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[新闻] WIIU小道消息,群众喜闻乐见

posted by wap, platform: HTC

PS360是劣化版!Wii呦是完全版!


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posted by wap, platform: MOTOROLA (Defy)

gc和xbox销量差不多,仅供参考



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posted by wap, platform: iPhone

珠宝石


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在各自的世代里,GC是最后登场的主机,WIIU是最早登场的主机。

在继承前任方面,GC继承的是3700万的N64,而WIIU继承的是9000万的wii。

在软件储备层面,GC时代任天堂的千万大作非常稀少,而WIIU时代任天堂已经累积了数个出手即成百上千万的大牌子。

无论从市场经营的销售时机,已经开拓出来的产业链条,还是第一方的作品储备而言,WIIU没有一条与GC相同,只有那些纯任黑喷子,才会想到用GC当年的形势来比较WIIU的前途。他们唯一的理据,大概只有这两个主机都是任天堂的产品吧。

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我只要银河战士!!!1080p足够!!!

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posted by wap, platform: iOS

只要出了马力萨尔达就入

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高清塞尔达,做梦都想玩啊!!!

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wiiu必入啊。

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我看老任是“不撞南墙不回头,不见棺材不掉泪”:D

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引用:
原帖由 铁西瓜. 于 2012-2-29 08:18 发表
在各自的世代里,GC是最后登场的主机,WIIU是最早登场的主机。

在继承前任方面,GC继承的是3700万的N64,而WIIU继承的是9000万的wii。

在软件储备层面,GC时代任天堂的千万大作非常稀少,而WIIU时代任天堂已经 ...
给补充两点:
GC时代,在山内卸任之前,任天堂的现金储备是2254亿日元(约合25亿美元),2011年,任天堂拥有200亿美元的现金储备+可折现资产,前几年DS和wii带来了丰厚的家底
在DS发售的2004年,任天堂的装机量是1500万台GC+4000多万台GBA,wiiu发售的前一年,任天堂共计售出了9500万台wii和1.51亿台DS。两个时代市场规模和占有率是不可同日而语的。

[ 本帖最后由 牡丹 于 2012-2-29 11:09 编辑 ]

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我认为任天堂在过往的成功失败中吸取了大量的经验,其对市场有很充分的理解。
从3ds提前降价(f#ck!)来看其对市场的各种嗅觉很灵敏.


当然wiiu成不成功那还不好说。但绝对不能单纯的与gc比较。

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引用:
原帖由 牡丹 于 2012-2-29 11:05 发表


给补充两点:
GC时代,在山内卸任之前,任天堂的现金储备是2254亿日元(约合25亿美元),2011年,任天堂拥有200亿美元的现金储备+可折现资产,前几年DS和wii带来了丰厚的家底
在DS发售的2004年,任天堂的装机量 ...
gc时代,应该比n64最后一年吧
何况gc和毫无根基的xbox销量差不多,也是事实啊,谁能说那时的任天堂没有游戏呢?

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gc gba时代的任地狱的战斗和wii ds时代的战斗力 完全不是一个级别的啊
从一年能出多收游戏就能看出来
gc的第一方第二方游戏数量比wii差远了,更不要提ds
ds初期基本就是任地狱自己发了100个游戏撑起来的

话说这贴我发出来讨论wiiU的可能。。。你们怎么又跑题了

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可能,音乐游戏?wiimusic大家看到了
还有什么可能?全是跨平台传统游戏

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http://www.nintendoworldreport.com/news/29414
Nintendo Files for Personal Weather Station Patent
Is it a secret Wii U feature or just a Wii idea that didn't pan out?


Nintendo is considering an environment sensor unit that could interface with the Wii, a recent patent application reveals.

The filing reveals a number of possible applications. The sensor data can be used to predict the weather, estimate the time of year, and detect which room in which the device is located. The sensor readings can also be used to alter in-game content.

The unit includes an atmospheric pressure sensor, a temperature sensor, and a humidity sensor, as well as a dedicated microcomputer and memory. The latter components allow the unit to run the sensors at periodic intervals, while otherwise remaining in sleep mode so that data can continue to be collected and transferred later. The sensor reading history can be plotted on-screen. This information can be shared with others, and graphs comparing different locations can be shown.

Atmospheric pressure sensor data can be used to predict weather (a decrease in pressure is associated with rain). This data can also be sent to a server, where, once corrected for elevation based on the location of the system, it can be used to generate a large-scale map of atmospheric pressure known as an isobar chart.

The temperature and humidity sensors can detect patterns over time, which can infer whether the room is occupied (an example is given where an office runs the air conditioner during the day on weekdays). This information can be send to other users to tell them if a person may be present. Over a longer period of time, this sensor data can be used to infer the time of year. From this information, in-game environments can be changed to match the real-life season or weather.

A number of possible applications are mentioned. The system can correlate sensor readings with various historical data to generate indices such as beer index, an influenza epidemic index, a comfort or discomfort index, and a laundry index. Additionally, the system can generate recommendations, such as what clothes should be worn that day.

Furthermore, the unit can be equipped with a radio or an infrared communication system, which would allow it to control other devices, such as an air conditioner. The application also notes that the Wii Sensor Bar's infrared lights could be used for such communication.


The patent application also explores the combination of other sensors, including a smell sensor, dust sensor, human sensor, camera, illuminance sensor, and an ultraviolet sensor. The latter sensors can be used to infer sunlight information.

Nintendo originally filed for the US patent on August 12, 2011, following the Japanese filing on August 20, 2010. The inventors are listed as Yasuyuki Shimohata, Ryoji Kuroda, Kazuhiro Hosoi, and Takanori Okamura. While it is not clear how Nintendo plans to use the technology, they note that it could be applied to fixed console systems, PCs, phones, PDAs, and hand-held game systems. Some recent cell phones include such sensors.


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