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[新闻] 泪流满面。。终于有车损终于有翻车了。。。更新eurogamer印象

俺真的以为乃弄不出哦。。。闹了这么久。。几天前的对上一次的pv都没有这个。。。
马萨拉提也授权了。。







销魂~




节省时间,看黑体可以了~

On the track, Gran Turismo 5 is a dream to drive: the cars have distinct personalities, the skyboxes are huge and dramatic, and the handling can take in anything from arcade racing to simulation stuff so exacting I struggle to travel in a straight line. Today's not about getting another demo, however - there have already been enough of these, along with the little matter of a Prologue to get players accustomed to the basics. No, today Yamauchi wants to explain a bit about just what he's been making all these years, starting, as ever, with the cars.
There are two types of car in Gran Turismo, apparently: premium cars and standard cars. The latter, it's worth noting, are only standard by Yamauchi's exacting principles: there's over 800 of them, they cover the majority of the vehicles included in all the previous Gran Turismo games, including the PSP version, and they've been optimised and upscaled for the PS3.
If that bothers you, a show reel of standard cars - Dodge muscle numbers, streamlined F1 concepts, and something that looks to my untrained eye like a Mini Clubman with way too many rallying headlights - hardly makes them seem shabby. They're glossy, finely detailed, and a fair match for anything you might have seen in Project Gotham or Forza.
The 200 premium cars that take the final count past the 1000 mark are something else, however. The premiums have been lavished with a slightly worrying amount of detail - every single screw is visible in the hubs, the interiors have been recreated down to the stitching (standard cars won't have interiors, which is a bit sad, but there are, like, 800 of them), and their undersides have been comprehensively modelled to take into account a new physics system which, along with allowing for dents and scratches, can sends your ride flipping through the air during collisions.

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Included in the premium garage will be nine NASCAR models, including those used by superstars - in Middle America, at any rate - like Carl Edwards and Brian Vickers. Brian Vickers! I know. GT5 allows you to race by the NASCAR rules, as well. Seeing it in motion seems a bit too brutal to fit comfortably into the rest of the game, but it's an excellent opportunity to enjoy that new physics deformation system and some truly epic crashes - although, typically, even fender benders look rather pretty and artful in Yamauchi's universe.
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It's all so pretty, in fact, that the developer's thrown in two different photo modes. The first one is a fairly standard affair for capturing snaps of cars as they whiz around the tracks. The second, however, is a little more elaborate. Photo Travel allows you to take your favourite cars to picturesque parts of the world, stroll through the stage on foot - from a first-person perspective - and take pictures of your motor until the last crows fall from the sky and the moon turns brittle and crumbles into dust.
Before we can say, "This is starting to sound like some automotive take on Dead or Alive Xtreme Beach Volleyball, Mr Yamauchi, and it's making us a little uncomfortable," he's fired it up and we're off to Kyoto, to a part of town called Gion. Choosing from a range of spots to park his car, Yamauchi enters walking mode, and we're heading into the silent midnight streets of the city, checking out the posh little houses made of wood and glass, wandering past twinkling lanterns, and watching the cherry blossom drift on the breeze.
Yamauchi only has eyes for the car, however, and a click of a button switches us to the camera viewfinder where there are - would you believe it? - dozens of different options allowing you to zoom out, rotate, tilt, and screw around with the focus. After playing with the framing for so long you could be forgiven for thinking that he's forgotten anyone else is in the room, Yamauchi finally takes a picture. It's not great, as it happens, but photography's not really his thing, is it? His thing is rebuilding the Nurburgring from the gravel upwards.
From the photo mode, Yamauchi turns his attention to the online suite, as this is the first Gran Turismo game to include extensive PSN functionality. GT5's actually become a rather social game over the course of its development, and the current build supports BBS, personal logs, mail, and something called My Lounge. That turns out to be a friends network of sorts, where you can gather with other players and chat, or check up on their progress in the game, alongside the nifty stuff like setting up races and spectating on events that are already underway.
You really can follow the action as closely as you want, too, moving about the track, focusing in on the separate cars, and sending messages to the players who are racing, hopefully catching them at just the wrong moment so they make a mess of the next corner and dump their Porsche into a nearby tree.
Dozens of other details spill forth after that: the day-to-night transitions that can take place during a race, the 3D visuals and face-tracking in cockpit view (combine those last two and the results are astonishing as the horizon line disappears into the distance), classy visual effects like smoke illumination, collision sparks, and kicked-up debris. Whatever Polyphony's been doing for the last few years, its staff probably hasn't been clocking in at the office and then juggling Pop-Tarts all day.

http://www.eurogamer.net/articles/gran-turismo-5-e3-2010-hands-on

[ 本帖最后由 倍舒爽 于 2010-6-16 18:16 编辑 ]
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然后呢。。
里面出现的是红牛队的这位仁兄~反正偶不认识~


wiki了下~
Adrian Newey
From Wikipedia, the free encyclopedia
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Adrian Newey in 2004Adrian Newey (born 26 December 1958) is the chief technical officer of the Red Bull Racing Formula One team.



Newey has worked in both Formula One and IndyCar racing as a race engineer, aerodynamicist, designer and technical director and enjoyed success in both categories.

视频里似乎跟山内在捣鼓什么风洞~
是做秀还是啥用意就不晓得了~

[ 本帖最后由 倍舒爽 于 2010-6-16 05:50 编辑 ]
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看到stig和他的机场了。


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纽维啊,大红牛这么NB,就是他设计的。

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GT5里会有红牛的F1,山内人际关系不错,到红牛总部去了,纽维和瓦特尔亲自接待山内,瓦特尔还担任配音

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哎,可怜的美国玩家不怎么受待见啊。按说本来应该放nascar的制作花絮的,这一个F1是纯粹是为吸引欧洲玩家的。估计后边欧洲游戏展有的看

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stig newey Vettel... 麻痹又要买首发 挨宰了

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http://www.youtube.com/watch?v=A1OZCwRGFUA
昼夜实时变迁

[ 本帖最后由 carnon 于 2010-6-16 15:40 编辑 ]

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引用:
原帖由 carnon 于 2010-6-16 15:37 发表
http://www.youtube.com/watch?v=A1OZCwRGFUA
昼夜实时变迁
有优酷的吗?

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實時日夜變化大讚
不過畫面效果跟上面的宣傳圖差的有點多

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一个字:美

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  草 我机器YLOD了

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