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GS: Are software companies confused about how to integrate Natal into traditional games? We've seen everything driven by a controller, but now that people are able to do things with their bodies are developers going to be able to take that next step into immersive gameplay? PS: I do think it's a challenge, but a good challenge, for creators to remove some of the learning that you have. I spent a couple of years in England--I came back in October, so it was around when we were incubating Milo, working with the team at Lionhead and some of the unveiling of thinking that needs to happen. Teams, especially third-parties as they start seeing this for the first time and start working on it--there will be a new learning process. But, let's face it: The games we play today do an amazing job of taking a physical activity onscreen and mapping it through this somewhat obscure device called the controller. I might feel like I'm shooting a basket or kicking a soccer ball or driving a Ferrari, and to me as a core gamer, it feels natural. If they can do that, I think they have the skill to say, "How do you hit a ball? Well, you go like this." I think we'll get there, but there will be some learning that they go through."
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原帖由 DKNYZK 于 2009-6-5 01:21 发表 最可怕是如果微软把这项技术放在操作系统上,就是一个科技新世纪了,苹果开创了触摸,微软借助摄像头发明了隔空触摸,3D全息影像啥时候普及来啊,配合隔空体感,智能语音,从哲学角度想,我相信有上帝了。
原帖由 superjay 于 2009-6-5 03:34 发表 最基本的实现方法,或者叫思路,是固定角度、固定玩家距离(客厅只有那么大),那么80%的人类轮廓应该说差不多,做成红外线呈像的剪影,就不受光线影响,玩家轮廓差别应该不会超过15% 因此做针对一个人(或者几个 ...
原帖由 jinwyp 于 2009-6-5 01:27 发表 其实完全就是扯淡, 上文可以这么理解 目前微软 已经掌握了3D的点集来描述人体形状,但还是无法做到精确, 微软软件算法已经比其他对手强出很多了,但和其他对手一样还是没有实用价值.
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