任天堂面书, 任天堂 twitter 才是官方的,
就靠传言打倒对手 ?!!

[ 本帖最后由 netnight 于 2012-6-6 11:04 编辑 ]

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cpu应该和xo差不多。
内存大了,应该比xo和ps强

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Multi-sample anti-aliasing (2, 4, or 8 samples per pixel)
Read from multi-sample surfaces in the shader
128-bit floating point HDR texture filtering
High resolution texture support (up to 8192 x 8192)

真的达到这个级别,能720p稳定60fps,绝壁可以了

为啥浮点能力不公布?

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应该不假,neogaf 还是可信的。

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引用:
原帖由 AngelKillerr 于 2012-6-6 11:03 发表
应该不假,neogaf 还是可信的。
neogaf 也有恶意的传闻发布者吧

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neogaf和真假毫无关系,就是个国外的论坛

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任地狱的机器,就没强过,成本低一,卖机器赚钱。

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这个是根据此前游戏商的发言预估的数据。

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32MB的显存不太现实,根本渲染不了1080p的画面,FullHD的话,基于RGB-24是每帧6M的数据量。原文出处是哪里?

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