» 您尚未登录:请 登录 | 注册 | 标签 | 帮助 | 小黑屋 |


发新话题
打印

[新闻] wii u 配置 (未确认)

It's just moments away from Nintendo's E3 2012 event and the first official details of the Wii U, but it looks like detailed specs have already leaked out in a post on VGleaks. If they're true, the Wii U will be very similar to the Xbox 360, with a three-core PowerPC chip, 1.5GB of RAM, and 32MB of EDRAM. That sounds about right, but we're sure to find out more during the event. Stay tuned.

http://www.theverge.com/2012/6/5 ... e-core-powerpc-chip

http://www.vgleaks.com/world-premiere-wii-u-specs/

Hardware Features
Main Application Processor

    PowerPC architecture.
    Three cores (fully coherent).
    3MB aggregate L2 Cache size.
    core 0: 512 KB
    core 1: 2048 KB
    core 2: 512 KB
    Write gatherer per core.
    Locked (L1d) cache DMA per core.

Main Memory

    Up to 3GB of main memory (CAT-DEVs only). Note: retail machine will have half devkit memory
    Please note that the quantity of memory available from the Cafe SDK and Operating System may vary.

Graphics and Video

    Modern unified shader architecture.
    32MB high-bandwidth eDRAM, supports 720p 4x MSAA or 1080p rendering in a single pass.
    HDMI and component video outputs.

Features

    Unified shader architecture executes vertex, geometry, and pixel shaders
    Multi-sample anti-aliasing (2, 4, or 8 samples per pixel)
    Read from multi-sample surfaces in the shader
    128-bit floating point HDR texture filtering
    High resolution texture support (up to 8192 x 8192)
    Indexed cube map arrays

    8 render targets
    Independent blend modes per render target
    Pixel coverage sample masking
    Hierarchical Z/stencil buffer
    Early Z test and Fast Z Clear
    Lossless Z & stencil compression
    2x/4x/8x/16x high quality adaptive anisotropic filtering modes
    sRGB filtering (gamma/degamma)
    Tessellation unit
    Stream out support
    Compute shader support

GX2 is a 3D graphics API for the Nintendo Wii U system (also known as Cafe). The API is designed to be as efficient as GX(1) from the Nintendo GameCube and Wii systems. Current features are modeled after OpenGL and the AMD r7xx series of graphics processors. Wii U’s graphics processor is referred to as GPU7.
Sound and Audio

    Dedicated 120MHz audio DSP.
    Support for 6 channel discrete uncompressed audio (via HDMI).
    2 channel audio for the Cafe DRC controller.
    Monaural audio for the Cafe Remote controller.

Networking

    802.11 b/g/n Wifi.

Peripherals

    2 x USB 2.0 host controllers x 2 ports each.
    SDCard Slot.

Built-in Storage

    512MB SLC NAND for System.
    8GB MLC NAND for Applications.

Host PC Bridge

    Dedicated Cafe-to-host PC bridge hardware.
    Allows File System emulation by host PC.
    Provides interface for debugger and logging to host PC.

[ 本帖最后由 turnlive 于 2012-6-6 01:34 编辑 ]


TOP

posted by wap, platform: Android

内置8g?



TOP

明显趁火打劫的假情报吧.........
任天堂早说了不会发布硬件资料


TOP

引用:
原帖由 netnight 于 2012-6-6 02:08 发表
明显趁火打劫的假情报吧.........
任天堂早说了不会发布硬件资料
任天堂不是说会发布么?
不发布的是售价和发售日吧

TOP

posted by wap, platform: iPad

用语上有一定可信度

TOP

这个配置的话拉不开和现在本世代主机机能的差距,考虑到PS360庞大的装机量,最后第三方给wiiu的游戏直接就是另两个版本加工得来的

TOP

发新话题
     
官方公众号及微博