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[新闻] PS3 第一方獨佔大作MAG獲Now gamer 6.8 分評價

The death of one man is a tragedy, the death of 256 a statistic

Before continuing with this review, we should make one important point absolutely clear – your experience with MAG might be better than ours. You might join a tightly organised, well-oiled machine of a clan where everyone knows their place in the ranks and fulfils their role dutifully. Rank and file soldiers look out for each other and trust in the judgement of their squad leaders and platoon leaders, while commanders orchestrate battle plans with the shrewdness and authority of history’s finest generals. And you might find a similarly well-trained clan to fight against, and you might find that the battles you have are tense tactical struggles where each man’s skill in battle is as important as the strategic thinking of the officers in the field.
It's virtually impossible to follow the games large-scale action


You might. But realistically, the chances of as many as 256, or 128, or even 64 people coming together online who are that like-minded and that well matched are very, very slim. It will happen, because where online gaming communities have a will, they’ll always find a way. But the level of organisation, dedication and co-operation required to arrange the kind of match that MAG has ultimately been designed for will ensure that only the most dedicated, hardcore players will ever experience one. And if you’re really that into the idea of MAG’s large-scale military confrontations then you’re not reading this review, you’re playing it already.
So if you are reading this review, you’re more likely curious about MAG, although probably not quite sold on it yet. You’ve played a bit of Modern Warfare, a bit of SOCOM, some Battlefield, maybe even a touch of Operation Flashpoint, and you’re wondering if bigger might equal better in the military shooter stakes. For you, sir (or madam), we really don’t think so. For MAG to be a worthwhile investment for a casual, or even moderately hardcore, gamer it needs to nurture you and take care of you and induce in you a proper understanding of how it works, and how it is fundamentally different from any other online shooter ever made, and how you won’t get the most out of it if you play it like other shooters.
If it fails to do that then you’re essentially left running around, aimlessly shooting at anything that looks like an enemy. And guess what… it fails to do that. Zipper Interactive emphasises nothing more highly than the importance of communication when describing how MAG should be played, and is quite right to do so of course. And we suspect that were someone – a disappointed games critic from NowGamer for example – to complain that MAG didn’t work properly because everyone was just running around doing their own thing without co-operating, Zipper’s response would be to suggest that the problem was that players were not communicating with each other.


Game Scores

Graphics:
6.3/10


Sound:
6.1/10


Gameplay:
7.0/10


Longevity:
8.0/10


Multiplayer:
6.8/10


Overall:
6.8/10




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神作了,長賣了



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我都不知道这个游戏在玩什么?256人瞎打,有意思么?~


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什么游戏?

美格显示器??

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恩,看来不会太好玩?。。。

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少进点货

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这游戏要卖的好才见了鬼了

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连发售日都没定, 只有个测试版, 何来评分, 软饭们反索反到没有下限了。

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[posted by wap, platform: Nokia (N78)]

但愿不是又一个Haze

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引用:
原帖由 喷一把就死 于 2010-1-26 12:29 发表
连发售日都没定, 只有个测试版, 何来评分, 软饭们反索反到没有下限了。
你的意思是人家媒体无中生有吧.:D

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美版是否今天出

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定了,就今天发售

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这个review主要是说此游戏不同于其他射击游戏。
一个团队需要高度的配合,队长知道作战计划并且指挥队员行动,对员需要服从领导并且信任其他队友。

这个游戏之所以不成功就在于玩家之家缺乏交流,基本上256人游戏每个人都在做自己想做的事情,所以玩其他就乱七八糟的。

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天师又立功了

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口胡啊,这个天师没怎么吹吧。最多就吹过那么一两把而已。

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