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CryEngine 3: PS3 vs 360 The pros and cons of cross-platform middleware, as Crytek's Mark Atkinson says "If the game's shader-heavy it runs a bit faster on 360; if it's compute-heavy with physics and particles, the the SPUs take over and it's a bit quicker on PS3."
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天外飞仙
原帖由 zhangjingy 于 2009-5-26 09:05 发表 低劣的枪模,劣质的阴影,模糊的贴图。 上古卷轴4就实现的光照。 室内效果烂,玩视差映射还不如 ...
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