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» IGN小编试玩Natal评测要点个人翻译
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IGN小编试玩Natal评测要点个人翻译
tntforbrain
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发表于 2009-6-5 13:08
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虽然这里早就发了,但是有些群众表示看不懂啊...
http://xbox360.ign.com/articles/989/989269p1.html
E3 2009: I've Played Natal and it Works
by Jeremy Dunham
Here's the amazing thing -- I played with the Natal for all of 5-6 minutes, and I have to say, it actually works.
要点:IGN小编Jeremy Dunham玩了natal的两个小游戏,很吃惊的发现微软没吹牛X,Natal真的不错。
The first demo I tried was what Microsoft was calling "Burnout Natal." Though it isn't a real game in development, the mixture of Burnout Paradise and the Natal camera was meant to provide proof that you could use the device's technology for practically any genre or software. How quickly I was recognized into the Natal's body identification system (just a few seconds) was surprising, and in a matter of moments I was controlling Burnout paradise with my feet and hands.
要点:小编玩了“火爆狂飙natal”的demo,小编吃惊的发现natal很迅速的将他的身体辨别出,而且很快就可以用手脚来玩了,这使得小编认为natal证明了自己可以实用于几乎任何类型的游戏。
Most of the people around me during the MS press conference were groaning when they showed how a racing game would control with Natal in the aforementioned marketing footage, but truth be told, it's a lot more fun than it looks. Though I did miss the bit of resistance that a controller or steering wheel normally gives me, I was shocked to see how natural it felt to drive a car without actually being in one. How easy was it? To accelerate, I simply moved my right leg forward; to brake, I moved it backwards, and to pop it into a neutral position, I just stood straight up (or as straight as my spine would allow me to stand after 12+ hours of E3 spelunking). Driving was just a matter of pretending that I had a steering wheel in my hands, and every subtle movement I made was picked up by the camera allowing me to drive pretty well (and pretty straight) for the few minutes I got to try it out. As an added bonus, the motion for going into Burnout mode was an appropriate Top Gun Volleyball fist-pump. The whole experience was surprisingly fun and I walked away with nary a bad thing to say (which is quite an accomplishment, because normally I complain a lot).
要点:小编认为Natal比看起来的还好玩,虽然没方向盘和脚踏之类的道具,但玩起来的自然舒服和轻松简单的程度令人震惊,很快就可以上手。假装手里有个方向盘姿势放松的玩就行。右脚往前就可以踩油门,往后就可以刹车,进入狂飙模式的控制姿势也很轻松合理。他的任何一个细微的动作操作都被摄像头捕捉,操作很细腻,小编玩的很舒服也开的很好。小编觉得令人吃惊的好玩,小编说他经常是狂喷游戏的主,但是火爆狂飙natal的demo让他几乎找不出任何喷点。
My second go at the Natal was with the game highlighted specifically in Microsoft's press conference by former Fight Night father, Kudo Tsunoda, known as "Ricochet." Admittedly, Ricochet isn't my type of game. I'd rather sit on the couch hitting remote control buttons instead of virtual dodgeballs (which probably explains why I've reached the point where I get winded doing simple things like chewing and talking). Nonetheless, Ricochet provided a small dose of fun as I did my best to break targets with an increasingly-prolific supply of balls. The response here didn't seem as sharp as it did with Burnout -- but to be fair, there did seem to be a small learning curve with the aiming system. Though again, it's not my type of game -- but the good news is that, when speaking with Tsunoda about things in the works down the line, that there are plenty more games -- much more ambitious ones, in fact -- in development that we're going to see in the near future.
要点:小编又玩了微软宣讲会的那个打球游戏,小编说他宅的体能糟糕,更喜欢坐着拿个手柄玩这类游戏,所以这类游戏他无爱,并且觉得这游戏的体感反应不如火爆狂飙那么犀利,瞄准也需要稍微适应一下,不过好消息是Kudo Tsunoda(Natal的创意指导)告诉小编,有很多牛逼的多的natal游戏正在制作中,不久将与玩家见面。
All in all, I found Project Natal to be quite refreshing. It's nowhere near the gimmicky device I originally took it for and the fact that it works already on a retail Xbox 360 (Burnout was running on an "out of the store" model, no debugs or special systems required) says a lot about its current stage of development.
要点:小编认为Natal计划感觉很爽,并不是虚有其表,并且适用于普通360,不需其他特殊的东西,这可以证明natal的开发已经到了相当的程度。
只翻译了要点,如有翻译错误请指正。
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LZ你颤抖了么???
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发表于 2009-6-5 13:23
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这篇比IGN还要有营养些
http://www.eurogamer.net/articles/e3-project-natal-hands-on
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