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[业评] 外界傳索尼PSP2可輕鬆模擬PS2遊戲

近期,相信大家的眼光都在注視著索尼的最新掌機PSP go吧。然而就在廣大玩家都在關注PSP go的時候,國外一家名為Eurogamer.es的網站上卻出現了關於PSP新的後續機種,也就是PSP2的傳聞。




PSP GPU Specifications:
166 mhz core speed
2 MB VRAM
Up to 33 million polygons per second
664 million pixels per second (fill rate)
PowerVR SGX530 Specifications:
200 MHz Core Speed
13.5 million polygons per second
1200 million pixels per second (fill rate)
DirectX 9 Shader Model 3 support / OpenGL 2.0
128-bit color precision
Multi-sampling and anti-aliasing

這次的傳聞裡說,PSP2的機能甚至比微軟第一代家用機Xbox還要高。該機種採用了Imagination Technologies公司的一種叫做PowerVR SGX543MP的圖像處理器,每秒能夠處理1億3300萬個多邊形,並且還對應DirectX 10和OpenGL 2.0。該機種的開發代號為「Hydra」,也就是希臘神話中的九頭巨蛇許德拉。

  雖然不知道這個傳聞的可信度,不過如果真有這麼強大的機能的話,相信大家還是會非常期待PSP2的到來,畢竟能擁有如此強大的機能,未來對於模擬PS2遊戲就會變得相當的輕鬆。可以肯定的一點是,PS2主機上面經典好遊戲可是無數之多,能夠擁有這樣一台掌機會是多麼美好的事情!

A British company may have won the contract to design and build the next-generation graphics processor for the PSP2. Imagination Technologies Group announced in a press release this week that the company has signed a license agreement with a new partner, “a major consumer electronics company.” Industry sources say that the partner is almost certainly Sony, and that the SGX55x graphics chip will be used in the upcoming PSP2. The secrecy on the part of Imagination Technologies makes sense, because Sony is understandably unwilling to announce its plans for a PSP successor just yet. Imagination's PowerVR MBX chip is already being used in the Apple iPhone, so Sony finds itself in good company with this manufacturer.

The SGX55x chip promises to be much more powerful than what is currently found in the PSP. At the moment, the PSP uses a proprietary GPU designed by Sony that is very similar to the older graphics processor in the PS2.

Note that the specifications above are for the current generation SGX530. The SGX55x, which is still in development, is expected to be much more powerful. With unified shader architecture and OpenGL 2.0 support, we expect the next-generation PSP GPU to be somewhat in-line with the graphics capabilities of the RSX chip currently found in the PS3, just on a smaller scale. Two images below are taken from recent technical demonstrations by Imagination Technologies. These images show what the pixel shaders in the SGX GPU can do to add realism and effects to 3D games.

[ 本帖最后由 ... 于 2009-7-9 22:14 编辑 ]
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移动设备受限于电池,短期内性能不会大幅提高



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PSP GO是这个样子该有多好啊


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並且還對應DirectX 10和OpenGL 2.0

看到这里就知道是瞎扯蛋

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这个版本的“流出图“很诱惑

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PSP2可以轻松模拟WII2

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字是新的,图是老的:D

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吹牛也要有个限度好吧

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这不是扯么!

还DX10……

另外,这种造型的掌机,L2和R2怎么办?

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[posted by wap, platform: Firefox]

PSP1可以模拟PS1游戏,PSP2应该要去模拟PS2游戏,相当于主机缩小到掌机了

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直接把PS2做成PSP2不就得了

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[posted by wap, platform: Nokia (N-GageQD/1.0)]

好啊,随时享受杀戮狮鹫和VF4还有TK4~

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[posted by wap, platform: Nokia (N-GageQD/1.0)]

好啊,随时享受杀戮狮鹫和VF4还有TK4~

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要是真的就好了

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最新的PWVR太强了。当年DC用的那垃圾简直。

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